using SoulHarvest.Common;
using Microsoft.Xna.Framework;
using System;
using System.IO;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace SoulHarvest.Projectiles;
/// <summary>A persistent black wound with a smooth red rim.</summary>
public sealed class ReaperBloodScarProjectile : ModProjectile
{
private SickleCombatSnapshot snapshot;
private float scarLength;
private float scarWidth;
private int lifetime;
private int seed;
private int age;
private bool configured;
private bool serverAuthorized;
public override string Texture => "Terraria/Images/Projectile_0";
internal static int Spawn(Terraria.DataStructures.IEntitySource source, int owner,
in SickleCombatSnapshot snapshot, Vector2 center, Vector2 direction,
float length, float width, int lifetime, float damageMultiplier,
int phase, int actionId, int exactDamage = 0)
{
if (Main.netMode == NetmodeID.MultiplayerClient)
return -1;
direction = direction.SafeNormalize(Vector2.UnitX);
int damage = exactDamage > 0
? exactDamage
: Math.Max(1, (int)Math.Round(snapshot.Damage * damageMultiplier));
int index = Projectile.NewProjectile(source, center, direction,
ModContent.ProjectileType<ReaperBloodScarProjectile>(),
damage,
snapshot.Knockback * 0.12f, owner);
if (index < 0 || index >= Main.maxProjectiles)
return -1;
Projectile projectile = Main.projectile[index];
projectile.originalDamage = snapshot.Damage;
if (exactDamage > 0)
projectile.ArmorPenetration = 1000;
int stableSeed = unchecked(actionId * 16777619 + phase * 486187739 + owner * 97);
if (projectile.ModProjectile is ReaperBloodScarProjectile scar)
scar.Configure(snapshot, length, width, lifetime, stableSeed);
projectile.GetGlobalProjectile<MyGlobalProjectile>().ConfigureReaperProjectile(
projectile, snapshot, ReaperHitKind.DamageOverTime, phase,
direction.ToRotation(), actionId);
projectile.localNPCHitCooldown = 18;
ReaperProjectileHelper.SyncNewProjectile(projectile);
return index;
}
public override void SetDefaults()
{
Projectile.width = 4;
Projectile.height = 4;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.tileCollide = false;
Projectile.ignoreWater = true;
Projectile.penetrate = -1;
Projectile.timeLeft = 150;
Projectile.netImportant = true;
Projectile.DamageType = DamageClass.Melee;
Projectile.usesLocalNPCImmunity = true;
Projectile.localNPCHitCooldown = 18;
}
public override bool ShouldUpdatePosition() => false;
public override bool? CanDamage()
=> configured && age >= 4 && Projectile.timeLeft > 15 ? null : false;
public override void AI()
{
if (Main.netMode == NetmodeID.Server && !serverAuthorized)
{
Projectile.Kill();
return;
}
if (!configured)
return;
age++;
Projectile.rotation = Projectile.velocity.ToRotation();
}
public override bool? Colliding(Rectangle projHitbox, Rectangle targetHitbox)
{
Vector2 axis = Projectile.velocity.SafeNormalize(Vector2.UnitX);
Vector2 start = Projectile.Center - axis * scarLength * 0.5f;
Vector2 end = Projectile.Center + axis * scarLength * 0.5f;
float collisionPoint = 0f;
return Collision.CheckAABBvLineCollision(targetHitbox.TopLeft(), targetHitbox.Size(),
start, end, Math.Max(3f, scarWidth * 0.64f), ref collisionPoint);
}
public override bool PreDraw(ref Color lightColor)
{
if (!configured || Main.dedServ)
return false;
float reveal = Smooth01(age / 9f);
float fade = Smooth01(Projectile.timeLeft / 34f);
DeathDomainPrimitiveTextureSystem.DrawBloodScar(Projectile.Center,
Projectile.rotation, scarLength, scarWidth, fade, reveal);
return false;
}
public override void SendExtraAI(BinaryWriter writer)
{
writer.Write(configured);
if (!configured)
return;
snapshot.Write(writer);
writer.Write(scarLength);
writer.Write(scarWidth);
writer.Write((short)Math.Clamp(lifetime, 1, short.MaxValue));
writer.Write(seed);
writer.Write((short)Math.Clamp(age, 0, short.MaxValue));
}
public override void ReceiveExtraAI(BinaryReader reader)
{
bool incoming = reader.ReadBoolean();
if (!incoming)
{
if (Main.netMode != NetmodeID.Server)
configured = false;
return;
}
SickleCombatSnapshot incomingSnapshot = SickleCombatSnapshot.Read(reader);
float incomingLength = reader.ReadSingle();
float incomingWidth = reader.ReadSingle();
int incomingLifetime = reader.ReadInt16();
int incomingSeed = reader.ReadInt32();
int incomingAge = reader.ReadInt16();
if (Main.netMode == NetmodeID.Server)
return;
snapshot = incomingSnapshot;
scarLength = incomingLength;
scarWidth = incomingWidth;
lifetime = incomingLifetime;
seed = incomingSeed;
age = incomingAge;
configured = true;
}
private void Configure(in SickleCombatSnapshot value, float length, float width,
int activeLifetime, int shapeSeed)
{
snapshot = value;
scarLength = MathHelper.Clamp(length, 32f, 2400f);
scarWidth = MathHelper.Clamp(width, 5f, 180f);
lifetime = Math.Clamp(activeLifetime, 30, 600);
seed = shapeSeed;
age = 0;
configured = true;
serverAuthorized = Main.netMode != NetmodeID.MultiplayerClient;
Projectile.timeLeft = lifetime;
}
private static float Smooth01(float value)
{
value = MathHelper.Clamp(value, 0f, 1f);
return value * value * (3f - 2f * value);
}
}
