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SpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/SpaceNinjaServer

fix: send back entire dojo when a room build has been cancelled (#2879)

Fixes #2877 Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/2879 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

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Sainan <63328889+Sainan@users.noreply.github.com>
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代码差异

1 个文件 +4 -3
Modified src/controllers/api/abortDojoComponentController.ts +4 -3
@@ -31,12 +31,13 @@ export const abortDojoComponentController: RequestHandler = async (req, res) =>
31 31
32 32 if (request.DecoId) {
33 33 removeDojoDeco(guild, request.ComponentId, request.DecoId);
34 await guild.save();
35 res.json(await getDojoClient(guild, 0, request.ComponentId));
34 36 } else {
35 37 await removeDojoRoom(guild, request.ComponentId);
38 await guild.save();
39 res.json(await getDojoClient(guild, 0));
36 40 }
37
38 await guild.save();
39 res.json(await getDojoClient(guild, 0, request.ComponentId));
40 41 };
41 42
42 43 interface IAbortDojoComponentRequest {