{
"DirectoryAccessLease.Text001": "游戏目录权限更新繁忙。",
"PersistentGameProfile.Text002": "这份游戏配置正在使用中,请先退出同一副本的另一个私服游戏窗口。",
"Program.Text003": "C# 原生数据适配支持指定的 Odyssey 版本,SOLO 与联机的已验证范围见测试文档。",
"Program.Text004": "未知命令。",
"Program.Text005": "无效或重复的选项。",
"Program.Text006": "请用 --account 指定本地指挥官,或提供联机登录会话。",
"Program.Text007": "--visible true/false 仅用于原生诊断。",
"Program.Text008": "离线原生游戏已启动",
"Program.Text009": "统一服务器联机已启动",
"Program.Text010": ";记录:",
"Program.Text011": "联机会话必须通过独立的标准输入管道提供。",
"Program.Text012": "联机启动配置超过限制。",
"Program.Text013": "联机启动配置为空。",
"Program.Text014": "服务器配置为空。",
"Program.Text015": "本机联机启动需要 --account。",
"Program.Text016": "本机服务器配置目录中缺少管理员访问文件;远程登录请使用管理端的联机页面。",
"GameInstallationInspector.Text017": "游戏目录不存在。",
"GameInstallationInspector.Text018": "未找到 Products 目录;未将启动器目录当作已安装的游戏产品。",
"GameInstallationInspector.Text019": "VersionInfo.txt 不是有效的 JSON。",
"GameInstallationInspector.Text020": "缺少 VersionInfo.txt。",
"GameInstallationInspector.Text021": "VersionInfo.txt 的 executable 越过产品目录,已拒绝读取。",
"GameInstallationInspector.Text022": "VersionInfo.txt 指向的游戏程序不存在。",
"GameInstallationInspector.Text023": "AppConfig.xml 不是有效的 XML。",
"JournalSnapshotReader.Text024": "本地 Journal 目录不存在。",
"JournalSnapshotReader.Text025": "{0}:{1} 缺少有效事件时间,已跳过。",
"JournalSnapshotReader.Text026": "{0}:{1} JSON 不完整或损坏,已跳过。",
"JournalSnapshotReader.Text027": "本地日志中没有包含指挥官名称的 LoadGame 事件,无法建立可靠副本。",
"JournalSnapshotReader.Text028": "{0} 缺少有效事件时间,已跳过。",
"JournalSnapshotReader.Text029": "{0} 早于最新登录;不会覆盖当前会话数据。",
"JournalSnapshotReader.Text030": "{0} 是商店目录,未作为玩家拥有的装备导入。",
"JournalSnapshotReader.Text031": "{0} JSON 不完整或损坏,已跳过。",
"JournalSnapshotReader.Text032": "日志仅能恢复本地曾记录的状态;未见船只、工程细节及未支持事件不会凭空补齐,不能代替完整官方存档。",
"JournalSnapshotReader.Text033": "信用点事件溢出,未应用该事件。",
"LocalPaths.Text034": "请选择本地磁盘目录。",
"LocalPaths.Text035": "不支持网络磁盘或特殊设备路径。",
"LocalPaths.Text036": "请选择本地实际目录,不能使用链接或重解析点。",
"LocalPaths.Text037": "不能读取链接文件。",
"ManagementApi.Text038": "本地管理服务地址必须使用 http://127.0.0.1:端口/api/。",
"ManagementApi.Text039": "管理服务响应过大。",
"ManagementApi.Text040": "管理服务未返回数据。",
"ManagementApi.Text041": "本地服务器请求失败。",
"OnlineBridgeHost.Text042": "联机服务器连接失败。",
"OnlineConnection.Text043": "需要 HTTPS /game/ 地址和服务器证书 SHA-256 指纹。",
"OnlineConnection.Text044": "本机管理员凭据只能用于回环地址。",
"OnlineConnection.Text045": "联机客户端已连接。",
"OnlineConnection.Text046": "服务器没有返回会话。",
"OnlineConnection.Text047": "联机会话格式不正确。",
"OnlineConnection.Text048": "联机会话尚未创建。",
"OnlineConnection.Text049": "请先登录联机服务器。",
"OnlineConnection.Text050": "联机响应为空。",
"OnlineConnection.Text051": "联机响应超过大小限制。",
"OnlineConnection.Text052": "联机服务器返回 {0}。",
"Program.Text053": "XFEEliteDangerous 离线工具\nstatus [--data 本地目录]\ncreate-account --email 邮箱 --name 名称 --password-stdin\ninventory --email 邮箱 --password-stdin [--account ID]\ncredits --delta 数量 --version 版本 --email 邮箱 --password-stdin\nset-quantity --category cargo|materials --item ID --item-category 类别 --quantity 数量 --version 版本 --email 邮箱 --password-stdin\nimport-journal --journal 本地目录 --version 版本 --email 邮箱 --password-stdin\nexport --output 新文件 --email 邮箱 --password-stdin\ninspect --game 游戏目录\n账号操作均可加 --data;管理其他账号时加 --account。首个创建的账号为本地管理员。\n使用 --language en-US|zh-CN|system 选择显示语言。",
"Program.Text054": "未知命令。使用 --help 查看用法。",
"Program.Text055": "请用 --password-stdin 从重定向的标准输入提供密码,不能写入命令行参数。",
"Program.Text056": "标准输入中的密码为空。",
"Program.Text057": "category 只能是 cargo 或 materials。",
"Program.Text058": "本地库存已导出:",
"Program.Text059": "输入 JSON 格式不正确。",
"Program.Text060": "选项必须以 -- 开头。",
"Program.Text061": "未知选项:",
"Program.Text062": "选项缺少值:",
"Program.Text063": "选项重复:",
"Program.Text064": "缺少 --",
"AccountPage.Text065": "我的账号",
"AccountPage.Text066": "在同一个客户端登录;可用功能由账号角色与本地工作区权限决定。",
"AccountPage.Text067": "账号名片",
"AccountPage.Text068": "管理员账号",
"AccountPage.Text069": "玩家账号",
"AccountPage.Text070": "账号:",
"AccountPage.Text071": "创建指挥官账号",
"AccountPage.Text072": "退出账号",
"AccountPage.Text073": "登录本机账号后查看仓库、舰船与材料。首个注册账号将成为本地管理员。可编辑的内容由本地工作区管理员决定。",
"AccountPage.Text074": "登录账号",
"AccountPage.Text075": "邮箱",
"AccountPage.Text076": "密码",
"AccountPage.Text077": "记住账号",
"AccountPage.Text078": "创建本地账号",
"AccountPage.Text079": "登录",
"AccountPage.Text080": "取消",
"AccountPage.Text081": "本地工作区没有返回有效的登录会话。",
"AccountPage.Text082": "本地工作区没有返回账号身份。",
"AccountPage.Text083": "已登录。账号与库存由当前连接的本机服务器管理。",
"AccountPage.Text084": "指挥官名称",
"AccountPage.Text085": "密码(至少 8 位)",
"AccountPage.Text086": "确认密码",
"AccountPage.Text087": "注册",
"AccountPage.Text088": "创建账号",
"AccountPage.Text089": "两次输入的密码不一致。",
"AccountPage.Text090": "注册成功。点击登录账号后即可使用新账号。",
"AccountPage.Text091": "此操作仅管理员账号可用。",
"AccountPage.Text092": "初始密码(至少 8 位)",
"AccountPage.Text093": "账号角色",
"AccountPage.Text094": "玩家",
"AccountPage.Text095": "管理员",
"AccountPage.Text096": "创建指挥官",
"AccountPage.Text097": "账号已创建,可在仓库与装备中选择这位指挥官。",
"AppShellPage.Text098": "航行总览",
"AppShellPage.Text099": "服务器联机",
"AppShellPage.Text100": "公共世界数据",
"AppShellPage.Text101": "仓库与装备",
"AppShellPage.Text102": "飞船工坊",
"AppShellPage.Text103": "玩家编辑权限",
"AppShellPage.Text104": "本地诊断",
"AppShellPage.Text105": "未登录",
"AppShellPage.Text106": "偏好设置",
"DesktopContext.Text107": "XFEEliteDangerous 离线工作区",
"DesktopContext.Text108": "本机服务器",
