package com.xfestudio.mydimension.network.blueprint;
import net.minecraftforge.network.NetworkDirection;
import net.minecraftforge.network.simple.SimpleChannel;
/** Call from ModNetwork.register and use the returned next discriminator. */
public final class BlueprintNetworkRegistration {
private BlueprintNetworkRegistration() {
}
public static int register(SimpleChannel channel, int firstId) {
int id = firstId;
channel.messageBuilder(BlueprintCaptureRequestPacket.class, id++, NetworkDirection.PLAY_TO_SERVER)
.encoder(BlueprintCaptureRequestPacket::encode).decoder(BlueprintCaptureRequestPacket::decode)
.consumerNetworkThread(BlueprintCaptureRequestPacket::handle).add();
channel.messageBuilder(BlueprintUploadBeginPacket.class, id++, NetworkDirection.PLAY_TO_SERVER)
.encoder(BlueprintUploadBeginPacket::encode).decoder(BlueprintUploadBeginPacket::decode)
.consumerNetworkThread(BlueprintUploadBeginPacket::handle).add();
channel.messageBuilder(BlueprintUploadChunkPacket.class, id++, NetworkDirection.PLAY_TO_SERVER)
.encoder(BlueprintUploadChunkPacket::encode).decoder(BlueprintUploadChunkPacket::decode)
.consumerNetworkThread(BlueprintUploadChunkPacket::handle).add();
channel.messageBuilder(BlueprintUploadEndPacket.class, id++, NetworkDirection.PLAY_TO_SERVER)
.encoder(BlueprintUploadEndPacket::encode).decoder(BlueprintUploadEndPacket::decode)
.consumerNetworkThread(BlueprintUploadEndPacket::handle).add();
channel.messageBuilder(BlueprintTransferCancelPacket.class, id++, NetworkDirection.PLAY_TO_SERVER)
.encoder(BlueprintTransferCancelPacket::encode).decoder(BlueprintTransferCancelPacket::decode)
.consumerNetworkThread(BlueprintTransferCancelPacket::handle).add();
channel.messageBuilder(BlueprintPlaceRequestPacket.class, id++, NetworkDirection.PLAY_TO_SERVER)
.encoder(BlueprintPlaceRequestPacket::encode).decoder(BlueprintPlaceRequestPacket::decode)
.consumerNetworkThread(BlueprintPlaceRequestPacket::handle).add();
channel.messageBuilder(BlueprintTransferBeginPacket.class, id++, NetworkDirection.PLAY_TO_CLIENT)
.encoder(BlueprintTransferBeginPacket::encode).decoder(BlueprintTransferBeginPacket::decode)
.consumerNetworkThread(BlueprintTransferBeginPacket::handle).add();
channel.messageBuilder(BlueprintTransferChunkPacket.class, id++, NetworkDirection.PLAY_TO_CLIENT)
.encoder(BlueprintTransferChunkPacket::encode).decoder(BlueprintTransferChunkPacket::decode)
.consumerNetworkThread(BlueprintTransferChunkPacket::handle).add();
channel.messageBuilder(BlueprintTransferEndPacket.class, id++, NetworkDirection.PLAY_TO_CLIENT)
.encoder(BlueprintTransferEndPacket::encode).decoder(BlueprintTransferEndPacket::decode)
.consumerNetworkThread(BlueprintTransferEndPacket::handle).add();
channel.messageBuilder(BlueprintTransferResultPacket.class, id++, NetworkDirection.PLAY_TO_CLIENT)
.encoder(BlueprintTransferResultPacket::encode).decoder(BlueprintTransferResultPacket::decode)
.consumerNetworkThread(BlueprintTransferResultPacket::handle).add();
channel.messageBuilder(BlueprintSelectionStartPacket.class, id++, NetworkDirection.PLAY_TO_SERVER)
.encoder(BlueprintSelectionStartPacket::encode).decoder(BlueprintSelectionStartPacket::decode)
.consumerNetworkThread(BlueprintSelectionStartPacket::handle).add();
channel.messageBuilder(BlueprintSelectionCancelPacket.class, id++, NetworkDirection.PLAY_TO_SERVER)
.encoder(BlueprintSelectionCancelPacket::encode).decoder(BlueprintSelectionCancelPacket::decode)
.consumerNetworkThread(BlueprintSelectionCancelPacket::handle).add();
return id;
}
}
