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SpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/SpaceNinjaServer

fix: only consider market-listed blueprints for login reward (#1900)

Closes #1882 Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/1900 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

9417aa3c
Sainan <63328889+Sainan@users.noreply.github.com>
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代码差异

1 个文件 +2 -3
Modified src/services/loginRewardService.ts +2 -3
@@ -77,7 +77,6 @@ const getRandomLoginReward = (rng: CRng, day: number, inventory: TInventoryDatab
77 77 const reward = rng.randomReward(randomRewards)!;
78 78 //const reward = randomRewards.find(x => x.RewardType == "RT_BOOSTER")!;
79 79 if (reward.RewardType == "RT_RANDOM_RECIPE") {
80 // Not very faithful implementation but roughly the same idea
81 80 const masteredItems = new Set();
82 81 for (const entry of inventory.XPInfo) {
83 82 masteredItems.add(entry.ItemType);
@@ -95,12 +94,12 @@ const getRandomLoginReward = (rng: CRng, day: number, inventory: TInventoryDatab
95 94 }
96 95 const eligibleRecipes: string[] = [];
97 96 for (const [uniqueName, recipe] of Object.entries(ExportRecipes)) {
98 if (unmasteredItems.has(recipe.resultType)) {
97 if (!recipe.excludeFromMarket && unmasteredItems.has(recipe.resultType)) {
99 98 eligibleRecipes.push(uniqueName);
100 99 }
101 100 }
102 101 if (eligibleRecipes.length == 0) {
103 // This account has all warframes and weapons already mastered (filthy cheater), need a different reward.
102 // This account has all applicable warframes and weapons already mastered (filthy cheater), need a different reward.
104 103 return getRandomLoginReward(rng, day, inventory);
105 104 }
106 105 reward.StoreItemType = toStoreItem(rng.randomElement(eligibleRecipes));