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SpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/SpaceNinjaServer

fix: converting storeitems in missionRewards (#1017)

Fixes the acquisition of blueprints as rewards, such as those rewarded by the Junctions. Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/1017 Co-authored-by: VampireKitten <dynamightkobold@gmail.com> Co-committed-by: VampireKitten <dynamightkobold@gmail.com>

a27f1c5e
VampireKitten <dynamightkobold@gmail.com>
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代码差异

1 个文件 +4 -2
Modified src/services/missionInventoryUpdateService.ts +4 -2
@@ -351,7 +351,7 @@ export const addFixedLevelRewards = (
351 351 if (rewards.items) {
352 352 for (const item of rewards.items) {
353 353 MissionRewards.push({
354 StoreItem: `/Lotus/StoreItems${item.substring("Lotus/".length)}`,
354 StoreItem: item.includes(`/StoreItems/`) ? item : `/Lotus/StoreItems${item.substring("Lotus/".length)}`,
355 355 ItemCount: 1
356 356 });
357 357 }
@@ -359,7 +359,9 @@ export const addFixedLevelRewards = (
359 359 if (rewards.countedItems) {
360 360 for (const item of rewards.countedItems) {
361 361 MissionRewards.push({
362 StoreItem: `/Lotus/StoreItems${item.ItemType.substring("Lotus/".length)}`,
362 StoreItem: item.ItemType.includes(`/StoreItems/`)
363 ? item.ItemType
364 : `/Lotus/StoreItems${item.ItemType.substring("Lotus/".length)}`,
363 365 ItemCount: item.ItemCount
364 366 });
365 367 }