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SpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/SpaceNinjaServer

fix: check that syndicateMissionId is not undefined (#2110)

Closes #2111 Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/2110 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

d739945a
Sainan <63328889+Sainan@users.noreply.github.com>
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代码差异

1 个文件 +6 -2
Modified src/services/missionInventoryUpdateService.ts +6 -2
@@ -1207,7 +1207,9 @@ export const addMissionRewards = async (
1207 1207 // eslint-disable-next-line @typescript-eslint/no-unused-vars
1208 1208 const [jobType, unkIndex, hubNode, syndicateMissionId, locationTag] = rewardInfo.jobId.split("_");
1209 1209 const syndicateMissions: ISyndicateMissionInfo[] = [];
1210 pushClassicBounties(syndicateMissions, idToBountyCycle(syndicateMissionId));
1210 if (syndicateMissionId) {
1211 pushClassicBounties(syndicateMissions, idToBountyCycle(syndicateMissionId));
1212 }
1211 1213 const syndicateEntry = syndicateMissions.find(m => m._id.$oid === syndicateMissionId);
1212 1214 if (syndicateEntry && syndicateEntry.Jobs) {
1213 1215 let currentJob = syndicateEntry.Jobs[rewardInfo.JobTier!];
@@ -1556,7 +1558,9 @@ function getRandomMissionDrops(
1556 1558 let isEndlessJob = false;
1557 1559 if (syndicateMissionId) {
1558 1560 const syndicateMissions: ISyndicateMissionInfo[] = [];
1559 pushClassicBounties(syndicateMissions, idToBountyCycle(syndicateMissionId));
1561 if (syndicateMissionId) {
1562 pushClassicBounties(syndicateMissions, idToBountyCycle(syndicateMissionId));
1563 }
1560 1564 const syndicateEntry = syndicateMissions.find(m => m._id.$oid === syndicateMissionId);
1561 1565 if (syndicateEntry && syndicateEntry.Jobs) {
1562 1566 let job = syndicateEntry.Jobs[RewardInfo.JobTier!];