package com.xfestudio.mydimension.builder.blueprint;
/**
* Hard protocol and allocation-safety budgets shared by local files and network transfers.
* Blueprint geometry and non-air block counts are deliberately not capped here.
*/
public final class BlueprintLimits {
public static final int FORMAT_VERSION = 1;
public static final int MAX_PALETTE = 8_192;
public static final int MAX_BLOCK_ENTITIES = 65_536;
public static final int MAX_BLOCK_ENTITY_BYTES = 256 * 1024;
public static final int MAX_BLOCK_ENTITY_TOTAL_BYTES = 8 * 1024 * 1024;
public static final int MAX_UNCOMPRESSED_BYTES = 16 * 1024 * 1024;
public static final int MAX_COMPRESSED_BYTES = 8 * 1024 * 1024;
public static final int TRANSFER_CHUNK_BYTES = 24 * 1024;
public static final int MAX_TRANSFER_CHUNKS =
(MAX_COMPRESSED_BYTES + TRANSFER_CHUNK_BYTES - 1) / TRANSFER_CHUNK_BYTES;
public static final int MAX_NAME_CODE_POINTS = 64;
public static final int TRANSFER_IDLE_TICKS = 20 * 30;
public static final int CACHE_IDLE_TICKS = 20 * 60 * 10;
public static final int MAX_CACHE_ENTRIES_PER_PLAYER = 4;
public static final int MAX_CACHE_BYTES_PER_PLAYER = 32 * 1024 * 1024;
public static final int MAX_CACHE_BYTES_GLOBAL = 128 * 1024 * 1024;
public static final int MAX_QUEUED_PLANS_PER_PLAYER = 2;
private BlueprintLimits() {
}
}
package com.xfestudio.mydimension.builder.blueprint;
/**
* Hard protocol and allocation-safety budgets shared by local files and network transfers.
* Blueprint geometry and non-air block counts are deliberately not capped here.
*/
public final class BlueprintLimits {
public static final int FORMAT_VERSION = 1;
public static final int MAX_PALETTE = 8_192;
public static final int MAX_BLOCK_ENTITIES = 65_536;
public static final int MAX_BLOCK_ENTITY_BYTES = 256 * 1024;
public static final int MAX_BLOCK_ENTITY_TOTAL_BYTES = 8 * 1024 * 1024;
public static final int MAX_UNCOMPRESSED_BYTES = 16 * 1024 * 1024;
public static final int MAX_COMPRESSED_BYTES = 8 * 1024 * 1024;
public static final int TRANSFER_CHUNK_BYTES = 24 * 1024;
public static final int MAX_TRANSFER_CHUNKS =
(MAX_COMPRESSED_BYTES + TRANSFER_CHUNK_BYTES - 1) / TRANSFER_CHUNK_BYTES;
public static final int MAX_NAME_CODE_POINTS = 64;
public static final int TRANSFER_IDLE_TICKS = 20 * 30;
public static final int CACHE_IDLE_TICKS = 20 * 60 * 10;
public static final int MAX_CACHE_ENTRIES_PER_PLAYER = 4;
public static final int MAX_CACHE_BYTES_PER_PLAYER = 32 * 1024 * 1024;
public static final int MAX_CACHE_BYTES_GLOBAL = 128 * 1024 * 1024;
public static final int MAX_QUEUED_PLANS_PER_PLAYER = 2;
private BlueprintLimits() {
}
}