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SpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/SpaceNinjaServer

fix: omit void fissures for U35.1 (#1935)

This version also has a script error even tho it should know most of the new deimos nodes... Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/1935 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

19b04533
Sainan <63328889+Sainan@users.noreply.github.com>
提交于

代码差异

1 个文件 +2 -2
Modified src/services/worldStateService.ts +2 -2
@@ -721,8 +721,8 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
721 721 SyndicateMissions: [...staticWorldState.SyndicateMissions]
722 722 };
723 723
724 // Omit void fissures for versions prior to Whispers in the Walls to avoid errors with the unknown deimos nodes having void fissures.
725 if (buildLabel && version_compare(buildLabel, "2023.11.06.13.39") <= 0) {
724 // Omit void fissures for versions prior to Dante Unbound to avoid script errors.
725 if (buildLabel && version_compare(buildLabel, "2024.03.24.20.00") < 0) {
726 726 worldState.ActiveMissions = [];
727 727 }
728 728