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SpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/SpaceNinjaServer

chore: use inlineSourceMap instead of sourceMap (#2767)

Windows filesystem is pretty slow, so avoiding creating an extra file per file makes `npm run build` ~20% faster (~1600ms to ~1300ms on my machine) Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/2767 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

39f898cd
Sainan <63328889+Sainan@users.noreply.github.com>
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代码差异

1 个文件 +4 -4
Modified package.json +4 -4
@@ -5,10 +5,10 @@
5 5 "main": "index.ts",
6 6 "scripts": {
7 7 "start": "node --enable-source-maps build/src/index.js",
8 "build": "tsgo --sourceMap && ncp static/webui build/static/webui",
9 "build:tsc": "tsc --incremental --sourceMap && ncp static/webui build/static/webui",
10 "build:dev": "tsgo --sourceMap",
11 "build:dev:tsc": "tsc --incremental --sourceMap",
8 "build": "tsgo --inlineSourceMap && ncp static/webui build/static/webui",
9 "build:tsc": "tsc --incremental --inlineSourceMap && ncp static/webui build/static/webui",
10 "build:dev": "tsgo --inlineSourceMap",
11 "build:dev:tsc": "tsc --incremental --inlineSourceMap",
12 12 "build-and-start": "npm run build && npm run start",
13 13 "build-and-start:bun": "npm run verify && npm run bun-run",
14 14 "dev": "node scripts/dev.cjs",