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Modified
src/controllers/custom/getItemListsController.ts
+5
-10
Added
src/controllers/custom/unlockLevelCapController.ts
+25
-0
Modified
src/routes/custom.ts
+2
-0
Modified
static/webui/script.js
+35
-4
Modified
static/webui/translations/de.js
+1
-0
Modified
static/webui/translations/en.js
+1
-0
Modified
static/webui/translations/es.js
+1
-0
Modified
static/webui/translations/fr.js
+1
-0
Modified
static/webui/translations/ru.js
+1
-0
Modified
static/webui/translations/uk.js
+1
-0
Modified
static/webui/translations/zh.js
+1
-0
XFEstudio/SpaceNinjaServer
feat(webui): unlock level cap (#2799)
Closes #2620 Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/2799 Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com> Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com> Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
3d8aa608
代码差异
11 个文件
+74
-14
@@ -37,10 +37,10 @@ interface ListedItem {
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chainLength?: number;
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parazon?: boolean;
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alwaysAvailable?: boolean;
40
maxLevelCap?: number;
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}
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interface ItemLists {
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uniqueLevelCaps: Record<string, number>;
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Suits: ListedItem[];
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LongGuns: ListedItem[];
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Melee: ListedItem[];
@@ -83,7 +83,6 @@ const toTitleCase = (str: string): string => {
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const getItemListsController: RequestHandler = (req, response) => {
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const lang = getDict(typeof req.query.lang == "string" ? req.query.lang : "en");
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const res: ItemLists = {
86
uniqueLevelCaps: {},
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Suits: [],
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LongGuns: [],
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Melee: [],
@@ -144,7 +143,8 @@ const getItemListsController: RequestHandler = (req, response) => {
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res[item.productCategory].push({
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uniqueName,
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name: getString(item.name, lang),
147
exalted: item.exalted
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exalted: item.exalted,
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maxLevelCap: item.maxLevelCap
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});
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item.abilities.forEach(ability => {
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res.Abilities.push({
@@ -152,9 +152,6 @@ const getItemListsController: RequestHandler = (req, response) => {
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name: getString(ability.name || uniqueName, lang)
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});
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});
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if (item.maxLevelCap) {
156
res.uniqueLevelCaps[uniqueName] = item.maxLevelCap;
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}
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}
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for (const [uniqueName, item] of Object.entries(ExportSentinels)) {
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if (item.productCategory == "Sentinels" || item.productCategory == "KubrowPets") {
@@ -195,7 +192,8 @@ const getItemListsController: RequestHandler = (req, response) => {
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) {
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res[item.productCategory].push({
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uniqueName,
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name: getString(item.name, lang)
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name: getString(item.name, lang),
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maxLevelCap: item.maxLevelCap
199
197
});
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}
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} else if (!item.excludeFromCodex) {
@@ -204,9 +202,6 @@ const getItemListsController: RequestHandler = (req, response) => {
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name: getString(item.name, lang)
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});
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}
207
if (item.maxLevelCap) {
208
res.uniqueLevelCaps[uniqueName] = item.maxLevelCap;
209
}
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205
}
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for (const [uniqueName, item] of Object.entries(ExportResources)) {
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let name = getString(item.name, lang);
@@ -0,0 +1,25 @@
1
import type { RequestHandler } from "express";
2
import { getAccountIdForRequest } from "../../services/loginService.ts";
3
import { broadcastInventoryUpdate } from "../../services/wsService.ts";
4
import { getInventory } from "../../services/inventoryService.ts";
5
import type { TEquipmentKey } from "../../types/inventoryTypes/inventoryTypes.ts";
6
7
export const unlockLevelCapController: RequestHandler = async (req, res) => {
8
const accountId = await getAccountIdForRequest(req);
9
const data = req.body as IunlockLevelCapRequest;
10
const inventory = await getInventory(accountId, data.Category);
11
const equipment = inventory[data.Category].id(data.ItemId)!;
