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SpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/SpaceNinjaServer

feat: reverseQuestProgress (#2948)

Closes #2939 Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/2948 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

f3072e84
Sainan <63328889+Sainan@users.noreply.github.com>
提交于

代码差异

4 个文件 +45 -2
Modified src/controllers/api/giveKeyChainTriggeredItemsController.ts +2 -2
@@ -1,12 +1,12 @@
1 1 import type { RequestHandler } from "express";
2 import { parseString } from "../../helpers/general.ts";
3 2 import { getJSONfromString } from "../../helpers/stringHelpers.ts";
4 3 import { getInventory } from "../../services/inventoryService.ts";
5 4 import { giveKeyChainItem } from "../../services/questService.ts";
6 5 import type { IKeyChainRequest } from "../../types/requestTypes.ts";
6 import { getAccountIdForRequest } from "../../services/loginService.ts";
7 7
8 8 export const giveKeyChainTriggeredItemsController: RequestHandler = async (req, res) => {
9 const accountId = parseString(req.query.accountId);
9 const accountId = await getAccountIdForRequest(req);
10 10 const keyChainInfo = getJSONfromString<IKeyChainRequest>((req.body as string).toString());
11 11
12 12 const inventory = await getInventory(accountId);
Added src/controllers/api/reverseQuestProgressController.ts +17 -0
@@ -0,0 +1,17 @@
1 import type { RequestHandler } from "express";
2 import { getAccountIdForRequest } from "../../services/loginService.ts";
3 import { resetQuestKeyToStage } from "../../services/questService.ts";
4 import { getInventory } from "../../services/inventoryService.ts";
5 import { getJSONfromString } from "../../helpers/stringHelpers.ts";
6 import type { IKeyChainRequest } from "../../types/requestTypes.ts";
7
8 export const reverseQuestProgressController: RequestHandler = async (req, res) => {
9 const accountId = await getAccountIdForRequest(req);
10 const keyChainInfo = getJSONfromString<IKeyChainRequest>((req.body as string).toString());
11
12 const inventory = await getInventory(accountId);
13 resetQuestKeyToStage(inventory, keyChainInfo);
14 await inventory.save();
15
16 res.end();
17 };
Modified src/routes/api.ts +2 -0
@@ -120,6 +120,7 @@ import { rerollRandomModController } from "../controllers/api/rerollRandomModCon
120 120 import { researchMushroomController } from "../controllers/api/researchMushroomController.ts";
121 121 import { resetQuestProgressController } from "../controllers/api/resetQuestProgressController.ts";
122 122 import { retrievePetFromStasisController } from "../controllers/api/retrievePetFromStasisController.ts";
123 import { reverseQuestProgressController } from "../controllers/api/reverseQuestProgressController.ts";
123 124 import { saveDialogueController } from "../controllers/api/saveDialogueController.ts";
124 125 import { saveLoadoutController } from "../controllers/api/saveLoadoutController.ts";
125 126 import { saveSettingsController } from "../controllers/api/saveSettingsController.ts";
@@ -323,6 +324,7 @@ apiRouter.post("/renamePet.php", renamePetController);
323 324 apiRouter.post("/rerollRandomMod.php", rerollRandomModController);
324 325 apiRouter.post("/researchMushroom.php", researchMushroomController);
325 326 apiRouter.post("/retrievePetFromStasis.php", retrievePetFromStasisController);
327 apiRouter.post("/reverseQuestProgress.php", reverseQuestProgressController);
326 328 apiRouter.post("/saveDialogue.php", saveDialogueController);
327 329 apiRouter.post("/saveLoadout.php", saveLoadoutController);
328 330 apiRouter.post("/saveSettings.php", saveSettingsController);
Modified src/services/questService.ts +24 -0
@@ -92,6 +92,30 @@ export const updateQuestStage = (
92 92 }
93 93 };
94 94
95 export const resetQuestKeyToStage = (
96 inventory: TInventoryDatabaseDocument,
97 { KeyChain, ChainStage }: IKeyChainRequest
98 ): void => {
99 const quest = inventory.QuestKeys.find(quest => quest.ItemType === KeyChain);
100
101 if (!quest) {
102 throw new Error(`Quest ${KeyChain} not found in QuestKeys`);
103 }
104
105 quest.Progress ??= [];
106
107 quest.Progress.splice(1 + ChainStage); // remove stages past the target
108
109 const questStage = quest.Progress[ChainStage];
110 // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
111 if (questStage) {
112 const run = quest.Progress[0].c;
113 if (run >= 0) {
114 questStage.c = run - 1;
115 }
116 }
117 };
118
95 119 export const addQuestKey = (
96 120 inventory: TInventoryDatabaseDocument,
97 121 questKey: IQuestKeyDatabase