namespace SoulHarvest.Items;
/// <summary>Legacy item id retained for save compatibility; the death form is unlocked on the character.</summary>
public class DeathSickle : NormalSickle
{
public override string Texture => "SoulHarvest/Items/NormalSickle";
public override int SickleTier => 4;
public override void AddRecipes() { }
}
namespace SoulHarvest.Items;
/// <summary>Legacy item id retained for save compatibility; the death form is unlocked on the character.</summary>
public class DeathSickle : NormalSickle
{
public override string Texture => "SoulHarvest/Items/NormalSickle";
public override int SickleTier => 4;
public override void AddRecipes() { }
}