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equipment.Polarized ??= 0;
14
equipment.Polarized = data.Polarized;
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await inventory.save();
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res.end();
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broadcastInventoryUpdate(req);
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};
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interface IunlockLevelCapRequest {
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Category: TEquipmentKey;
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ItemId: string;
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Polarized: number;
25
}
@@ -41,6 +41,7 @@ import { manageQuestsController } from "../controllers/custom/manageQuestsContro
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import { setEvolutionProgressController } from "../controllers/custom/setEvolutionProgressController.ts";
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import { setBoosterController } from "../controllers/custom/setBoosterController.ts";
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import { updateFingerprintController } from "../controllers/custom/updateFingerprintController.ts";
44
import { unlockLevelCapController } from "../controllers/custom/unlockLevelCapController.ts";
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import { changeModularPartsController } from "../controllers/custom/changeModularPartsController.ts";
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import { editSuitInvigorationUpgradeController } from "../controllers/custom/editSuitInvigorationUpgradeController.ts";
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import { setAccountCheatController } from "../controllers/custom/setAccountCheatController.ts";
@@ -89,6 +90,7 @@ customRouter.post("/manageQuests", manageQuestsController);
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customRouter.post("/setEvolutionProgress", setEvolutionProgressController);
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customRouter.post("/setBooster", setBoosterController);
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customRouter.post("/updateFingerprint", updateFingerprintController);
93
customRouter.post("/unlockLevelCap", unlockLevelCapController);
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customRouter.post("/changeModularParts", changeModularPartsController);
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customRouter.post("/editSuitInvigorationUpgrade", editSuitInvigorationUpgradeController);
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customRouter.post("/setAccountCheat", setAccountCheatController);
@@ -311,7 +311,6 @@ const permanentEvolutionWeapons = new Set([
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"/Lotus/Weapons/Tenno/Zariman/Melee/HeavyScythe/ZarimanHeavyScythe/ZarimanHeavyScytheWeapon"
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]);
313
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let uniqueLevelCaps = {};
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function fetchItemList() {
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window.itemListPromise = new Promise(resolve => {
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const req = $.get("/custom/getItemLists?lang=" + window.lang);
@@ -558,8 +557,6 @@ function fetchItemList() {
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option.textContent = item.name;
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document.getElementById("worldState.varziaOverride").appendChild(option);
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});
561
} else if (type == "uniqueLevelCaps") {
562
uniqueLevelCaps = items;
563
560
} else if (type == "Syndicates") {
564
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items.forEach(item => {
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562
if (item.uniqueName === "ConclaveSyndicate") {
@@ -791,7 +788,7 @@ function updateInventory() {
791
788
const td = document.createElement("td");
792
789
td.classList = "text-end text-nowrap";
793
790
794
let maxXP = Math.pow(uniqueLevelCaps[item.ItemType] ?? 30, 2) * 1000;
791
let maxXP = Math.pow(itemMap[item.ItemType].maxLevelCap ?? 30, 2) * 1000;
795
792
if (
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category != "Suits" &&
797
794
category != "SpaceSuits" &&
@@ -817,6 +814,24 @@ function updateInventory() {
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}
818
815
}
819
816
}
817
if (
818
itemMap[item.ItemType].maxLevelCap > 30 &&
819
(item.Polarized ?? 0) < (itemMap[item.ItemType].maxLevelCap - 30) / 2
820
) {
821
const a = document.createElement("a");
822
a.href = "#";
823
a.onclick = function (event) {
824
event.preventDefault();
825
unlockLevelCap(
826
category,
827
item.ItemId.$oid,
828
(itemMap[item.ItemType].maxLevelCap - 30) / 2
829
);
830
};
831
a.title = loc("code_unlockLevelCap");
832
a.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 576 512"><!--!Font Awesome Free v7.0.1 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2025 Fonticons, Inc.--><path d="M48 195.8l209.2 86.1c9.8 4 20.2 6.1 30.8 6.1s21-2.1 30.8-6.1l242.4-99.8c9-3.7 14.8-12.4 14.8-22.1s-5.8-18.4-14.8-22.1L318.8 38.1C309 34.1 298.6 32 288 32s-21 2.1-30.8 6.1L14.8 137.9C5.8 141.6 0 150.3 0 160L0 456c0 13.3 10.7 24 24 24s24-10.7 24-24l0-260.2zm48 71.7L96 384c0 53 86 96 192 96s192-43 192-96l0-116.6-142.9 58.9c-15.6 6.4-32.2 9.7-49.1 9.7s-33.5-3.3-49.1-9.7L96 267.4z"/></svg>`;
833
td.appendChild(a);
834
}
820
835
if (item.XP < maxXP || anyExaltedMissingXP) {
821
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const a = document.createElement("a");
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a.href = "#";
@@ -2759,6 +2774,22 @@ function gildEquipment(category, oid) {
2759
2774
});
2760
2775
}
2761