"DesktopContext.Text109": "管理中心",
"DesktopContext.Text110": "指挥官终端",
"DesktopContracts.Text111": " 个模块",
"DesktopContracts.Text112": "货舱",
"DesktopContracts.Text113": "服务器没有返回有效的账号身份。",
"DesktopContracts.Text114": "服务器返回了未知的账号角色。",
"DesktopContracts.Text115": "指挥官",
"DiagnosticsPage.Text116": "查看离线工作区状态与原生 SOLO 的实际完成状态。",
"DiagnosticsPage.Text117": "读取本地状态",
"FleetPage.Text118": " · 当前飞船",
"FleetPage.Text119": "空槽位",
"FleetPage.Text120": "{0} · 仓库 #{1}",
"FleetPage.Text121": "选择目录中的兼容模块",
"FleetPage.Text122": "选择仓库模块",
"FleetPage.Text123": "飞船名称",
"FleetPage.Text124": "呼号",
"FleetPage.Text125": "创建专属飞船、调整配装,管理已拥有的飞船与模块仓库。",
"FleetPage.Text126": "选择要管理的存档。",
"FleetPage.Text127": "刷新飞船",
"FleetPage.Text128": "为新账号创建起始飞船",
"FleetPage.Text129": "指挥官起始飞船与材料目录已创建。",
"FleetPage.Text130": "名称与呼号",
"FleetPage.Text131": "用于管理端辨识各艘飞船。",
"FleetPage.Text132": "保存名称",
"FleetPage.Text133": "新建飞船…",
"FleetPage.Text134": "设为下次驾驶飞船",
"FleetPage.Text135": "删除飞船…",
"FleetPage.Text136": "启动此指挥官的 SOLO",
"FleetPage.Text137": "请先选择指挥官。",
"FleetPage.Text138": "离线启动器已启动,将按原生菜单条件自动进入 SOLO。",
"FleetPage.Text139": "配装槽位",
"FleetPage.Text140": "选择槽位后,可替换兼容模块或存入仓库。",
"FleetPage.Text141": "装备所选模块",
"FleetPage.Text142": "卸下并存入仓库",
"FleetPage.Text143": "模块仓库",
"FleetPage.Text144": "取出后装备到选中的兼容槽位,原模块会存回仓库。",
"FleetPage.Text145": "取出并装备",
"FleetPage.Text146": "保存后重新载入 SOLO",
"FleetPage.Text147": "编辑前请保存并返回游戏主菜单。修改写入服务器存档,下一次进入 SOLO 时生效。",
"FleetPage.Text148": "完整原生档案导入 / 导出",
"FleetPage.Text149": "导出档案…",
"FleetPage.Text150": "导入档案…",
"FleetPage.Text151": "此账号尚未导入原生飞船档案,可从下方导入完整档案。",
"FleetPage.Text152": "飞船 #{0} · {1} · 燃料 {2} / {3}",
"FleetPage.Text153": "没有飞船编辑权限。",
"FleetPage.Text154": "请先选择飞船。",
"FleetPage.Text155": "飞船存档已保存,重新进入 SOLO 后生效。",
"FleetPage.Text156": "请选择作为船型与初始配装的飞船。",
"FleetPage.Text157": " 副本",
"FleetPage.Text158": "以当前选中的船型和配装创建新飞船,货舱留空。",
"FleetPage.Text159": "新建专属飞船",
"FleetPage.Text160": "创建",
"FleetPage.Text161": "删除飞船",
"FleetPage.Text162": "删除 {0}?服务器会保留修改前的原生存档备份。",
"FleetPage.Text163": "删除",
"FleetPage.Text164": "请先选择配装槽位。",
"FleetPage.Text165": "请选择兼容模块。",
"FleetPage.Text166": "请选择仓库模块。",
"FleetPage.Text167": "原生档案(可全选复制)",
"FleetPage.Text168": "粘贴由本管理端导出的完整原生档案 JSON",
"FleetPage.Text169": "导入完整原生档案",
"FleetPage.Text170": "校验并保存",
"FleetPage.Text171": "档案为空。",
"FleetPage.Text172": "完整档案已校验、备份并保存。",
"GalaxyPage.Text173": "统一管理所有联机玩家使用的星系、势力、商品及公共规则。",
"GalaxyPage.Text174": "仅服务器管理员可以编辑公共世界数据。",
"GalaxyPage.Text175": "刷新",
"GalaxyPage.Text176": "查看或编辑公共文档",
"GalaxyPage.Text177": "保存到服务器",
"GalaxyPage.Text178": "请先选择公共文档。",
"GalaxyPage.Text179": "公共世界数据已保存,后续请求将读取此版本。",
"GalaxyPage.Text180": "对所有联机玩家生效",
"GalaxyPage.Text181": "此处编辑服务器的公共定义和星系势力文档。版本冲突会拒绝覆盖,保存前自动保留备份。",
"GalaxyPage.Text182": "星系与势力 · ",
"GalaxyPage.Text183": "公共版本 {0} · {1} 个星系 · {2} 类公共定义",
"GalaxyPage.Text184": "商品目录",
"GalaxyPage.Text185": "势力定义",
"GalaxyPage.Text186": "工程材料目录",
"GalaxyPage.Text187": "经济规则",
"GalaxyPage.Text188": "许可规则",
"GalaxyPage.Text189": "原生字典",
"GalaxyPage.Text190": "加载提示",
"GalaxyPage.Text191": "信号区域规则",
"GalaxyPage.Text192": "合成配方",
"GalaxyPage.Text193": "殖民选项",
"GalaxyPage.Text194": "市场连接规则",
"HomePage.Text195": "本地账号、仓库与舰船数据。",
"HomePage.Text196": "离线 SOLO 已验收",
"HomePage.Text197": "管理端连接本机服务器,统一管理指挥官、货币、仓库与飞船。",
"HomePage.Text198": "连接本机管理员",
"HomePage.Text199": "请先启动本机服务器。",
"HomePage.Text200": "读取服务器状态",
"HomePage.Text201": "游戏副本",
"HomePage.Text202": "检查游戏文件",
"HomePage.Text203": "已连接本机服务器",
"HomePage.Text204": "工作区:{0}\n本地账号:{1}\n存档:{2}\n",
"HomePage.Text205": "请在“我的账号”创建首个本地管理员账号。",
"HomePage.Text206": "登录后可以编辑本地仓库与舰船。",
"HomePage.Text207": "未知产品",
"HomePage.Text208": "未知版本",
"HomePage.Text209": "未知架构",
"InventoryPage.Text210": "选择指挥官",
"InventoryPage.Text211": "搜索已有物品、名称或 ID",
"InventoryPage.Text212": "按分类查询物品、工程材料与舰船;编辑操作在弹窗内完成。",
"InventoryPage.Text213": "导入本机 Journal 副本…",
"InventoryPage.Text214": "账号角色…",
"InventoryPage.Text215": "管理员可以选择管理的指挥官,或修改其他账号的角色。",
"InventoryPage.Text216": "货舱物品",
"InventoryPage.Text217": "工程材料",
"InventoryPage.Text218": "舰船与装备",
"InventoryPage.Text219": "调整信用点",
"InventoryPage.Text220": "编辑选中项",
"InventoryPage.Text221": "添加物品",
"InventoryPage.Text222": "读取 / 刷新",
"InventoryPage.Text223": "初始化原生材料目录",
"InventoryPage.Text224": "材料目录已准备,可添加和编辑原生工程材料。",
"InventoryPage.Text225": "服务器存档",
"InventoryPage.Text226": "货币、货舱和工程材料会写入服务器存档,重新进入 SOLO 后生效。创建飞船、替换模块和模块仓库请使用“飞船工坊”。",
"InventoryPage.Text227": "添加材料",
"InventoryPage.Text228": "请先登录账号。",
"InventoryPage.Text229": "信用点 {0:N0}",
"InventoryPage.Text230": "共 {0:N0} 项,显示前 1000 项;输入关键字缩小范围。",
"InventoryPage.Text231": "共 {0:N0} 项",
"InventoryPage.Text232": "优先级 {0} · {1} · {2}",
"InventoryPage.Text233": "启用",
"InventoryPage.Text234": "禁用",
"InventoryPage.Text235": "当前使用的舰船",
"InventoryPage.Text236": "停放舰船",
"InventoryPage.Text237": " · 装备详情",
"InventoryPage.Text238": "编辑选中模块",
"InventoryPage.Text239": "电力优先级",
"InventoryPage.Text240": "0(最高)至 4(最低)",
"InventoryPage.Text241": "启用模块",
"InventoryPage.Text242": "只修改导入的存档副本。",
"InventoryPage.Text243": "模块完整度",
"InventoryPage.Text244": "百分比:0 至 100",
"InventoryPage.Text245": " · 模块设置",
"InventoryPage.Text246": "保存副本",
"InventoryPage.Text247": "请输入有效的模块参数。",
