package com.xfestudio.mydimension.network.builder;
import net.minecraftforge.network.NetworkDirection;
import net.minecraftforge.network.simple.SimpleChannel;
/** Registers ordinary builder traffic and returns the next free discriminator. */
public final class BuilderNetworkRegistration {
private BuilderNetworkRegistration() {
}
public static int register(SimpleChannel channel, int firstId) {
int id = firstId;
channel.messageBuilder(BuilderCommandPacket.class, id++, NetworkDirection.PLAY_TO_SERVER)
.encoder(BuilderCommandPacket::encode).decoder(BuilderCommandPacket::decode)
.consumerMainThread(BuilderCommandPacket::handle).add();
channel.messageBuilder(BuilderSnapshotPacket.class, id++, NetworkDirection.PLAY_TO_CLIENT)
.encoder(BuilderSnapshotPacket::encode).decoder(BuilderSnapshotPacket::decode)
.consumerMainThread(BuilderSnapshotPacket::handle).add();
channel.messageBuilder(BuilderPreviewPacket.class, id++, NetworkDirection.PLAY_TO_CLIENT)
.encoder(BuilderPreviewPacket::encode).decoder(BuilderPreviewPacket::decode)
.consumerMainThread(BuilderPreviewPacket::handle).add();
channel.messageBuilder(BuilderOpenMenuPacket.class, id++, NetworkDirection.PLAY_TO_CLIENT)
.encoder(BuilderOpenMenuPacket::encode).decoder(BuilderOpenMenuPacket::decode)
.consumerMainThread(BuilderOpenMenuPacket::handle).add();
channel.messageBuilder(BuilderAvailabilityPacket.class, id++, NetworkDirection.PLAY_TO_CLIENT)
.encoder(BuilderAvailabilityPacket::encode).decoder(BuilderAvailabilityPacket::decode)
.consumerMainThread(BuilderAvailabilityPacket::handle).add();
return id;
}
}
package com.xfestudio.mydimension.network.builder;
import net.minecraftforge.network.NetworkDirection;
import net.minecraftforge.network.simple.SimpleChannel;
/** Registers ordinary builder traffic and returns the next free discriminator. */
public final class BuilderNetworkRegistration {
private BuilderNetworkRegistration() {
}
public static int register(SimpleChannel channel, int firstId) {
int id = firstId;
channel.messageBuilder(BuilderCommandPacket.class, id++, NetworkDirection.PLAY_TO_SERVER)
.encoder(BuilderCommandPacket::encode).decoder(BuilderCommandPacket::decode)
.consumerMainThread(BuilderCommandPacket::handle).add();
channel.messageBuilder(BuilderSnapshotPacket.class, id++, NetworkDirection.PLAY_TO_CLIENT)
.encoder(BuilderSnapshotPacket::encode).decoder(BuilderSnapshotPacket::decode)
.consumerMainThread(BuilderSnapshotPacket::handle).add();
channel.messageBuilder(BuilderPreviewPacket.class, id++, NetworkDirection.PLAY_TO_CLIENT)
.encoder(BuilderPreviewPacket::encode).decoder(BuilderPreviewPacket::decode)
.consumerMainThread(BuilderPreviewPacket::handle).add();
channel.messageBuilder(BuilderOpenMenuPacket.class, id++, NetworkDirection.PLAY_TO_CLIENT)
.encoder(BuilderOpenMenuPacket::encode).decoder(BuilderOpenMenuPacket::decode)
.consumerMainThread(BuilderOpenMenuPacket::handle).add();
channel.messageBuilder(BuilderAvailabilityPacket.class, id++, NetworkDirection.PLAY_TO_CLIENT)
.encoder(BuilderAvailabilityPacket::encode).decoder(BuilderAvailabilityPacket::decode)
.consumerMainThread(BuilderAvailabilityPacket::handle).add();
return id;
}
}