package com.xfestudio.mydimension.network.blueprint;
import com.xfestudio.mydimension.builder.blueprint.BlueprintServerService;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.server.level.ServerPlayer;
import net.minecraftforge.network.NetworkEvent;
import java.util.UUID;
import java.util.function.Supplier;
public record BlueprintUploadEndPacket(UUID transferId) {
public static void encode(BlueprintUploadEndPacket packet, FriendlyByteBuf buffer) {
buffer.writeUUID(packet.transferId);
}
public static BlueprintUploadEndPacket decode(FriendlyByteBuf buffer) {
return new BlueprintUploadEndPacket(buffer.readUUID());
}
public static void handle(BlueprintUploadEndPacket packet, Supplier<NetworkEvent.Context> contextSupplier) {
NetworkEvent.Context context = contextSupplier.get();
context.enqueueWork(() -> {
ServerPlayer player = context.getSender();
if (player != null && BlueprintPacketSecurity.authorize(player, packet.transferId)) {
BlueprintServerService.get(player.getServer()).finishUpload(player, packet.transferId);
}
});
context.setPacketHandled(true);
}
}
package com.xfestudio.mydimension.network.blueprint;
import com.xfestudio.mydimension.builder.blueprint.BlueprintServerService;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.server.level.ServerPlayer;
import net.minecraftforge.network.NetworkEvent;
import java.util.UUID;
import java.util.function.Supplier;
public record BlueprintUploadEndPacket(UUID transferId) {
public static void encode(BlueprintUploadEndPacket packet, FriendlyByteBuf buffer) {
buffer.writeUUID(packet.transferId);
}
public static BlueprintUploadEndPacket decode(FriendlyByteBuf buffer) {
return new BlueprintUploadEndPacket(buffer.readUUID());
}
public static void handle(BlueprintUploadEndPacket packet, Supplier<NetworkEvent.Context> contextSupplier) {
NetworkEvent.Context context = contextSupplier.get();
context.enqueueWork(() -> {
ServerPlayer player = context.getSender();
if (player != null && BlueprintPacketSecurity.authorize(player, packet.transferId)) {
BlueprintServerService.get(player.getServer()).finishUpload(player, packet.transferId);
}
});
context.setPacketHandled(true);
}
}