"InventoryPage.Text248": "模块设置已保存到本地存档副本,尚未写入游戏。",
"InventoryPage.Text249": "数量",
"InventoryPage.Text250": "保存数量",
"InventoryPage.Text251": "数量必须是有效的整数。",
"InventoryPage.Text252": "数量已保存。",
"InventoryPage.Text253": "增减数量(负数表示扣除)",
"InventoryPage.Text254": "调整信用点 · 当前 {0:N0}",
"InventoryPage.Text255": "应用",
"InventoryPage.Text256": "增减数量必须是有效的整数。",
"InventoryPage.Text257": "信用点已更新。",
"InventoryPage.Text258": "搜索材料",
"InventoryPage.Text259": "搜索物品",
"InventoryPage.Text260": "输入已有目录中的名称或 ID",
"InventoryPage.Text261": "设置数量",
"InventoryPage.Text262": "请选择目录中的候选项。",
"InventoryPage.Text263": "候选加载失败:",
"InventoryPage.Text264": "添加货舱物品",
"InventoryPage.Text265": "保存",
"InventoryPage.Text266": "请选择一个有效的目录候选项。",
"InventoryPage.Text267": "物品数量已保存。",
"InventoryPage.Text268": "请先验证管理员连接并选择指挥官。",
"InventoryPage.Text269": "本机 Journal 目录",
"InventoryPage.Text270": "从本机曾记录的日志读取部分副本。这里只读取日志,不修改游戏文件,不将内容导入正在运行的官方游戏。",
"InventoryPage.Text271": "导入本机 Journal 副本",
"InventoryPage.Text272": "读取副本",
"InventoryPage.Text273": "本机副本无法序列化。",
"InventoryPage.Text274": "目标本地指挥官:{0}\n日志指挥官:{1}\n信用点:{2:N0}\n货舱 {3:N0} 项 · 材料 {4:N0} 项 · 舰船 {5:N0} 艘",
"InventoryPage.Text275": "将替换所选本地指挥官副本",
"InventoryPage.Text276": "日志仅包含本机观察到的部分状态。本地工作区会自动备份当前副本;未记录的内容不会凭空补齐。此操作不会修改官方账号、运行中的游戏或其他本地工作区。",
"InventoryPage.Text277": "确认导入部分日志副本",
"InventoryPage.Text278": "导入到所选本地账号",
"InventoryPage.Text279": "所选指挥官已改变,请重新读取副本后确认。",
"InventoryPage.Text280": "部分日志副本已导入所选本地账号;本地工作区已备份替换前的数据。原版游戏文件保持原样。",
"InventoryPage.Text281": "不能在此修改当前登录管理员自己的角色。",
"InventoryPage.Text282": "更改角色后,该账号的已有登录会话将失效,需要重新登录。本地工作区会防止移除最后一个可用管理员。",
"InventoryPage.Text283": "确认修改账号角色",
"InventoryPage.Text284": "保存角色",
"InventoryPage.Text285": "账号角色已更新,该账号需要重新登录。",
"LocalClient.Text286": "未知库存分类。",
"LocalClient.Text287": "控件构造验证不会访问实际服务器。",
"ManagedGameLauncher.Text288": "联机启动器未启动。",
"ManagedGameLauncher.Text289": "联机游戏未启动,详情见启动器日志。",
"ManagedGameLauncher.Text290": "本地账号编号不正确。",
"ManagedGameLauncher.Text291": "启动器未启动。",
"ManagedGameLauncher.Text292": "游戏未启动。请检查是否已有游戏进程,详细原因见 artifacts/offline-game-* 的启动日志。",
"NavigationHostPage.Text293": "未知的桌面导航页面。",
"OnlinePage.Text294": "https://服务器地址:48081/game/",
"OnlinePage.Text295": "服务器证书 SHA-256 指纹",
"OnlinePage.Text296": "服务器账号邮箱",
"OnlinePage.Text297": "服务器账号密码",
"OnlinePage.Text298": "连接同一服务器,使用服务器中的指挥官、舰队、库存和世界数据。",
"OnlinePage.Text299": "游戏服务器",
"OnlinePage.Text300": "服务器管理员提供游戏地址和证书指纹。",
"OnlinePage.Text301": "联机账号",
"OnlinePage.Text302": "使用服务器创建的独立账号。",
"OnlinePage.Text303": "登录并启动联机游戏",
"OnlinePage.Text304": "统一存档",
"OnlinePage.Text305": "飞船、货币、材料和保存由服务器管理。同一账号只能运行一个联机会话。",
"OnlinePage.Text306": "联机启动器已接管会话,将载入服务器中的指挥官。",
"PageBase.Text307": "操作未完成",
"PageBase.Text308": "已完成",
"PermissionsPage.Text309": "分别控制玩家可以编辑的数据;客户端会隐藏不允许的编辑控件,本地数据层同时校验权限。",
"PermissionsPage.Text310": "此页面仅管理员账号可用。",
"PermissionsPage.Text311": "允许玩家自行编辑",
"PermissionsPage.Text312": "应用到后续本地存档操作,玩家刷新仓库后更新控件。",
"PermissionsPage.Text313": "信用点",
"PermissionsPage.Text314": "允许玩家调整自己的信用点。",
"PermissionsPage.Text315": "允许设置自己货舱中的物品数量。",
"PermissionsPage.Text316": "允许设置自己的工程材料数量。",
"PermissionsPage.Text317": "舰船装备",
"PermissionsPage.Text318": "保存此策略;装备编辑还需要经验证的游戏模块协议。",
"PermissionsPage.Text319": "读取权限",
"PermissionsPage.Text320": "保存权限",
"PermissionsPage.Text321": "请先登录管理员账号。",
"PermissionsPage.Text322": "玩家编辑权限已保存。",
"SettingsPage.Text323": "配置管理端外观、本机服务器与游戏目录。",
"SettingsPage.Text324": "外观与账号",
"SettingsPage.Text325": "主题与本机账号记忆",
"SettingsPage.Text326": "跟随系统",
"SettingsPage.Text327": "浅色",
"SettingsPage.Text328": "深色",
"SettingsPage.Text329": "应用主题",
"SettingsPage.Text330": "使用原生 WinUI 主题。",
"SettingsPage.Text331": "仅记住邮箱;密码与会话只保留在内存中。",
"SettingsPage.Text332": "管理服务器",
"SettingsPage.Text333": "修改地址后需要重新连接。",
"SettingsPage.Text334": "保存地址",
"SettingsPage.Text335": "服务器地址已保存。",
"SettingsPage.Text336": "本地文件",
"SettingsPage.Text337": "游戏副本与离线工作区",
"SettingsPage.Text338": "游戏副本目录",
"SettingsPage.Text339": "当前只做读取与兼容性检查。",
"SettingsPage.Text340": "保存目录",
"SettingsPage.Text341": "游戏目录已保存。",
"SettingsPage.Text342": "离线存档目录",
"SettingsPage.Text343": "库存操作使用此目录,并在替换存档前保留备份。",
"SettingsPage.Text344": "工作区设置",
"SettingsPage.Text345": "仅本机管理员可修改。",
"SettingsPage.Text346": "工作区名称",
"SettingsPage.Text347": "显示在应用标题栏。",
"SettingsPage.Text348": "允许创建本地账号",
"SettingsPage.Text349": "关闭后仍可由管理员创建账号。",
"SettingsPage.Text350": "重新读取",
"SettingsPage.Text351": "保存设置",
"SettingsPage.Text352": "本地设置已保存。",
"ManagementCommands.Text353": "缺少参数:",
"ManagementCommands.Text354": "缺少权限。",
"ManagementCommands.Text355": "缺少编辑内容。",
"ManagementCommands.Text356": "缺少原生存档。",
"ManagementCommands.Text357": "未知管理操作:",
"ManagementCommands.Text358": "未知库存编辑类别。",
"NativeGameBridge.Text359": "服务器未响应,游戏数据不会回退到本地或官方服务器。",
"OnlineNativeGameData.Text360": "联机服务器已断开。",
"OnlineNativeGameData.Text361": "联机发送队列已满。",
"OnlineNativeGameData.Text362": "联机会话已断开:",
"OnlineNativeGameData.Text363": "服务器返回了无效的原生包。",
"OnlineNativeGameData.Text364": "联机接收队列已满。",
"SharedGalaxyStore.Text365": "星系地址必须是无损的无符号整数。",
"SharedGalaxyStore.Text366": "公共星系数量超过限制。",
"SharedGalaxyStore.Text367": "未知公共世界数据类别。",
"SharedGalaxyStore.Text368": "公共文档结构不正确。",
"SharedGalaxyStore.Text369": "公共世界存档超过大小限制。",
"SharedGalaxyStore.Text370": "公共世界存档为空。",
