package com.xfestudio.mydimension.builder;
import net.minecraft.server.level.ServerPlayer;
import java.util.UUID;
/** Implemented by a supply-anchor block entity so the scepter can bind without coupling to its storage code. */
public interface ResonantAnchorTarget {
UUID anchorId();
boolean mayUse(ServerPlayer player);
}
package com.xfestudio.mydimension.builder;
import net.minecraft.server.level.ServerPlayer;
import java.util.UUID;
/** Implemented by a supply-anchor block entity so the scepter can bind without coupling to its storage code. */
public interface ResonantAnchorTarget {
UUID anchorId();
boolean mayUse(ServerPlayer player);
}