namespace SoulHarvest.Items;
/// <summary>Legacy item id retained for save compatibility; combat is provided by the character's active form.</summary>
public class SkullSickle : NormalSickle
{
public override string Texture => "SoulHarvest/Items/NormalSickle";
public override int SickleTier => 1;
public override void AddRecipes() { }
}
namespace SoulHarvest.Items;
/// <summary>Legacy item id retained for save compatibility; combat is provided by the character's active form.</summary>
public class SkullSickle : NormalSickle
{
public override string Texture => "SoulHarvest/Items/NormalSickle";
public override int SickleTier => 1;
public override void AddRecipes() { }
}