"SharedGalaxyStore.Text371": "公共世界存档结构不正确。",
"SharedGalaxyStore.Text372": "只有已确认的公共定义可以发布,账号和会话不能放入公共目录。",
"SharedGalaxyStore.Text373": "公共定义必须为对象。",
"SharedGalaxyStore.Text374": "势力定义不能是空目录。",
"SharedGalaxyStore.Text375": "商品定义必须包含 commodities。",
"SharedGalaxyStore.Text376": "星系地址超出原生范围。",
"SharedGalaxyStore.Text377": "公共星系身份或势力结构不正确。",
"SharedGalaxyStore.Text378": "星系经济数值超出原生范围。",
"SharedGalaxyStore.Text379": "公共文档为空或超过 2 MiB。",
"SharedWorldDirectory.Text380": "联机服务器已满或会话已存在。",
"NativeStartupResources.Text381": "XFEEliteDangerous · 探索属于你的星海。",
"NativeTutorialSelection.Text382": "存档已更新,请重新读取。",
"OfflineWorkspace.Text383": "原生 SOLO 的世界初始化尚未完成,当前不会启动游戏。",
"OfflineWorkspace.Text384": "本地管理员已关闭新账号注册。",
"OfflineWorkspace.Text385": "账号或密码不正确。",
"OfflineWorkspace.Text386": "不能在此修改当前管理员自己的角色。",
"OfflineWorkspace.Text387": "未知账号角色。",
"OfflineWorkspace.Text388": "管理员尚未开放此操作。",
"OfflineWorkspace.Text389": "商品不在本地目录中。",
"OfflineWorkspace.Text390": "商品不在原生资源目录中。",
"OfflineWorkspace.Text391": "此账号没有导入完整原生存档。",
"OfflineWorkspace.Text392": "原生存档为空。",
"OfflineWorkspace.Text393": "找不到本地账号。",
"OfflineWorkspace.Text394": "本地会话已失效,请重新登录。",
"OfflineWorkspace.Text395": "此操作需要本地管理员角色。",
"OfflineWorkspace.Text396": "至少需要保留一名启用的管理员。",
"OfflineWorkspace.Text397": "请输入有效邮箱和 8–256 位密码。",
"OfflineWorkspace.Text398": "邮箱已经注册。",
"OfflineWorkspace.Text399": "输入为空或格式不正确。",
"OfflineWorkspace.Text400": "无效整数:",
"OfflineWorkspace.Text401": "无效数值:",
"OfflineWorkspace.Text402": "无效开关:",
"OfflineWorkspace_Fleet.Text403": "本机管理员",
"OfflineWorkspace_Fleet.Text404": "本机管理员账号不可用。",
"OfflineWorkspace_Fleet.Text405": "请先导入完整原生档案,再创建或改装飞船。",
"OfflineWorkspace_Fleet.Text406": "飞船不存在。",
"OfflineWorkspace_Fleet.Text407": "飞船编号已用尽。",
"OfflineWorkspace_Fleet.Text408": "请先切换飞船;不能删除活动飞船或仍被引用的母船。",
"OfflineWorkspace_Fleet.Text409": "该飞船不在已记录的本地星系。",
"OfflineWorkspace_Fleet.Text410": "没有此可编辑槽位。",
"OfflineWorkspace_Fleet.Text411": "此槽位必须保留模块。",
"OfflineWorkspace_Fleet.Text412": "仓库模块不存在。",
"OfflineWorkspace_Fleet.Text413": "模块仍在运输中。",
"OfflineWorkspace_Fleet.Text414": "仓库模块与该槽位不兼容。",
"OfflineWorkspace_Fleet.Text415": "模块不在该档案的目录中。",
"OfflineWorkspace_Fleet.Text416": "模块与该槽位不兼容。",
"OfflineWorkspace_Fleet.Text417": "资源内建模块不能转入普通仓库。",
"OfflineWorkspace_Fleet.Text418": "未知飞船编辑动作。",
"OfflineWorkspace_Fleet.Text419": "请先导入原生档案。",
"OfflineWorkspace_Fleet.Text420": "该指挥官已有原生档案,不能重新初始化覆盖。",
"OfflineWorkspace_Fleet.Text421": "请先导出已有库存;初始化只适用于尚无舰船与物品的账号。",
"OfflineWorkspace_Fleet.Text422": "服务器尚未配置原生起始星系,请先导入本地起始档案。",
"OfflineWorkspace_Inventory.Text423": "余额不足或超出上限。",
"OfflineWorkspace_Inventory.Text424": "请选择材料分类。",
"OfflineWorkspace_Inventory.Text425": "物品不在已导入的真实目录中。请先导入 Journal 快照。",
"OfflineWorkspace_Inventory.Text426": "Journal 仅包含部分数据;请使用完整原生存档替换,避免丢失舰船状态。",
"ManagementService.Text427": "本机管理员访问凭据无效。",
"ManagementService.Text428": "只支持 POST。",
"ManagementService.Text429": "请求为空。",
"ManagementService.Text430": "管理请求格式不正确。",
"ManagementService.Text431": "缺少操作。",
"ManagementService.Text432": "服务器内部错误,请查看管理服务日志。",
"ManagementService.Text433": "当前游戏仍使用旧版存档运行时。请保存并退出游戏,再通过本次部署的入口启动后编辑。",
"ManagementService.Text434": "游戏状态尚未就绪,请稍后再试。",
"ManagementService.Text435": "请先在游戏中保存并返回主菜单,再编辑存档;下一次进入 SOLO 时生效。",
"OnlineGameHost.Text436": "此指挥官正在联机世界中,请先保存并返回主菜单再编辑。",
"OnlineGameHost.Text437": "请选择指挥官。",
"OnlineGameHost.Text438": "联机账号或密码不正确。",
"OnlineGameHost.Text439": "只能连接自己的指挥官。",
"OnlineGameHost.Text440": "联机服务器已满。",
"OnlineGameHost.Text441": "此账号没有可运行的原生飞船档案,请由管理员初始化。",
"OnlineGameHost.Text442": "联机会话创建失败。",
"OnlineGameHost.Text443": "此指挥官仍由本机离线游戏占用。请先保存并退出该离线进程,再启动联机,避免两个进程覆盖同一存档。",
"OnlineGameHost.Text444": "联机会话无效或已过期。",
"OnlineGameHost.Text445": "联机会话已过期。",
"OnlineGameHost.Text446": "原生数据请求格式不正确。",
"OnlineGameHost.Text447": "原生包交换格式不正确:packets={0}, body={1}, method={2}, path={3}, fields={4}。",
"OnlineGameHost.Text448": "原生包地址或大小不正确。",
"OnlineGameHost.Text449": "原生通道数量超过限制。",
"OnlineGameHost.Text450": "原生响应数量超过限制。",
"OnlineGameHost.Text451": "未知联机操作。",
"OnlineGameService.Text452": "联机登录字段不正确。",
"OnlineGameService.Text453": "联机请求为空。",
"OnlineGameService.Text454": "联机操作仅支持 POST。",
"OnlineGameService.Text455": "联机服务器内部错误,请查看日志。",
"OnlineServerOptions.Text456": "联机监听地址必须为 IPv4,端口为 1024~65535。",
"Program.Text457": "管理端与 HTTPS 游戏入口必须使用不同端口。",
"Program.Text458": "本机管理服务器:",
"Program.Text459": "工作区:",
"Program.Text460": "按 Ctrl+C 停止。日志:",
"ServerConfiguration.Text461": "无效的服务器参数。",
"ServerConfiguration.Text462": "配置为空。",
"ServerConfiguration.Text463": "本机访问配置损坏。",
"Language.Label": "显示语言",
"Language.Description": "立即切换并记住选择。切换前请先保存其他输入。",
"Legal.Notice": "非官方教学研究项目,仅限非商业用途。游戏与第三方内容仍归各自权利人所有;本项目按现状提供,不保证适用性或免除法律风险。详见仓库 LICENSE 与第三方声明。",
"Legal.Title": "许可与项目声明",
"Launch.StopPending": "服务器仍在停止,请查看日志;未强制终止进程。",
"Launch.InvalidCommander": "无效的指挥官编号。",
"Launch.StopMismatch": "服务身份或工作区不匹配,未停止。",
"Launch.OnlineUnavailable": "此部署尚未启用联机入口,请先部署 -EnableOnline。",
"Launch.NotReady": "服务器未在预期时间就绪,请检查服务日志。",
"Launch.StopRequested": "已向本机服务器发送正常停止请求。",
"Launch.Ready": "服务器已部署并就绪:",
"Launch.InvalidAccount": "无效的本地账号编号。",
"Launch.PortBusy": "端口已被其他服务或工作区占用。",
"Launch.FailedLog": "服务器启动失败,请检查:",
"Launch.AlreadyRunning": "服务器已运行:",
"Toggle.On": "开",
"Toggle.Off": "关"
}
