using System;
using System.Collections.Generic;
using Terraria;
namespace SoulHarvest.Common;
/// <summary>
/// A branch's highest permanently unlocked stage. Locked is also used by the base
/// and death forms because neither one owns a normal three-stage branch.
/// </summary>
public enum ReaperStage : byte
{
Locked = 0,
StageI = 1,
StageII = 2,
StageIII = 3
}
using System;
using System.Collections.Generic;
using Terraria;
namespace SoulHarvest.Common;
/// <summary>
/// A branch's highest permanently unlocked stage. Locked is also used by the base
/// and death forms because neither one owns a normal three-stage branch.
/// </summary>
public enum ReaperStage : byte
{
Locked = 0,
StageI = 1,
StageII = 2,
StageIII = 3
}