2776
2777
function unlockLevelCap(category, oid, formas) {
2778
revalidateAuthz().then(() => {
2779
$.post({
2780
url: "/custom/unlockLevelCap?" + window.authz,
2781
contentType: "application/json",
2782
data: JSON.stringify({
2783
Category: category,
2784
ItemId: oid,
2785
Polarized: formas
2786
})
2787
}).done(function () {
2788
updateInventory();
2789
});
2790
});
2791
}
2792
2762
2793
function maturePet(oid, revert) {
2763
2794
revalidateAuthz().then(() => {
2764
2795
$.post({
@@ -45,6 +45,7 @@ dict = {
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code_rank: `Rang`,
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code_rankUp: `Rang erhöhen`,
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code_rankDown: `Rang verringern`,
48
code_unlockLevelCap: `[UNTRANSLATED] Unlock level cap`,
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code_count: `Anzahl`,
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code_focusAllUnlocked: `Alle Fokus-Schulen sind bereits freigeschaltet.`,
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code_focusUnlocked: `|COUNT| neue Fokus-Schulen freigeschaltet! Ein Inventar-Update wird benötigt, damit die Änderungen im Spiel sichtbar werden. Die Sternenkarte zu besuchen, sollte der einfachste Weg sein, dies auszulösen.`,
@@ -44,6 +44,7 @@ dict = {
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code_rank: `Rank`,
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code_rankUp: `Rank up`,
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code_rankDown: `Rank down`,
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code_unlockLevelCap: `Unlock level cap`,
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code_count: `Count`,
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code_focusAllUnlocked: `All focus schools are already unlocked.`,
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code_focusUnlocked: `Unlocked |COUNT| new focus schools! An inventory update will be needed for the changes to be reflected in-game. Visiting the navigation should be the easiest way to trigger that.`,
@@ -45,6 +45,7 @@ dict = {
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code_rank: `Rango`,
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code_rankUp: `Subir de rango`,
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code_rankDown: `Bajar de rango`,
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code_unlockLevelCap: `[UNTRANSLATED] Unlock level cap`,
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code_count: `Cantidad`,
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code_focusAllUnlocked: `Todas las escuelas de enfoque ya están desbloqueadas.`,
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code_focusUnlocked: `¡Desbloqueadas |COUNT| nuevas escuelas de enfoque! Se necesita una actualización del inventario para reflejar los cambios en el juego. Visitar la navegación debería ser la forma más sencilla de activarlo.`,
@@ -45,6 +45,7 @@ dict = {
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code_rank: `Rang`,
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code_rankUp: `Monter de rang`,
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code_rankDown: `Baisser de rang`,
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code_unlockLevelCap: `[UNTRANSLATED] Unlock level cap`,
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code_count: `Quantité`,
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code_focusAllUnlocked: `Les écoles de Focus sont déjà déverrouillées.`,
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code_focusUnlocked: `|COUNT| écoles de Focus déverrouillées ! Synchronisation de l'inventaire nécessaire.`,
@@ -45,6 +45,7 @@ dict = {
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code_rank: `Ранг`,
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code_rankUp: `Повысить ранг`,
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code_rankDown: `Понизить ранг`,
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code_unlockLevelCap: `[UNTRANSLATED] Unlock level cap`,
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code_count: `Количество`,
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code_focusAllUnlocked: `Все школы Фокуса уже разблокированы.`,
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code_focusUnlocked: `Разблокировано |COUNT| новых школ Фокуса! Для отображения изменений в игре потребуется обновление инвентаря. Посещение навигации — самый простой способ этого добиться.`,
@@ -45,6 +45,7 @@ dict = {
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code_rank: `Рівень`,
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code_rankUp: `Підвищити рівень`,
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code_rankDown: `Понизити рівень`,
48
code_unlockLevelCap: `[UNTRANSLATED] Unlock level cap`,
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code_count: `Кількість`,
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code_focusAllUnlocked: `Всі школи Фокусу вже розблоковані.`,
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code_focusUnlocked: `Розблоковано |COUNT| нових шкіл Фокусу! Для відображення змін в грі знадобиться оновлення спорядження. Відвідування навігації — найпростіший спосіб цього досягти.`,
@@ -45,6 +45,7 @@ dict = {
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code_rank: `等级`,
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code_rankUp: `等级提升`,
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code_rankDown: `等级下降`,
48
code_unlockLevelCap: `[UNTRANSLATED] Unlock level cap`,
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code_count: `数量`,
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code_focusAllUnlocked: `所有专精学派均已解锁`,
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code_focusUnlocked: `已解锁 |COUNT| 个新专精学派!需要游戏内仓库更新才能生效,您可以通过访问星图来触发仓库更新.`,