using SoulHarvest.Common;
using Microsoft.Xna.Framework;
using System;
using System.IO;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace SoulHarvest.Projectiles;
/// <summary>A persistent black wound with a smooth red rim.</summary>
public sealed class ReaperBloodScarProjectile : ModProjectile
{
private SickleCombatSnapshot snapshot;
private float scarLength;
private float scarWidth;
private int lifetime;
private int seed;
private int age;
private bool configured;
private bool serverAuthorized;
public override string Texture => "Terraria/Images/Projectile_0";
internal static int Spawn(Terraria.DataStructures.IEntitySource source, int owner,
in SickleCombatSnapshot snapshot, Vector2 center, Vector2 direction,
float length, float width, int lifetime, float damageMultiplier,
int phase, int actionId, int exactDamage = 0)
{
if (Main.netMode == NetmodeID.MultiplayerClient)
return -1;
direction = direction.SafeNormalize(Vector2.UnitX);
int damage = exactDamage > 0
? exactDamage
: Math.Max(1, (int)Math.Round(snapshot.Damage * damageMultiplier));
int index = Projectile.NewProjectile(source, center, direction,
ModContent.ProjectileType<ReaperBloodScarProjectile>(),
damage,
snapshot.Knockback * 0.12f, owner);
if (index < 0 || index >= Main.maxProjectiles)
return -1;
Projectile projectile = Main.projectile[index];
projectile.originalDamage = snapshot.Damage;
if (exactDamage > 0)
projectile.ArmorPenetration = 1000;
int stableSeed = unchecked(actionId * 16777619 + phase * 486187739 + owner * 97);
if (projectile.ModProjectile is ReaperBloodScarProjectile scar)
scar.Configure(snapshot, length, width, lifetime, stableSeed);
projectile.GetGlobalProjectile<MyGlobalProjectile>().ConfigureReaperProjectile(
projectile, snapshot, ReaperHitKind.DamageOverTime, phase,
direction.ToRotation(), actionId);
projectile.localNPCHitCooldown = 18;
ReaperProjectileHelper.SyncNewProjectile(projectile);
return index;
}
public override void SetDefaults()
{
Projectile.width = 4;
Projectile.height = 4;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.tileCollide = false;
Projectile.ignoreWater = true;
Projectile.penetrate = -1;
Projectile.timeLeft = 150;
Projectile.netImportant = true;
Projectile.DamageType = DamageClass.Melee;
Projectile.usesLocalNPCImmunity = true;
Projectile.localNPCHitCooldown = 18;
}
public override bool ShouldUpdatePosition() => false;
public override bool? CanDamage()
=> configured && age >= 4 && Projectile.timeLeft > 15 ? null : false;
public override void AI()
{
if (Main.netMode == NetmodeID.Server && !serverAuthorized)
{
Projectile.Kill();
return;
}
if (!configured)
return;
age++;
Projectile.rotation = Projectile.velocity.ToRotation();
}
public override bool? Colliding(Rectangle projHitbox, Rectangle targetHitbox)
{
Vector2 axis = Projectile.velocity.SafeNormalize(Vector2.UnitX);
Vector2 start = Projectile.Center - axis * scarLength * 0.5f;
Vector2 end = Projectile.Center + axis * scarLength * 0.5f;
float collisionPoint = 0f;
return Collision.CheckAABBvLineCollision(targetHitbox.TopLeft(), targetHitbox.Size(),
start, end, Math.Max(3f, scarWidth * 0.64f), ref collisionPoint);
}
public override bool PreDraw(ref Color lightColor)
{
if (!configured || Main.dedServ)
return false;
float reveal = Smooth01(age / 9f);
float fade = Smooth01(Projectile.timeLeft / 34f);
DeathDomainPrimitiveTextureSystem.DrawBloodScar(Projectile.Center,
Projectile.rotation, scarLength, scarWidth, fade, reveal);
return false;
}
public override void SendExtraAI(BinaryWriter writer)
{
writer.Write(configured);
if (!configured)
return;
snapshot.Write(writer);
writer.Write(scarLength);
writer.Write(scarWidth);
writer.Write((short)Math.Clamp(lifetime, 1, short.MaxValue));
writer.Write(seed);
writer.Write((short)Math.Clamp(age, 0, short.MaxValue));
}
public override void ReceiveExtraAI(BinaryReader reader)
{
bool incoming = reader.ReadBoolean();
if (!incoming)
{
if (Main.netMode != NetmodeID.Server)
configured = false;
return;
}
SickleCombatSnapshot incomingSnapshot = SickleCombatSnapshot.Read(reader);
float incomingLength = reader.ReadSingle();
float incomingWidth = reader.ReadSingle();
int incomingLifetime = reader.ReadInt16();
int incomingSeed = reader.ReadInt32();
int incomingAge = reader.ReadInt16();
if (Main.netMode == NetmodeID.Server)
return;
snapshot = incomingSnapshot;
scarLength = incomingLength;
scarWidth = incomingWidth;
lifetime = incomingLifetime;
seed = incomingSeed;
age = incomingAge;
configured = true;
}
private void Configure(in SickleCombatSnapshot value, float length, float width,
int activeLifetime, int shapeSeed)
{
snapshot = value;
scarLength = MathHelper.Clamp(length, 32f, 2400f);
scarWidth = MathHelper.Clamp(width, 5f, 180f);
lifetime = Math.Clamp(activeLifetime, 30, 600);
seed = shapeSeed;
age = 0;
configured = true;
serverAuthorized = Main.netMode != NetmodeID.MultiplayerClient;
Projectile.timeLeft = lifetime;
}
private static float Smooth01(float value)
{
value = MathHelper.Clamp(value, 0f, 1f);
return value * value * (3f - 2f * value);
}
}