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SpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/SpaceNinjaServer

fix: move getDialogue preconditions into the function itself (#2679)

Closes #2678 Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/2679 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

5e1ff64c
Sainan <63328889+Sainan@users.noreply.github.com>
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代码差异

2 个文件 +5 -5
Modified src/controllers/api/saveDialogueController.ts +0 -2
@@ -20,8 +20,6 @@ export const saveDialogueController: RequestHandler = async (req, res) => {
20 20 const tomorrowAt0Utc = config.noKimCooldowns
21 21 ? Date.now()
22 22 : (Math.trunc(Date.now() / 86400_000) + 1) * 86400_000;
23 inventory.DialogueHistory ??= {};
24 inventory.DialogueHistory.Dialogues ??= [];
25 23 const dialogue = getDialogue(inventory, request.DialogueName);
26 24 dialogue.Rank = request.Rank;
27 25 dialogue.Chemistry += request.Chemistry;
Modified src/services/inventoryService.ts +5 -3
@@ -2286,11 +2286,13 @@ export const cleanupInventory = (inventory: TInventoryDatabaseDocument): void =>
2286 2286 };
2287 2287
2288 2288 export const getDialogue = (inventory: TInventoryDatabaseDocument, dialogueName: string): IDialogueDatabase => {
2289 let dialogue = inventory.DialogueHistory!.Dialogues!.find(x => x.DialogueName == dialogueName);
2289 inventory.DialogueHistory ??= {};
2290 inventory.DialogueHistory.Dialogues ??= [];
2291 let dialogue = inventory.DialogueHistory.Dialogues.find(x => x.DialogueName == dialogueName);
2290 2292 if (!dialogue) {
2291 2293 dialogue =
2292 inventory.DialogueHistory!.Dialogues![
2293 inventory.DialogueHistory!.Dialogues!.push({
2294 inventory.DialogueHistory.Dialogues[
2295 inventory.DialogueHistory.Dialogues.push({
2294 2296 Rank: 0,
2295 2297 Chemistry: 0,
2296 2298 AvailableDate: new Date(0),