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SeaOfRadiationEditor

【WinForm】SeaOfRadiationEditor游戏修改器

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0c4924f
XFE工作室室长 <mail@xfegzs.com>
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代码差异

7 个文件 +221 -0
Added SeaOfRadiationEditor.sln +24 -0
@@ -0,0 +1,24 @@
1 Microsoft Visual Studio Solution File, Format Version 12.00
2 # Visual Studio Version 17
3 VisualStudioVersion = 17.10.34814.14
4 MinimumVisualStudioVersion = 10.0.40219.1
5 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SeaOfRadiationEditor", "SeaOfRadiationEditor\SeaOfRadiationEditor.csproj", "{49E255F9-BBA4-40F1-BAEE-8895377CFD02}"
6 EndProject
7 Global
8 GlobalSection(ExtensibilityGlobals) = postSolution
9 SolutionGuid = {323E9E46-3ADA-4FC5-8CD2-95C40584C8CD}
10 EndGlobalSection
11 GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 {49E255F9-BBA4-40F1-BAEE-8895377CFD02}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
13 {49E255F9-BBA4-40F1-BAEE-8895377CFD02}.Debug|Any CPU.Build.0 = Debug|Any CPU
14 {49E255F9-BBA4-40F1-BAEE-8895377CFD02}.Release|Any CPU.ActiveCfg = Release|Any CPU
15 {49E255F9-BBA4-40F1-BAEE-8895377CFD02}.Release|Any CPU.Build.0 = Release|Any CPU
16 EndGlobalSection
17 GlobalSection(SolutionConfigurationPlatforms) = preSolution
18 Debug|Any CPU = Debug|Any CPU
19 Release|Any CPU = Release|Any CPU
20 EndGlobalSection
21 GlobalSection(SolutionProperties) = preSolution
22 HideSolutionNode = FALSE
23 EndGlobalSection
24 EndGlobal
Added SeaOfRadiationEditor/Form1.Designer.cs +39 -0
@@ -0,0 +1,39 @@
1 namespace SeaOfRadiationEditor
2 {
3 partial class Form1
4 {
5 /// <summary>
6 /// Required designer variable.
7 /// </summary>
8 private System.ComponentModel.IContainer components = null;
9
10 /// <summary>
11 /// Clean up any resources being used.
12 /// </summary>
13 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
14 protected override void Dispose(bool disposing)
15 {
16 if (disposing && (components != null))
17 {
18 components.Dispose();
19 }
20 base.Dispose(disposing);
21 }
22
23 #region Windows Form Designer generated code
24
25 /// <summary>
26 /// Required method for Designer support - do not modify
27 /// the contents of this method with the code editor.
28 /// </summary>
29 private void InitializeComponent()
30 {
31 this.components = new System.ComponentModel.Container();
32 this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
33 this.ClientSize = new System.Drawing.Size(800, 450);
34 this.Text = "Form1";
35 }
36
37 #endregion
38 }
39 }
Added SeaOfRadiationEditor/Form1.cs +10 -0
@@ -0,0 +1,10 @@
1 namespace SeaOfRadiationEditor
2 {
3 public partial class Form1 : Form
4 {
5 public Form1()
6 {
7 InitializeComponent();
8 }
9 }
10 }
Added SeaOfRadiationEditor/Form1.resx +120 -0
@@ -0,0 +1,120 @@
1 <?xml version="1.0" encoding="utf-8"?>
2 <root>
3 <!--
4 Microsoft ResX Schema
5
6 Version 2.0
7
8 The primary goals of this format is to allow a simple XML format
9 that is mostly human readable. The generation and parsing of the
10 various data types are done through the TypeConverter classes
11 associated with the data types.
12
13 Example:
14
15 ... ado.net/XML headers & schema ...
16 <resheader name="resmimetype">text/microsoft-resx</resheader>
17 <resheader name="version">2.0</resheader>
18 <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
19 <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
20 <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
21 <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
22 <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
23 <value>[base64 mime encoded serialized .NET Framework object]</value>
24 </data>
25 <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
26 <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
27 <comment>This is a comment</comment>
28 </data>
29
30 There are any number of "resheader" rows that contain simple
31 name/value pairs.
32
33 Each data row contains a name, and value. The row also contains a
34 type or mimetype. Type corresponds to a .NET class that support
