using System; using System.Collections.Generic; using Terraria; namespace SoulHarvest.Common; /// /// Stable identifiers for every combat form. The numeric values are persisted and /// sent over the network; append new values instead of reordering these members. /// public enum ReaperFormId : byte { Base = 0, Bone = 1, Blood = 2, Infernal = 3, Frost = 4, Soul = 5, Void = 6, Death = 7 }