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SpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/SpaceNinjaServer

fix: ignore purchaseQuantity for login reward items (#2321)

cryotic amount should not be multiplied by 3000... Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/2321 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

bbccee06
Sainan <63328889+Sainan@users.noreply.github.com>
提交于

代码差异

1 个文件 +2 -1
Modified src/services/loginRewardService.ts +2 -1
@@ -144,7 +144,8 @@ export const claimLoginReward = async (
144 144 case "RT_STORE_ITEM":
145 145 case "RT_RECIPE":
146 146 case "RT_RANDOM_RECIPE":
147 return (await handleStoreItemAcquisition(reward.StoreItemType, inventory, reward.Amount)).InventoryChanges;
147 return (await handleStoreItemAcquisition(reward.StoreItemType, inventory, reward.Amount, undefined, true))
148 .InventoryChanges;
148 149
149 150 case "RT_CREDITS":
150 151 return updateCurrency(inventory, -reward.Amount, false);