using Microsoft.Xna.Framework; namespace SoulHarvest.Common; internal sealed class ReaperSkillVisual { public int Owner; public ReaperFormId Form; public ReaperStage Stage; public int Skill; public int Level; public int Variant; public int ActionId; public int Seed; public Vector2 Center; public Vector2 Direction; public int CenterSamples; public int Age; public int Duration; }