{
"DirectoryAccessLease.Text001": "游戏目录权限更新繁忙。",
"PersistentGameProfile.Text002": "这份游戏配置正在使用中,请先退出同一副本的另一个私服游戏窗口。",
"Program.Text003": "C# 原生数据适配支持指定的 Odyssey 版本,SOLO 与联机的已验证范围见测试文档。",
"Program.Text004": "未知命令。",
"Program.Text005": "无效或重复的选项。",
"Program.Text006": "请用 --account 指定本地指挥官,或提供联机登录会话。",
"Program.Text007": "--visible true/false 仅用于原生诊断。",
"Program.Text008": "离线原生游戏已启动",
"Program.Text009": "统一服务器联机已启动",
"Program.Text010": ";记录:",
"Program.Text011": "联机会话必须通过独立的标准输入管道提供。",
"Program.Text012": "联机启动配置超过限制。",
"Program.Text013": "联机启动配置为空。",
"Program.Text014": "服务器配置为空。",
"Program.Text015": "本机联机启动需要 --account。",
"Program.Text016": "本机服务器配置目录中缺少管理员访问文件;远程登录请使用管理端的联机页面。",
"GameInstallationInspector.Text017": "游戏目录不存在。",
"GameInstallationInspector.Text018": "未找到 Products 目录;未将启动器目录当作已安装的游戏产品。",
"GameInstallationInspector.Text019": "VersionInfo.txt 不是有效的 JSON。",
"GameInstallationInspector.Text020": "缺少 VersionInfo.txt。",
"GameInstallationInspector.Text021": "VersionInfo.txt 的 executable 越过产品目录,已拒绝读取。",
"GameInstallationInspector.Text022": "VersionInfo.txt 指向的游戏程序不存在。",
"GameInstallationInspector.Text023": "AppConfig.xml 不是有效的 XML。",
"JournalSnapshotReader.Text024": "本地 Journal 目录不存在。",
"JournalSnapshotReader.Text025": "{0}:{1} 缺少有效事件时间,已跳过。",
"JournalSnapshotReader.Text026": "{0}:{1} JSON 不完整或损坏,已跳过。",
"JournalSnapshotReader.Text027": "本地日志中没有包含指挥官名称的 LoadGame 事件,无法建立可靠副本。",
"JournalSnapshotReader.Text028": "{0} 缺少有效事件时间,已跳过。",
"JournalSnapshotReader.Text029": "{0} 早于最新登录;不会覆盖当前会话数据。",
"JournalSnapshotReader.Text030": "{0} 是商店目录,未作为玩家拥有的装备导入。",
"JournalSnapshotReader.Text031": "{0} JSON 不完整或损坏,已跳过。",
"JournalSnapshotReader.Text032": "日志仅能恢复本地曾记录的状态;未见船只、工程细节及未支持事件不会凭空补齐,不能代替完整官方存档。",
"JournalSnapshotReader.Text033": "信用点事件溢出,未应用该事件。",
"LocalPaths.Text034": "请选择本地磁盘目录。",
"LocalPaths.Text035": "不支持网络磁盘或特殊设备路径。",
"LocalPaths.Text036": "请选择本地实际目录,不能使用链接或重解析点。",
"LocalPaths.Text037": "不能读取链接文件。",
"ManagementApi.Text038": "本地管理服务地址必须使用 http://127.0.0.1:端口/api/。",
"ManagementApi.Text039": "管理服务响应过大。",
"ManagementApi.Text040": "管理服务未返回数据。",
"ManagementApi.Text041": "本地服务器请求失败。",
"OnlineBridgeHost.Text042": "联机服务器连接失败。",
"OnlineConnection.Text043": "需要 HTTPS /game/ 地址和服务器证书 SHA-256 指纹。",
"OnlineConnection.Text044": "本机管理员凭据只能用于回环地址。",
"OnlineConnection.Text045": "联机客户端已连接。",
"OnlineConnection.Text046": "服务器没有返回会话。",
"OnlineConnection.Text047": "联机会话格式不正确。",
"OnlineConnection.Text048": "联机会话尚未创建。",
"OnlineConnection.Text049": "请先登录联机服务器。",
"OnlineConnection.Text050": "联机响应为空。",
"OnlineConnection.Text051": "联机响应超过大小限制。",
"OnlineConnection.Text052": "联机服务器返回 {0}。",
"Program.Text053": "XFEEliteDangerous 离线工具\nstatus [--data 本地目录]\ncreate-account --email 邮箱 --name 名称 --password-stdin\ninventory --email 邮箱 --password-stdin [--account ID]\ncredits --delta 数量 --version 版本 --email 邮箱 --password-stdin\nset-quantity --category cargo|materials --item ID --item-category 类别 --quantity 数量 --version 版本 --email 邮箱 --password-stdin\nimport-journal --journal 本地目录 --version 版本 --email 邮箱 --password-stdin\nexport --output 新文件 --email 邮箱 --password-stdin\ninspect --game 游戏目录\n账号操作均可加 --data;管理其他账号时加 --account。首个创建的账号为本地管理员。\n使用 --language en-US|zh-CN|system 选择显示语言。",
"Program.Text054": "未知命令。使用 --help 查看用法。",
"Program.Text055": "请用 --password-stdin 从重定向的标准输入提供密码,不能写入命令行参数。",
"Program.Text056": "标准输入中的密码为空。",
"Program.Text057": "category 只能是 cargo 或 materials。",
"Program.Text058": "本地库存已导出:",
"Program.Text059": "输入 JSON 格式不正确。",
"Program.Text060": "选项必须以 -- 开头。",
"Program.Text061": "未知选项:",
"Program.Text062": "选项缺少值:",
"Program.Text063": "选项重复:",
"Program.Text064": "缺少 --",
"AccountPage.Text065": "我的账号",
"AccountPage.Text066": "在同一个客户端登录;可用功能由账号角色与本地工作区权限决定。",
"AccountPage.Text067": "账号名片",
"AccountPage.Text068": "管理员账号",
"AccountPage.Text069": "玩家账号",
"AccountPage.Text070": "账号:",
"AccountPage.Text071": "创建指挥官账号",
"AccountPage.Text072": "退出账号",
"AccountPage.Text073": "登录本机账号后查看仓库、舰船与材料。首个注册账号将成为本地管理员。可编辑的内容由本地工作区管理员决定。",
"AccountPage.Text074": "登录账号",
"AccountPage.Text075": "邮箱",
"AccountPage.Text076": "密码",
"AccountPage.Text077": "记住账号",
"AccountPage.Text078": "创建本地账号",
"AccountPage.Text079": "登录",
"AccountPage.Text080": "取消",
"AccountPage.Text081": "本地工作区没有返回有效的登录会话。",
"AccountPage.Text082": "本地工作区没有返回账号身份。",
"AccountPage.Text083": "已登录。账号与库存由当前连接的本机服务器管理。",
"AccountPage.Text084": "指挥官名称",
"AccountPage.Text085": "密码(至少 8 位)",
"AccountPage.Text086": "确认密码",
"AccountPage.Text087": "注册",
"AccountPage.Text088": "创建账号",
"AccountPage.Text089": "两次输入的密码不一致。",
"AccountPage.Text090": "注册成功。点击登录账号后即可使用新账号。",
"AccountPage.Text091": "此操作仅管理员账号可用。",
"AccountPage.Text092": "初始密码(至少 8 位)",
"AccountPage.Text093": "账号角色",
"AccountPage.Text094": "玩家",
"AccountPage.Text095": "管理员",
"AccountPage.Text096": "创建指挥官",
"AccountPage.Text097": "账号已创建,可在仓库与装备中选择这位指挥官。",
"AppShellPage.Text098": "航行总览",
"AppShellPage.Text099": "服务器联机",
"AppShellPage.Text100": "公共世界数据",
"AppShellPage.Text101": "仓库与装备",
"AppShellPage.Text102": "飞船工坊",
"AppShellPage.Text103": "玩家编辑权限",
"AppShellPage.Text104": "本地诊断",
"AppShellPage.Text105": "未登录",
"AppShellPage.Text106": "偏好设置",
"DesktopContext.Text107": "XFEEliteDangerous 离线工作区",
"DesktopContext.Text108": "本机服务器",
