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SpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/SpaceNinjaServer

chore: don't fail missionInventoryUpdate on unknown items (#2144)

It's possible we started a mission, deleted an item in the webui, and then finished it. The mission completion is still valid, we just can't update that item. Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/2144 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

48234062
Sainan <63328889+Sainan@users.noreply.github.com>
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代码差异

1 个文件 +2 -1
Modified src/services/inventoryService.ts +2 -1
@@ -1525,7 +1525,8 @@ export const applyClientEquipmentUpdates = (
1525 1525 gearArray.forEach(({ ItemId, XP, InfestationDate }) => {
1526 1526 const item = category.id(fromOid(ItemId));
1527 1527 if (!item) {
1528 throw new Error(`No item with id ${fromOid(ItemId)} in ${categoryName}`);
1528 logger.warn(`Skipping unknown ${categoryName} item: id ${fromOid(ItemId)} not found`);
1529 return;
1529 1530 }
1530 1531
1531 1532 if (XP) {