using Microsoft.Xna.Framework.Graphics; using System; namespace SoulHarvest.Common; internal sealed class ReaperUltimateCrescentMaskSet : IDisposable { public readonly float Sweep; public readonly float ThicknessRatio; public readonly Texture2D Body; public readonly Texture2D Flow; public readonly Texture2D Edge; public ReaperUltimateCrescentMaskSet( float sweep, float thicknessRatio, Texture2D body, Texture2D flow, Texture2D edge) { Sweep = sweep; ThicknessRatio = thicknessRatio; Body = body; Flow = flow; Edge = edge; } public void Dispose() { Body.Dispose(); Flow.Dispose(); Edge.Dispose(); } }