"DesktopContext.Text109": "管理中心",
"DesktopContext.Text110": "指挥官终端",
"DesktopContracts.Text111": " 个模块",
"DesktopContracts.Text112": "货舱",
"DesktopContracts.Text113": "服务器没有返回有效的账号身份。",
"DesktopContracts.Text114": "服务器返回了未知的账号角色。",
"DesktopContracts.Text115": "指挥官",
"DiagnosticsPage.Text116": "查看离线工作区状态与原生 SOLO 的实际完成状态。",
"DiagnosticsPage.Text117": "读取本地状态",
"FleetPage.Text118": " · 当前飞船",
"FleetPage.Text119": "空槽位",
"FleetPage.Text120": "{0} · 仓库 #{1}",
"FleetPage.Text121": "选择目录中的兼容模块",
"FleetPage.Text122": "选择仓库模块",
"FleetPage.Text123": "飞船名称",
"FleetPage.Text124": "呼号",
"FleetPage.Text125": "创建专属飞船、调整配装,管理已拥有的飞船与模块仓库。",
"FleetPage.Text126": "选择要管理的存档。",
"FleetPage.Text127": "刷新飞船",
"FleetPage.Text128": "为新账号创建起始飞船",
"FleetPage.Text129": "指挥官起始飞船与材料目录已创建。",
"FleetPage.Text130": "名称与呼号",
"FleetPage.Text131": "用于管理端辨识各艘飞船。",
"FleetPage.Text132": "保存名称",
"FleetPage.Text133": "新建飞船…",
"FleetPage.Text134": "设为下次驾驶飞船",
"FleetPage.Text135": "删除飞船…",
"FleetPage.Text136": "启动此指挥官的 SOLO",
"FleetPage.Text137": "请先选择指挥官。",
"FleetPage.Text138": "离线启动器已启动,将按原生菜单条件自动进入 SOLO。",
"FleetPage.Text139": "配装槽位",
"FleetPage.Text140": "选择槽位后,可替换兼容模块或存入仓库。",
"FleetPage.Text141": "装备所选模块",
"FleetPage.Text142": "卸下并存入仓库",
"FleetPage.Text143": "模块仓库",
"FleetPage.Text144": "取出后装备到选中的兼容槽位,原模块会存回仓库。",
"FleetPage.Text145": "取出并装备",
"FleetPage.Text146": "保存后重新载入 SOLO",
"FleetPage.Text147": "编辑前请保存并返回游戏主菜单。修改写入服务器存档,下一次进入 SOLO 时生效。",
"FleetPage.Text148": "完整原生档案导入 / 导出",
"FleetPage.Text149": "导出档案…",
"FleetPage.Text150": "导入档案…",
"FleetPage.Text151": "此账号尚未导入原生飞船档案,可从下方导入完整档案。",
"FleetPage.Text152": "飞船 #{0} · {1} · 燃料 {2} / {3}",
"FleetPage.Text153": "没有飞船编辑权限。",
"FleetPage.Text154": "请先选择飞船。",
"FleetPage.Text155": "飞船存档已保存,重新进入 SOLO 后生效。",
"FleetPage.Text156": "请选择作为船型与初始配装的飞船。",
"FleetPage.Text157": " 副本",
"FleetPage.Text158": "以当前选中的船型和配装创建新飞船,货舱留空。",
"FleetPage.Text159": "新建专属飞船",
"FleetPage.Text160": "创建",
"FleetPage.Text161": "删除飞船",
"FleetPage.Text162": "删除 {0}?服务器会保留修改前的原生存档备份。",
"FleetPage.Text163": "删除",
"FleetPage.Text164": "请先选择配装槽位。",
"FleetPage.Text165": "请选择兼容模块。",
"FleetPage.Text166": "请选择仓库模块。",
"FleetPage.Text167": "原生档案(可全选复制)",
"FleetPage.Text168": "粘贴由本管理端导出的完整原生档案 JSON",
"FleetPage.Text169": "导入完整原生档案",
"FleetPage.Text170": "校验并保存",
"FleetPage.Text171": "档案为空。",
"FleetPage.Text172": "完整档案已校验、备份并保存。",
"GalaxyPage.Text173": "统一管理所有联机玩家使用的星系、势力、商品及公共规则。",
"GalaxyPage.Text174": "仅服务器管理员可以编辑公共世界数据。",
"GalaxyPage.Text175": "刷新",
"GalaxyPage.Text176": "查看或编辑公共文档",
"GalaxyPage.Text177": "保存到服务器",
"GalaxyPage.Text178": "请先选择公共文档。",
"GalaxyPage.Text179": "公共世界数据已保存,后续请求将读取此版本。",
"GalaxyPage.Text180": "对所有联机玩家生效",
"GalaxyPage.Text181": "此处编辑服务器的公共定义和星系势力文档。版本冲突会拒绝覆盖,保存前自动保留备份。",
"GalaxyPage.Text182": "星系与势力 · ",
"GalaxyPage.Text183": "公共版本 {0} · {1} 个星系 · {2} 类公共定义",
"GalaxyPage.Text184": "商品目录",
"GalaxyPage.Text185": "势力定义",
"GalaxyPage.Text186": "工程材料目录",
"GalaxyPage.Text187": "经济规则",
"GalaxyPage.Text188": "许可规则",
"GalaxyPage.Text189": "原生字典",
"GalaxyPage.Text190": "加载提示",
"GalaxyPage.Text191": "信号区域规则",
"GalaxyPage.Text192": "合成配方",
"GalaxyPage.Text193": "殖民选项",
"GalaxyPage.Text194": "市场连接规则",
"HomePage.Text195": "本地账号、仓库与舰船数据。",
"HomePage.Text196": "离线 SOLO 已验收",
"HomePage.Text197": "管理端连接本机服务器,统一管理指挥官、货币、仓库与飞船。",
"HomePage.Text198": "连接本机管理员",
"HomePage.Text199": "请先启动本机服务器。",
"HomePage.Text200": "读取服务器状态",
"HomePage.Text201": "游戏副本",
"HomePage.Text202": "检查游戏文件",
"HomePage.Text203": "已连接本机服务器",
"HomePage.Text204": "工作区:{0}\n本地账号:{1}\n存档:{2}\n",
"HomePage.Text205": "请在“我的账号”创建首个本地管理员账号。",
"HomePage.Text206": "登录后可以编辑本地仓库与舰船。",
"HomePage.Text207": "未知产品",
"HomePage.Text208": "未知版本",
"HomePage.Text209": "未知架构",
"InventoryPage.Text210": "选择指挥官",
"InventoryPage.Text211": "搜索已有物品、名称或 ID",
"InventoryPage.Text212": "按分类查询物品、工程材料与舰船;编辑操作在弹窗内完成。",
"InventoryPage.Text213": "导入本机 Journal 副本…",
"InventoryPage.Text214": "账号角色…",
"InventoryPage.Text215": "管理员可以选择管理的指挥官,或修改其他账号的角色。",
"InventoryPage.Text216": "货舱物品",
"InventoryPage.Text217": "工程材料",
"InventoryPage.Text218": "舰船与装备",
"InventoryPage.Text219": "调整信用点",
"InventoryPage.Text220": "编辑选中项",
"InventoryPage.Text221": "添加物品",
"InventoryPage.Text222": "读取 / 刷新",
"InventoryPage.Text223": "初始化原生材料目录",
"InventoryPage.Text224": "材料目录已准备,可添加和编辑原生工程材料。",
"InventoryPage.Text225": "服务器存档",
"InventoryPage.Text226": "货币、货舱和工程材料会写入服务器存档,重新进入 SOLO 后生效。创建飞船、替换模块和模块仓库请使用“飞船工坊”。",
"InventoryPage.Text227": "添加材料",
"InventoryPage.Text228": "请先登录账号。",
"InventoryPage.Text229": "信用点 {0:N0}",
"InventoryPage.Text230": "共 {0:N0} 项,显示前 1000 项;输入关键字缩小范围。",
"InventoryPage.Text231": "共 {0:N0} 项",
"InventoryPage.Text232": "优先级 {0} · {1} · {2}",
"InventoryPage.Text233": "启用",
"InventoryPage.Text234": "禁用",
"InventoryPage.Text235": "当前使用的舰船",
"InventoryPage.Text236": "停放舰船",
"InventoryPage.Text237": " · 装备详情",
"InventoryPage.Text238": "编辑选中模块",
"InventoryPage.Text239": "电力优先级",
"InventoryPage.Text240": "0(最高)至 4(最低)",
"InventoryPage.Text241": "启用模块",
"InventoryPage.Text242": "只修改导入的存档副本。",
"InventoryPage.Text243": "模块完整度",
"InventoryPage.Text244": "百分比:0 至 100",
"InventoryPage.Text245": " · 模块设置",
"InventoryPage.Text246": "保存副本",
"InventoryPage.Text247": "请输入有效的模块参数。",
