package com.xfestudio.mydimension.network.blueprint;
import com.xfestudio.mydimension.builder.blueprint.BlueprintServerService;
import net.minecraft.core.BlockPos;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.server.level.ServerPlayer;
import net.minecraftforge.network.NetworkEvent;
import java.util.function.Supplier;
/**
* Registers the first blueprint corner while it is actually in the player's
* reach and line of sight. A later capture request may therefore validate
* only the second corner without trusting an arbitrary client-supplied first
* position.
*/
public record BlueprintSelectionStartPacket(BlockPos first) {
public static void encode(BlueprintSelectionStartPacket packet, FriendlyByteBuf buffer) {
buffer.writeBlockPos(packet.first);
}
public static BlueprintSelectionStartPacket decode(FriendlyByteBuf buffer) {
return new BlueprintSelectionStartPacket(buffer.readBlockPos());
}
public static void handle(BlueprintSelectionStartPacket packet,
Supplier<NetworkEvent.Context> contextSupplier) {
NetworkEvent.Context context = contextSupplier.get();
context.enqueueWork(() -> {
ServerPlayer player = context.getSender();
if (player != null) {
BlueprintServerService.get(player.getServer()).beginSelection(player, packet.first);
}
});
context.setPacketHandled(true);
}
}
package com.xfestudio.mydimension.network.blueprint;
import com.xfestudio.mydimension.builder.blueprint.BlueprintServerService;
import net.minecraft.core.BlockPos;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.server.level.ServerPlayer;
import net.minecraftforge.network.NetworkEvent;
import java.util.function.Supplier;
/**
* Registers the first blueprint corner while it is actually in the player's
* reach and line of sight. A later capture request may therefore validate
* only the second corner without trusting an arbitrary client-supplied first
* position.
*/
public record BlueprintSelectionStartPacket(BlockPos first) {
public static void encode(BlueprintSelectionStartPacket packet, FriendlyByteBuf buffer) {
buffer.writeBlockPos(packet.first);
}
public static BlueprintSelectionStartPacket decode(FriendlyByteBuf buffer) {
return new BlueprintSelectionStartPacket(buffer.readBlockPos());
}
public static void handle(BlueprintSelectionStartPacket packet,
Supplier<NetworkEvent.Context> contextSupplier) {
NetworkEvent.Context context = contextSupplier.get();
context.enqueueWork(() -> {
ServerPlayer player = context.getSender();
if (player != null) {
BlueprintServerService.get(player.getServer()).beginSelection(player, packet.first);
}
});
context.setPacketHandled(true);
}
}