35 text/value conversion through the TypeConverter architecture.
36 Classes that don't support this are serialized and stored with the
37 mimetype set.
38
39 The mimetype is used for serialized objects, and tells the
40 ResXResourceReader how to depersist the object. This is currently not
41 extensible. For a given mimetype the value must be set accordingly:
42
43 Note - application/x-microsoft.net.object.binary.base64 is the format
44 that the ResXResourceWriter will generate, however the reader can
45 read any of the formats listed below.
46
47 mimetype: application/x-microsoft.net.object.binary.base64
48 value : The object must be serialized with
49 : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
50 : and then encoded with base64 encoding.
51
52 mimetype: application/x-microsoft.net.object.soap.base64
53 value : The object must be serialized with
54 : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
55 : and then encoded with base64 encoding.
56
57 mimetype: application/x-microsoft.net.object.bytearray.base64
58 value : The object must be serialized into a byte array
59 : using a System.ComponentModel.TypeConverter
60 : and then encoded with base64 encoding.
61 -->
62 <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
63 <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
64 <xsd:element name="root" msdata:IsDataSet="true">
65 <xsd:complexType>
66 <xsd:choice maxOccurs="unbounded">
67 <xsd:element name="metadata">
68 <xsd:complexType>
69 <xsd:sequence>
70 <xsd:element name="value" type="xsd:string" minOccurs="0" />
71 </xsd:sequence>
72 <xsd:attribute name="name" use="required" type="xsd:string" />
73 <xsd:attribute name="type" type="xsd:string" />
74 <xsd:attribute name="mimetype" type="xsd:string" />
75 <xsd:attribute ref="xml:space" />
76 </xsd:complexType>
77 </xsd:element>
78 <xsd:element name="assembly">
79 <xsd:complexType>
80 <xsd:attribute name="alias" type="xsd:string" />
81 <xsd:attribute name="name" type="xsd:string" />
82 </xsd:complexType>
83 </xsd:element>
84 <xsd:element name="data">
85 <xsd:complexType>
86 <xsd:sequence>
87 <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
88 <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
89 </xsd:sequence>
90 <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
91 <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
92 <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
93 <xsd:attribute ref="xml:space" />
94 </xsd:complexType>
95 </xsd:element>
96 <xsd:element name="resheader">
97 <xsd:complexType>
98 <xsd:sequence>
99 <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
100 </xsd:sequence>
101 <xsd:attribute name="name" type="xsd:string" use="required" />
102 </xsd:complexType>
103 </xsd:element>
104 </xsd:choice>
105 </xsd:complexType>
106 </xsd:element>
107 </xsd:schema>
108 <resheader name="resmimetype">
109 <value>text/microsoft-resx</value>
110 </resheader>
111 <resheader name="version">
112 <value>2.0</value>
113 </resheader>
114 <resheader name="reader">
115 <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
116 </resheader>
117 <resheader name="writer">
118 <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
119 </resheader>
120 </root>
Added SeaOfRadiationEditor/Program.cs +17 -0
@@ -0,0 +1,17 @@
1 namespace SeaOfRadiationEditor
2 {
3 internal static class Program
4 {
5 /// <summary>
6 /// The main entry point for the application.
7 /// </summary>
8 [STAThread]
9 static void Main()
10 {
11 // To customize application configuration such as set high DPI settings or default font,
12 // see https://aka.ms/applicationconfiguration.
13 ApplicationConfiguration.Initialize();
14 Application.Run(new Form1());
15 }
16 }
17 }
Added SeaOfRadiationEditor/SeaOfRadiationEditor.csproj +11 -0
@@ -0,0 +1,11 @@
1 <Project Sdk="Microsoft.NET.Sdk">
2
3 <PropertyGroup>
4 <OutputType>WinExe</OutputType>
5 <TargetFramework>net8.0-windows</TargetFramework>
6 <Nullable>enable</Nullable>
7 <UseWindowsForms>true</UseWindowsForms>
8 <ImplicitUsings>enable</ImplicitUsings>
9 </PropertyGroup>
10
11 </Project>
Added icon.png +0 -0
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