"InventoryPage.Text248": "模块设置已保存到本地存档副本,尚未写入游戏。",
"InventoryPage.Text249": "数量",
"InventoryPage.Text250": "保存数量",
"InventoryPage.Text251": "数量必须是有效的整数。",
"InventoryPage.Text252": "数量已保存。",
"InventoryPage.Text253": "增减数量(负数表示扣除)",
"InventoryPage.Text254": "调整信用点 · 当前 {0:N0}",
"InventoryPage.Text255": "应用",
"InventoryPage.Text256": "增减数量必须是有效的整数。",
"InventoryPage.Text257": "信用点已更新。",
"InventoryPage.Text258": "搜索材料",
"InventoryPage.Text259": "搜索物品",
"InventoryPage.Text260": "输入已有目录中的名称或 ID",
"InventoryPage.Text261": "设置数量",
"InventoryPage.Text262": "请选择目录中的候选项。",
"InventoryPage.Text263": "候选加载失败:",
"InventoryPage.Text264": "添加货舱物品",
"InventoryPage.Text265": "保存",
"InventoryPage.Text266": "请选择一个有效的目录候选项。",
"InventoryPage.Text267": "物品数量已保存。",
"InventoryPage.Text268": "请先验证管理员连接并选择指挥官。",
"InventoryPage.Text269": "本机 Journal 目录",
"InventoryPage.Text270": "从本机曾记录的日志读取部分副本。这里只读取日志,不修改游戏文件,不将内容导入正在运行的官方游戏。",
"InventoryPage.Text271": "导入本机 Journal 副本",
"InventoryPage.Text272": "读取副本",
"InventoryPage.Text273": "本机副本无法序列化。",
"InventoryPage.Text274": "目标本地指挥官:{0}\n日志指挥官:{1}\n信用点:{2:N0}\n货舱 {3:N0} 项 · 材料 {4:N0} 项 · 舰船 {5:N0} 艘",
"InventoryPage.Text275": "将替换所选本地指挥官副本",
"InventoryPage.Text276": "日志仅包含本机观察到的部分状态。本地工作区会自动备份当前副本;未记录的内容不会凭空补齐。此操作不会修改官方账号、运行中的游戏或其他本地工作区。",
"InventoryPage.Text277": "确认导入部分日志副本",
"InventoryPage.Text278": "导入到所选本地账号",
"InventoryPage.Text279": "所选指挥官已改变,请重新读取副本后确认。",
"InventoryPage.Text280": "部分日志副本已导入所选本地账号;本地工作区已备份替换前的数据。原版游戏文件保持原样。",
"InventoryPage.Text281": "不能在此修改当前登录管理员自己的角色。",
"InventoryPage.Text282": "更改角色后,该账号的已有登录会话将失效,需要重新登录。本地工作区会防止移除最后一个可用管理员。",
"InventoryPage.Text283": "确认修改账号角色",
"InventoryPage.Text284": "保存角色",
"InventoryPage.Text285": "账号角色已更新,该账号需要重新登录。",
"LocalClient.Text286": "未知库存分类。",
"LocalClient.Text287": "控件构造验证不会访问实际服务器。",
"ManagedGameLauncher.Text288": "联机启动器未启动。",
"ManagedGameLauncher.Text289": "联机游戏未启动,详情见启动器日志。",
"ManagedGameLauncher.Text290": "本地账号编号不正确。",
"ManagedGameLauncher.Text291": "启动器未启动。",
"ManagedGameLauncher.Text292": "游戏未启动。请检查是否已有游戏进程,详细原因见 artifacts/offline-game-* 的启动日志。",
"NavigationHostPage.Text293": "未知的桌面导航页面。",
"OnlinePage.Text294": "https://服务器地址:48081/game/",
"OnlinePage.Text295": "服务器证书 SHA-256 指纹",
"OnlinePage.Text296": "服务器账号邮箱",
"OnlinePage.Text297": "服务器账号密码",
"OnlinePage.Text298": "连接同一服务器,使用服务器中的指挥官、舰队、库存和世界数据。",
"OnlinePage.Text299": "游戏服务器",
"OnlinePage.Text300": "服务器管理员提供游戏地址和证书指纹。",
"OnlinePage.Text301": "联机账号",
"OnlinePage.Text302": "使用服务器创建的独立账号。",
"OnlinePage.Text303": "登录并启动联机游戏",
"OnlinePage.Text304": "统一存档",
"OnlinePage.Text305": "飞船、货币、材料和保存由服务器管理。同一账号只能运行一个联机会话。",
"OnlinePage.Text306": "联机启动器已接管会话,将载入服务器中的指挥官。",
"PageBase.Text307": "操作未完成",
"PageBase.Text308": "已完成",
"PermissionsPage.Text309": "分别控制玩家可以编辑的数据;客户端会隐藏不允许的编辑控件,本地数据层同时校验权限。",
"PermissionsPage.Text310": "此页面仅管理员账号可用。",
"PermissionsPage.Text311": "允许玩家自行编辑",
"PermissionsPage.Text312": "应用到后续本地存档操作,玩家刷新仓库后更新控件。",
"PermissionsPage.Text313": "信用点",
"PermissionsPage.Text314": "允许玩家调整自己的信用点。",
"PermissionsPage.Text315": "允许设置自己货舱中的物品数量。",
"PermissionsPage.Text316": "允许设置自己的工程材料数量。",
"PermissionsPage.Text317": "舰船装备",
"PermissionsPage.Text318": "保存此策略;装备编辑还需要经验证的游戏模块协议。",
"PermissionsPage.Text319": "读取权限",
"PermissionsPage.Text320": "保存权限",
"PermissionsPage.Text321": "请先登录管理员账号。",
"PermissionsPage.Text322": "玩家编辑权限已保存。",
"SettingsPage.Text323": "配置管理端外观、本机服务器与游戏目录。",
"SettingsPage.Text324": "外观与账号",
"SettingsPage.Text325": "主题与本机账号记忆",
"SettingsPage.Text326": "跟随系统",
"SettingsPage.Text327": "浅色",
"SettingsPage.Text328": "深色",
"SettingsPage.Text329": "应用主题",
"SettingsPage.Text330": "使用原生 WinUI 主题。",
"SettingsPage.Text331": "仅记住邮箱;密码与会话只保留在内存中。",
"SettingsPage.Text332": "管理服务器",
"SettingsPage.Text333": "修改地址后需要重新连接。",
"SettingsPage.Text334": "保存地址",
"SettingsPage.Text335": "服务器地址已保存。",
"SettingsPage.Text336": "本地文件",
"SettingsPage.Text337": "游戏副本与离线工作区",
"SettingsPage.Text338": "游戏副本目录",
"SettingsPage.Text339": "当前只做读取与兼容性检查。",
"SettingsPage.Text340": "保存目录",
"SettingsPage.Text341": "游戏目录已保存。",
"SettingsPage.Text342": "离线存档目录",
"SettingsPage.Text343": "库存操作使用此目录,并在替换存档前保留备份。",
"SettingsPage.Text344": "工作区设置",
"SettingsPage.Text345": "仅本机管理员可修改。",
"SettingsPage.Text346": "工作区名称",
"SettingsPage.Text347": "显示在应用标题栏。",
"SettingsPage.Text348": "允许创建本地账号",
"SettingsPage.Text349": "关闭后仍可由管理员创建账号。",
"SettingsPage.Text350": "重新读取",
"SettingsPage.Text351": "保存设置",
"SettingsPage.Text352": "本地设置已保存。",
"ManagementCommands.Text353": "缺少参数:",
"ManagementCommands.Text354": "缺少权限。",
"ManagementCommands.Text355": "缺少编辑内容。",
"ManagementCommands.Text356": "缺少原生存档。",
"ManagementCommands.Text357": "未知管理操作:",
"ManagementCommands.Text358": "未知库存编辑类别。",
"NativeGameBridge.Text359": "服务器未响应,游戏数据不会回退到本地或官方服务器。",
"OnlineNativeGameData.Text360": "联机服务器已断开。",
"OnlineNativeGameData.Text361": "联机发送队列已满。",
"OnlineNativeGameData.Text362": "联机会话已断开:",
"OnlineNativeGameData.Text363": "服务器返回了无效的原生包。",
"OnlineNativeGameData.Text364": "联机接收队列已满。",
"SharedGalaxyStore.Text365": "星系地址必须是无损的无符号整数。",
"SharedGalaxyStore.Text366": "公共星系数量超过限制。",
"SharedGalaxyStore.Text367": "未知公共世界数据类别。",
"SharedGalaxyStore.Text368": "公共文档结构不正确。",
"SharedGalaxyStore.Text369": "公共世界存档超过大小限制。",
"SharedGalaxyStore.Text370": "公共世界存档为空。",
