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SpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/SpaceNinjaServer

chore: make spy mission rewards show as "identified" (#4324)

Closes #4323 Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/4324 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

8a7c7c45
Sainan <63328889+Sainan@users.noreply.github.com>
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代码差异

1 个文件 +5 -0
Modified src/services/missionInventoryUpdateService.ts +5 -0
@@ -2246,6 +2246,11 @@ async function getRandomMissionDrops(
2246 2246 const drop = getRandomRewardByChance(rotationRewards, rng);
2247 2247 if (drop) {
2248 2248 drops.push({ StoreItem: drop.type, ItemCount: drop.itemCount });
2249
2250 // Spy mission rewards should show as "Identified"
2251 if (RewardInfo.VaultsCracked) {
2252 drops[drops.length - 1].FromEnemyCache = true;
2253 }
2249 2254 }
2250 2255 }
2251 2256 });