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Modified
src/services/missionInventoryUpdateService.ts
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Modified
src/types/requestTypes.ts
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XFEstudio/SpaceNinjaServer
fix: use rewardTier only for rescue missions (#1674)
Fixes #1672 Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/1674 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
379e83a7
代码差异
2 个文件
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@@ -66,7 +66,7 @@ const getRotations = (rewardInfo: IRewardInfo, tierOverride?: number): number[]
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}
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// For Rescue missions
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if (rewardInfo.rewardTier) {
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if (rewardInfo.node in ExportRegions && ExportRegions[rewardInfo.node].missionIndex == 3 && rewardInfo.rewardTier) {
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return [rewardInfo.rewardTier];
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}
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@@ -130,7 +130,7 @@ export type IMissionInventoryUpdateRequest = {
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export interface IRewardInfo {
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node: string;
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VaultsCracked?: number; // for Spy missions
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rewardTier?: number; // for Rescue missions
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rewardTier?: number;
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nightmareMode?: boolean;
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useVaultManifest?: boolean;
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EnemyCachesFound?: number;