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Modified
Items/LegacyDeath.cs
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Modified
Items/NormalSickle.cs
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README.md
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README.zh-Hans.md
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docs/PLAY_GUIDE.md
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docs/PLAY_GUIDE.zh-Hans.md
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XFEstudio/DeathMod
调整镰刀形态进阶与死亡合成费用
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代码差异
6 个文件
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@@ -42,7 +42,7 @@ public class LegacyDeath : ModItem
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{
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CreateRecipe()
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.AddIngredient<DeathSickle>()
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.AddIngredient<Soul>(99)
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.AddIngredient<Soul>(999)
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.AddTile(ModContent.TileType<DeathAltarTile>())
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.Register();
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}
@@ -649,8 +649,16 @@ public class NormalSickle : ModItem, IDeathAltarUpgradeable
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private int GetAdvancementEssenceCost()
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{
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// Form 2 remains the inexpensive introduction. Advancing into forms 3-5 costs twice as much as before.
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return SickleTier == 0 ? 1 : 1 << (SickleTier + 1);
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// The price is based on the target form: form 2 is the introduction, while
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// forms 3-5 become deliberate long-term milestones.
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return SickleTier switch
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{
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0 => 1,
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1 => 16,
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2 => 32,
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3 => 99,
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_ => 999
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};
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}
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private void SpawnLegacyProjectiles(IEntitySource source, Vector2 position, Vector2 velocity, int type, int damage, float knockback, int owner)
@@ -39,7 +39,7 @@ Use the first extracted essence to establish the progression system:
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| Death Robe | 20 Silk + 1 Soul Essence | Death Altar |
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| Wings of Death | 20 Souls of Flight + 1 Soul Essence | Death Altar |
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| Death Necklace | Panic Necklace + Obsidian Rose + 3 Soul Essence | Death Altar |
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| Death (legacy relic) | Death Sickle + 99 Soul Essence | Death Altar |
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| Death (legacy relic) | Death Sickle + 999 Soul Essence | Death Altar |
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Place and right-click the Death Altar. Its left column lists every compatible item in your inventory or equipment slots; select an icon, then light nodes on its skill tree. You do not need to hold the selected item. Upgrade requests are checked on the server and the player must remain within roughly 12 tiles.
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@@ -57,7 +57,7 @@ The Harvest Sickle begins at 1 base damage. Damage growth is reduced by roughly
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### Mid game — choose a branch and specialize
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The first advancement costs 1 Soul Essence and branches into Bone Wraith or Blood Covenant. Later steps cost 4, 8, and 16 essence, so a complete route costs 29 essence.
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The first advancement costs 1 Soul Essence and branches into Bone Wraith or Blood Covenant. Advancing into forms 3, 4, and 5 costs 16, 32, and 99 essence respectively, so a complete route costs 148 essence.
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```text
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Harvest Sickle
@@ -36,7 +36,7 @@ Soul Harvest(内部模组名 `DeathMod`)是一款围绕死神镰刀、人物
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| 死神长袍 | 20 丝绸 + 1 灵魂精华 | 死神祭坛 |
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| 死亡之翼 | 20 飞翔之魂 + 1 灵魂精华 | 死神祭坛 |
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| 死亡项链 | 恐慌项链 + 黑曜石玫瑰 + 3 灵魂精华 | 死神祭坛 |
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| 死亡(旧版遗物) | 死神镰刀 + 99 灵魂精华 | 死神祭坛 |
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| 死亡(旧版遗物) | 死神镰刀 + 999 灵魂精华 | 死神祭坛 |
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放置并右键祭坛后,左侧会列出背包和装备栏中的所有可改造物品;点击图标切换目标,再点亮右侧技能树。无需手持目标物品。升级时人物需位于祭坛约 12 格范围内。
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@@ -53,7 +53,7 @@ Soul Harvest(内部模组名 `DeathMod`)是一款围绕死神镰刀、人物
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### 中期:选择镰刀路线
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进阶费用依次为 `1、4、8、16` 个灵魂精华,完整路线共 29 精华。亡骨与虚空的右键是原地释放技能,不会强制突进;收魂与炼狱则是真正的 20 格以上长距离突进。
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进阶费用依次为 `1、16、32、99` 个灵魂精华,完整路线共 148 精华。亡骨与虚空的右键是原地释放技能,不会强制突进;收魂与炼狱则是真正的 20 格以上长距离突进。
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| 形态 | 主要特色 | 右键 | 冷却 |
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| --- | --- | --- | ---: |
@@ -61,14 +61,14 @@ Advancement changes projectile behavior, slash style, effects, and right-click s
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| Current form | Primary branch | Alternate branch | Cost |
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| --- | --- | --- | ---: |
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| Harvest | Bone Wraith | Blood Covenant | 1 essence |
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| Bone Wraith | Infernal | Frost Soul | 4 essence |
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| Blood Covenant | Frost Soul | Infernal | 4 essence |
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| Infernal | Soul | Void | 8 essence |
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| Frost Soul | Void | Soul | 8 essence |
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| Soul | Death Sickle | — | 16 essence |
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| Void | Death Sickle | — | 16 essence |
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| Bone Wraith | Infernal | Frost Soul | 16 essence |
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| Blood Covenant | Frost Soul | Infernal | 16 essence |
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| Infernal | Soul | Void | 32 essence |
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| Frost Soul | Void | Soul | 32 essence |
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| Soul | Death Sickle | — | 99 essence |
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| Void | Death Sickle | — | 99 essence |
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Every complete route costs 29 Soul Essence. The final red Death Sickle keeps its established texture and final-form behavior; the preceding forms use the new slash and projectile systems.