package com.xfestudio.mydimension.network.blueprint;
import net.minecraftforge.network.NetworkDirection;
import net.minecraftforge.network.simple.SimpleChannel;
/** Call from ModNetwork.register and use the returned next discriminator. */
public final class BlueprintNetworkRegistration {
private BlueprintNetworkRegistration() {
}
public static int register(SimpleChannel channel, int firstId) {
int id = firstId;
channel.messageBuilder(BlueprintCaptureRequestPacket.class, id++, NetworkDirection.PLAY_TO_SERVER)
.encoder(BlueprintCaptureRequestPacket::encode).decoder(BlueprintCaptureRequestPacket::decode)
.consumerNetworkThread(BlueprintCaptureRequestPacket::handle).add();
channel.messageBuilder(BlueprintUploadBeginPacket.class, id++, NetworkDirection.PLAY_TO_SERVER)
.encoder(BlueprintUploadBeginPacket::encode).decoder(BlueprintUploadBeginPacket::decode)
.consumerNetworkThread(BlueprintUploadBeginPacket::handle).add();
channel.messageBuilder(BlueprintUploadChunkPacket.class, id++, NetworkDirection.PLAY_TO_SERVER)
.encoder(BlueprintUploadChunkPacket::encode).decoder(BlueprintUploadChunkPacket::decode)
.consumerNetworkThread(BlueprintUploadChunkPacket::handle).add();
channel.messageBuilder(BlueprintUploadEndPacket.class, id++, NetworkDirection.PLAY_TO_SERVER)
.encoder(BlueprintUploadEndPacket::encode).decoder(BlueprintUploadEndPacket::decode)
.consumerNetworkThread(BlueprintUploadEndPacket::handle).add();
channel.messageBuilder(BlueprintTransferCancelPacket.class, id++, NetworkDirection.PLAY_TO_SERVER)
.encoder(BlueprintTransferCancelPacket::encode).decoder(BlueprintTransferCancelPacket::decode)
.consumerNetworkThread(BlueprintTransferCancelPacket::handle).add();
channel.messageBuilder(BlueprintPlaceRequestPacket.class, id++, NetworkDirection.PLAY_TO_SERVER)
.encoder(BlueprintPlaceRequestPacket::encode).decoder(BlueprintPlaceRequestPacket::decode)
.consumerNetworkThread(BlueprintPlaceRequestPacket::handle).add();
channel.messageBuilder(BlueprintTransferBeginPacket.class, id++, NetworkDirection.PLAY_TO_CLIENT)
.encoder(BlueprintTransferBeginPacket::encode).decoder(BlueprintTransferBeginPacket::decode)
.consumerNetworkThread(BlueprintTransferBeginPacket::handle).add();
channel.messageBuilder(BlueprintTransferChunkPacket.class, id++, NetworkDirection.PLAY_TO_CLIENT)
.encoder(BlueprintTransferChunkPacket::encode).decoder(BlueprintTransferChunkPacket::decode)
.consumerNetworkThread(BlueprintTransferChunkPacket::handle).add();
channel.messageBuilder(BlueprintTransferEndPacket.class, id++, NetworkDirection.PLAY_TO_CLIENT)
.encoder(BlueprintTransferEndPacket::encode).decoder(BlueprintTransferEndPacket::decode)
.consumerNetworkThread(BlueprintTransferEndPacket::handle).add();
channel.messageBuilder(BlueprintTransferResultPacket.class, id++, NetworkDirection.PLAY_TO_CLIENT)
.encoder(BlueprintTransferResultPacket::encode).decoder(BlueprintTransferResultPacket::decode)
.consumerNetworkThread(BlueprintTransferResultPacket::handle).add();
channel.messageBuilder(BlueprintSelectionStartPacket.class, id++, NetworkDirection.PLAY_TO_SERVER)
.encoder(BlueprintSelectionStartPacket::encode).decoder(BlueprintSelectionStartPacket::decode)
.consumerNetworkThread(BlueprintSelectionStartPacket::handle).add();
channel.messageBuilder(BlueprintSelectionCancelPacket.class, id++, NetworkDirection.PLAY_TO_SERVER)
.encoder(BlueprintSelectionCancelPacket::encode).decoder(BlueprintSelectionCancelPacket::decode)
.consumerNetworkThread(BlueprintSelectionCancelPacket::handle).add();
return id;
}
}