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SpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/SpaceNinjaServer

fix: ignore purchaseQuantity for webui add items (#1944)

Closes #1942 Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/1944 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

f7906c91
Sainan <63328889+Sainan@users.noreply.github.com>
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代码差异

2 个文件 +6 -3
Modified src/controllers/custom/addItemsController.ts +1 -1
@@ -7,7 +7,7 @@ export const addItemsController: RequestHandler = async (req, res) => {
7 7 const requests = req.body as IAddItemRequest[];
8 8 const inventory = await getInventory(accountId);
9 9 for (const request of requests) {
10 await addItem(inventory, request.ItemType, request.ItemCount, true);
10 await addItem(inventory, request.ItemType, request.ItemCount, true, undefined, undefined, true);
11 11 }
12 12 await inventory.save();
13 13 res.end();
Modified src/services/inventoryService.ts +5 -2
@@ -332,7 +332,8 @@ export const addItem = async (
332 332 quantity: number = 1,
333 333 premiumPurchase: boolean = false,
334 334 seed?: bigint,
335 targetFingerprint?: string
335 targetFingerprint?: string,
336 exactQuantity: boolean = false
336 337 ): Promise<IInventoryChanges> => {
337 338 // Bundles are technically StoreItems but a) they don't have a normal counterpart, and b) they are used in non-StoreItem contexts, e.g. email attachments.
338 339 if (typeName in ExportBundles) {
@@ -490,7 +491,9 @@ export const addItem = async (
490 491 // Multipling by purchase quantity for gear because:
491 492 // - The Saya's Vigil scanner message has it as a non-counted attachment.
492 493 // - Blueprints for Ancient Protector Specter, Shield Osprey Specter, etc. have num=1 despite giving their purchaseQuantity.
493 quantity *= ExportGear[typeName].purchaseQuantity ?? 1;
494 if (!exactQuantity) {
495 quantity *= ExportGear[typeName].purchaseQuantity ?? 1;
496 }
494 497 const consumablesChanges = [
495 498 {
496 499 ItemType: typeName,