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Every complete route costs 148 Soul Essence. The final red Death Sickle keeps its established texture and final-form behavior; the preceding forms use the new slash and projectile systems. The optional legacy relic Death is crafted afterward for another 999 Soul Essence.
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## 5. Left-click and right-click combat
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@@ -214,11 +214,11 @@ Max all four branches to unlock **Deathly Sovereignty** for 30 Soul Essence. It
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### Late game
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1. Finish the 15-essence route to Death Sickle.
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1. Finish the 148-essence route to Death Sickle.
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2. Raise Fated cap and per-hit application together so stacks are reachable in practical combat.
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3. Complete damage, projectile, penetration, hit-cooldown, and life-steal branches to match your build.
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4. Train Wings of Death after Hardmode and buy robe immunities for the encounters you actually face before completing all 15.
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5. Treat the 99-essence legacy Death recipe as an optional post-progression relic.
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5. Treat the 999-essence legacy Death recipe as an optional post-progression relic.
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## 11. Multiplayer and troubleshooting
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@@ -61,14 +61,14 @@ Boss 不会直接掉落灵魂精华;请通过灵魂罐将奖励凝聚为精华
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| 当前形态 | 主路线 | 分支路线 | 费用 |
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| --- | --- | --- | ---: |
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| 收魂镰 | 亡骨镰 | 血契镰 | 1 精华 |
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| 亡骨镰 | 炼狱镰 | 霜魂镰 | 4 精华 |
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| 血契镰 | 霜魂镰 | 炼狱镰 | 4 精华 |
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| 炼狱镰 | 灵魂镰刀 | 虚空镰刀 | 8 精华 |
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| 霜魂镰 | 虚空镰刀 | 灵魂镰刀 | 8 精华 |
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| 灵魂镰刀 | 死神镰刀 | — | 16 精华 |
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| 虚空镰刀 | 死神镰刀 | — | 16 精华 |
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| 亡骨镰 | 炼狱镰 | 霜魂镰 | 16 精华 |
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| 血契镰 | 霜魂镰 | 炼狱镰 | 16 精华 |
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| 炼狱镰 | 灵魂镰刀 | 虚空镰刀 | 32 精华 |
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| 霜魂镰 | 虚空镰刀 | 灵魂镰刀 | 32 精华 |
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| 灵魂镰刀 | 死神镰刀 | — | 99 精华 |
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| 虚空镰刀 | 死神镰刀 | — | 99 精华 |
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任意完整路线都需要 29 个灵魂精华。最终红色死神镰刀保留既有最终形态贴图与行为;之前的形态使用新的斩击和投射物系统。
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任意完整路线都需要 148 个灵魂精华。最终红色死神镰刀保留既有最终形态贴图与行为;之前的形态使用新的斩击和投射物系统。之后制作可选的旧版遗物“死亡”还需要 999 个灵魂精华。
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## 五、左右键战斗
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@@ -214,11 +214,11 @@ Boss 不会直接掉落灵魂精华;请通过灵魂罐将奖励凝聚为精华
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### 后期
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1. 用总计 15 精华完成路线,获得死神镰刀。
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1. 用总计 148 精华完成路线,获得死神镰刀。
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2. 同步培养命定上限与单次叠层,确保实战能够达到上限。
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3. 根据流派补满攻击、弹幕、穿甲、伤害间隔与吸血。
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4. 困难模式培养死亡之翼,并优先购买当前 Boss 所需的长袍减益免疫。
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5. 99 精华的旧版“死亡”应视作可选的流程后收藏遗物。
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5. 999 精华的旧版“死亡”应视作可选的流程后收藏遗物。
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## 十一、多人和常见问题
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