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SpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/SpaceNinjaServer

fix: add RemovedIdItems to valence fusion response (#1397)

Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/1397 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

01f04c28
Sainan <63328889+Sainan@users.noreply.github.com>
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代码差异

1 个文件 +3 -2
Modified src/controllers/api/nemesisController.ts +3 -2
@@ -18,7 +18,7 @@ export const nemesisController: RequestHandler = async (req, res) => {
18 18 const destFingerprint = JSON.parse(destWeapon.UpgradeFingerprint!) as IInnateDamageFingerprint;
19 19 const sourceFingerprint = JSON.parse(sourceWeapon.UpgradeFingerprint!) as IInnateDamageFingerprint;
20 20
21 // Upgrade destination damage type if desireed
21 // Update destination damage type if desired
22 22 if (body.UseSourceDmgType) {
23 23 destFingerprint.buffs[0].Tag = sourceFingerprint.buffs[0].Tag;
24 24 }
@@ -42,7 +42,8 @@ export const nemesisController: RequestHandler = async (req, res) => {
42 42 await inventory.save();
43 43 res.json({
44 44 InventoryChanges: {
45 [body.Category]: [destWeapon.toJSON()]
45 [body.Category]: [destWeapon.toJSON()],
46 RemovedIdItems: [{ ItemId: body.SourceWeapon }]
46 47 }
47 48 });
48 49 } else if ((req.query.mode as string) == "p") {