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Modified
src/services/missionInventoryUpdateService.ts
+8
-4
XFEstudio/SpaceNinjaServer
fix: deimos vault bounty detection (#2207)
Related to #388 this should fix incorect rewards for deimos filed bounties Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/2207 Reviewed-by: Sainan <sainan@calamity.inc> Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com> Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
c6c7a296
代码差异
1 个文件
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@@ -1204,8 +1204,10 @@ export const addMissionRewards = async (
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if (syndicateEntry && syndicateEntry.Jobs) {
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let currentJob = syndicateEntry.Jobs[rewardInfo.JobTier!];
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if (syndicateEntry.Tag === "EntratiSyndicate") {
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const vault = syndicateEntry.Jobs.find(j => j.locationTag === locationTag);
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if (vault) currentJob = vault;
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if (jobType.endsWith("VaultBounty")) {
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const vault = syndicateEntry.Jobs.find(j => j.locationTag === locationTag);
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if (vault) currentJob = vault;
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}
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let medallionAmount = Math.floor(currentJob.xpAmounts[rewardInfo.JobStage] / (rewardInfo.Q ? 0.8 : 1));
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if (
@@ -1552,8 +1554,10 @@ function getRandomMissionDrops(
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let job = syndicateEntry.Jobs[RewardInfo.JobTier!];
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if (syndicateEntry.Tag === "EntratiSyndicate") {
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const vault = syndicateEntry.Jobs.find(j => j.locationTag === locationTag);
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if (vault && locationTag) job = vault;
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if (jobType.endsWith("VaultBounty")) {
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const vault = syndicateEntry.Jobs.find(j => j.locationTag === locationTag);
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if (vault) job = vault;
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}
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// if (
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// [
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// "DeimosRuinsExterminateBounty",