#version 150
in vec3 Position;
in vec4 Color;
in vec2 UV0;
uniform mat4 ModelViewMat;
uniform mat4 ProjMat;
out vec4 vertexColor;
out vec2 faceUv;
void main() {
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
vertexColor = Color;
faceUv = UV0;
}
#version 150
in vec3 Position;
in vec4 Color;
in vec2 UV0;
uniform mat4 ModelViewMat;
uniform mat4 ProjMat;
out vec4 vertexColor;
out vec2 faceUv;
void main() {
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
vertexColor = Color;
faceUv = UV0;
}