using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using Terraria;
using Terraria.GameContent;
using Terraria.Graphics;
using Terraria.ModLoader;
using Terraria.UI;
namespace SoulHarvest.Common;
/// <summary>Stable presentation categories used by synchronized Reaper visual events.</summary>
internal enum ReaperVisualActionKind : byte
{
NormalAttack,
SpecialAttack,
Skill,
Ultimate
}
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using Terraria;
using Terraria.GameContent;
using Terraria.Graphics;
using Terraria.ModLoader;
using Terraria.UI;
namespace SoulHarvest.Common;
/// <summary>Stable presentation categories used by synchronized Reaper visual events.</summary>
internal enum ReaperVisualActionKind : byte
{
NormalAttack,
SpecialAttack,
Skill,
Ultimate
}