"SharedGalaxyStore.Text371": "公共世界存档结构不正确。",
"SharedGalaxyStore.Text372": "只有已确认的公共定义可以发布,账号和会话不能放入公共目录。",
"SharedGalaxyStore.Text373": "公共定义必须为对象。",
"SharedGalaxyStore.Text374": "势力定义不能是空目录。",
"SharedGalaxyStore.Text375": "商品定义必须包含 commodities。",
"SharedGalaxyStore.Text376": "星系地址超出原生范围。",
"SharedGalaxyStore.Text377": "公共星系身份或势力结构不正确。",
"SharedGalaxyStore.Text378": "星系经济数值超出原生范围。",
"SharedGalaxyStore.Text379": "公共文档为空或超过 2 MiB。",
"SharedWorldDirectory.Text380": "联机服务器已满或会话已存在。",
"NativeStartupResources.Text381": "XFEEliteDangerous · 探索属于你的星海。",
"NativeTutorialSelection.Text382": "存档已更新,请重新读取。",
"OfflineWorkspace.Text383": "原生 SOLO 的世界初始化尚未完成,当前不会启动游戏。",
"OfflineWorkspace.Text384": "本地管理员已关闭新账号注册。",
"OfflineWorkspace.Text385": "账号或密码不正确。",
"OfflineWorkspace.Text386": "不能在此修改当前管理员自己的角色。",
"OfflineWorkspace.Text387": "未知账号角色。",
"OfflineWorkspace.Text388": "管理员尚未开放此操作。",
"OfflineWorkspace.Text389": "商品不在本地目录中。",
"OfflineWorkspace.Text390": "商品不在原生资源目录中。",
"OfflineWorkspace.Text391": "此账号没有导入完整原生存档。",
"OfflineWorkspace.Text392": "原生存档为空。",
"OfflineWorkspace.Text393": "找不到本地账号。",
"OfflineWorkspace.Text394": "本地会话已失效,请重新登录。",
"OfflineWorkspace.Text395": "此操作需要本地管理员角色。",
"OfflineWorkspace.Text396": "至少需要保留一名启用的管理员。",
"OfflineWorkspace.Text397": "请输入有效邮箱和 8–256 位密码。",
"OfflineWorkspace.Text398": "邮箱已经注册。",
"OfflineWorkspace.Text399": "输入为空或格式不正确。",
"OfflineWorkspace.Text400": "无效整数:",
"OfflineWorkspace.Text401": "无效数值:",
"OfflineWorkspace.Text402": "无效开关:",
"OfflineWorkspace_Fleet.Text403": "本机管理员",
"OfflineWorkspace_Fleet.Text404": "本机管理员账号不可用。",
"OfflineWorkspace_Fleet.Text405": "请先导入完整原生档案,再创建或改装飞船。",
"OfflineWorkspace_Fleet.Text406": "飞船不存在。",
"OfflineWorkspace_Fleet.Text407": "飞船编号已用尽。",
"OfflineWorkspace_Fleet.Text408": "请先切换飞船;不能删除活动飞船或仍被引用的母船。",
"OfflineWorkspace_Fleet.Text409": "该飞船不在已记录的本地星系。",
"OfflineWorkspace_Fleet.Text410": "没有此可编辑槽位。",
"OfflineWorkspace_Fleet.Text411": "此槽位必须保留模块。",
"OfflineWorkspace_Fleet.Text412": "仓库模块不存在。",
"OfflineWorkspace_Fleet.Text413": "模块仍在运输中。",
"OfflineWorkspace_Fleet.Text414": "仓库模块与该槽位不兼容。",
"OfflineWorkspace_Fleet.Text415": "模块不在该档案的目录中。",
"OfflineWorkspace_Fleet.Text416": "模块与该槽位不兼容。",
"OfflineWorkspace_Fleet.Text417": "资源内建模块不能转入普通仓库。",
"OfflineWorkspace_Fleet.Text418": "未知飞船编辑动作。",
"OfflineWorkspace_Fleet.Text419": "请先导入原生档案。",
"OfflineWorkspace_Fleet.Text420": "该指挥官已有原生档案,不能重新初始化覆盖。",
"OfflineWorkspace_Fleet.Text421": "请先导出已有库存;初始化只适用于尚无舰船与物品的账号。",
"OfflineWorkspace_Fleet.Text422": "服务器尚未配置原生起始星系,请先导入本地起始档案。",
"OfflineWorkspace_Inventory.Text423": "余额不足或超出上限。",
"OfflineWorkspace_Inventory.Text424": "请选择材料分类。",
"OfflineWorkspace_Inventory.Text425": "物品不在已导入的真实目录中。请先导入 Journal 快照。",
"OfflineWorkspace_Inventory.Text426": "Journal 仅包含部分数据;请使用完整原生存档替换,避免丢失舰船状态。",
"ManagementService.Text427": "本机管理员访问凭据无效。",
"ManagementService.Text428": "只支持 POST。",
"ManagementService.Text429": "请求为空。",
"ManagementService.Text430": "管理请求格式不正确。",
"ManagementService.Text431": "缺少操作。",
"ManagementService.Text432": "服务器内部错误,请查看管理服务日志。",
"ManagementService.Text433": "当前游戏仍使用旧版存档运行时。请保存并退出游戏,再通过本次部署的入口启动后编辑。",
"ManagementService.Text434": "游戏状态尚未就绪,请稍后再试。",
"ManagementService.Text435": "请先在游戏中保存并返回主菜单,再编辑存档;下一次进入 SOLO 时生效。",
"OnlineGameHost.Text436": "此指挥官正在联机世界中,请先保存并返回主菜单再编辑。",
"OnlineGameHost.Text437": "请选择指挥官。",
"OnlineGameHost.Text438": "联机账号或密码不正确。",
"OnlineGameHost.Text439": "只能连接自己的指挥官。",
"OnlineGameHost.Text440": "联机服务器已满。",
"OnlineGameHost.Text441": "此账号没有可运行的原生飞船档案,请由管理员初始化。",
"OnlineGameHost.Text442": "联机会话创建失败。",
"OnlineGameHost.Text443": "此指挥官仍由本机离线游戏占用。请先保存并退出该离线进程,再启动联机,避免两个进程覆盖同一存档。",
"OnlineGameHost.Text444": "联机会话无效或已过期。",
"OnlineGameHost.Text445": "联机会话已过期。",
"OnlineGameHost.Text446": "原生数据请求格式不正确。",
"OnlineGameHost.Text447": "原生包交换格式不正确:packets={0}, body={1}, method={2}, path={3}, fields={4}。",
"OnlineGameHost.Text448": "原生包地址或大小不正确。",
"OnlineGameHost.Text449": "原生通道数量超过限制。",
"OnlineGameHost.Text450": "原生响应数量超过限制。",
"OnlineGameHost.Text451": "未知联机操作。",
"OnlineGameService.Text452": "联机登录字段不正确。",
"OnlineGameService.Text453": "联机请求为空。",
"OnlineGameService.Text454": "联机操作仅支持 POST。",
"OnlineGameService.Text455": "联机服务器内部错误,请查看日志。",
"OnlineServerOptions.Text456": "联机监听地址必须为 IPv4,端口为 1024~65535。",
"Program.Text457": "管理端与 HTTPS 游戏入口必须使用不同端口。",
"Program.Text458": "本机管理服务器:",
"Program.Text459": "工作区:",
"Program.Text460": "按 Ctrl+C 停止。日志:",
"ServerConfiguration.Text461": "无效的服务器参数。",
"ServerConfiguration.Text462": "配置为空。",
"ServerConfiguration.Text463": "本机访问配置损坏。",
"Language.Label": "显示语言",
"Language.Description": "立即切换并记住选择。切换前请先保存其他输入。",
"Legal.Notice": "非官方教学研究项目,仅限非商业用途。游戏与第三方内容仍归各自权利人所有;本项目按现状提供,不保证适用性或免除法律风险。详见仓库 LICENSE 与第三方声明。",
"Legal.Title": "许可与项目声明",
"Launch.StopPending": "服务器仍在停止,请查看日志;未强制终止进程。",
"Launch.InvalidCommander": "无效的指挥官编号。",
"Launch.StopMismatch": "服务身份或工作区不匹配,未停止。",
"Launch.OnlineUnavailable": "此部署尚未启用联机入口,请先部署 -EnableOnline。",
"Launch.NotReady": "服务器未在预期时间就绪,请检查服务日志。",
"Launch.StopRequested": "已向本机服务器发送正常停止请求。",
"Launch.Ready": "服务器已部署并就绪:",
"Launch.InvalidAccount": "无效的本地账号编号。",
"Launch.PortBusy": "端口已被其他服务或工作区占用。",
"Launch.FailedLog": "服务器启动失败,请检查:",
"Launch.AlreadyRunning": "服务器已运行:",
"Toggle.On": "开",
"Toggle.Off": "关"
}