XFEExtension.NetCore.ServerInteractive
[DLL] Server interaction extension, including user identity verification and querying in conjunction with AutoConfig
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namespace XFEExtension.NetCore.ServerInteractive.Utilities.Helpers;
/// <summary>
/// 路由通配符匹配辅助类
/// </summary>
internal static class RouteMatchHelper
{
/// <summary>
/// 判断路由是否包含通配符
/// </summary>
/// <param name="pattern">路由模式</param>
/// <returns>是否包含通配符</returns>
public static bool IsWildcardRoute(string pattern) => pattern.Split('/').Any(segment => segment == "*");
/// <summary>
/// 将路由模式与实际路由进行通配符匹配
/// <para>支持的通配符:</para>
/// <para>- <c>*</c>:匹配任意路径(空路径在源生成器中已被规范化为 <c>*</c>)</para>
/// <para>- <c>v1/*</c>:匹配 v1/ 后跟一个路径段</para>
/// <para>- <c>v1/*/test</c>:匹配 v1/ 后跟任意一个段再跟 /test</para>
/// </summary>
/// <param name="pattern">包含通配符的路由模式</param>
/// <param name="route">实际请求路由</param>
/// <returns>是否匹配</returns>
public static bool MatchWildcardRoute(string pattern, string route)
{
// 单独的 "*" 匹配所有路由
if (pattern == "*")
return true;
var patternSegments = pattern.Split('/');
var routeSegments = route.Split('/');
return !patternSegments.Where((t, i) => t != "*" && t != routeSegments[i]).Any();
}
/// <summary>
/// 计算路由模式的优先级,优先级规则如下
/// </summary>
/// <param name="pattern"></param>
/// <returns></returns>
public static int GetWildcardPatternPriority(string pattern)
{
var segments = pattern.Split('/', StringSplitOptions.RemoveEmptyEntries);
var literalSegmentCount = 0;
var wildcardSegmentCount = 0;
foreach (var segment in segments)
{
if (segment == "*")
wildcardSegmentCount++;
else
literalSegmentCount++;
}
return (literalSegmentCount * 1000) - (wildcardSegmentCount * 10) + pattern.Length;
}
}
namespace XFEExtension.NetCore.ServerInteractive.Utilities.Helpers;
/// <summary>
/// 路由通配符匹配辅助类
/// </summary>
internal static class RouteMatchHelper
{
/// <summary>
/// 判断路由是否包含通配符
/// </summary>
/// <param name="pattern">路由模式</param>
/// <returns>是否包含通配符</returns>
public static bool IsWildcardRoute(string pattern) => pattern.Split('/').Any(segment => segment == "*");
/// <summary>
/// 将路由模式与实际路由进行通配符匹配
/// <para>支持的通配符:</para>
/// <para>- <c>*</c>:匹配任意路径(空路径在源生成器中已被规范化为 <c>*</c>)</para>
/// <para>- <c>v1/*</c>:匹配 v1/ 后跟一个路径段</para>
/// <para>- <c>v1/*/test</c>:匹配 v1/ 后跟任意一个段再跟 /test</para>
/// </summary>
/// <param name="pattern">包含通配符的路由模式</param>
/// <param name="route">实际请求路由</param>
/// <returns>是否匹配</returns>
public static bool MatchWildcardRoute(string pattern, string route)
{
// 单独的 "*" 匹配所有路由
if (pattern == "*")
return true;
var patternSegments = pattern.Split('/');
var routeSegments = route.Split('/');
return !patternSegments.Where((t, i) => t != "*" && t != routeSegments[i]).Any();
}
/// <summary>
/// 计算路由模式的优先级,优先级规则如下
/// </summary>
/// <param name="pattern"></param>
/// <returns></returns>
public static int GetWildcardPatternPriority(string pattern)
{
var segments = pattern.Split('/', StringSplitOptions.RemoveEmptyEntries);
var literalSegmentCount = 0;
var wildcardSegmentCount = 0;
foreach (var segment in segments)
{
if (segment == "*")
wildcardSegmentCount++;
else
literalSegmentCount++;
}
return (literalSegmentCount * 1000) - (wildcardSegmentCount * 10) + pattern.Length;
}
}