using Microsoft.Xna.Framework;
namespace SoulHarvest.Common;
internal sealed class ReaperSkillVisual
{
public int Owner;
public ReaperFormId Form;
public ReaperStage Stage;
public int Skill;
public int Level;
public int Variant;
public int ActionId;
public int Seed;
public Vector2 Center;
public Vector2 Direction;
public int CenterSamples;
public int Age;
public int Duration;
}
using Microsoft.Xna.Framework;
namespace SoulHarvest.Common;
internal sealed class ReaperSkillVisual
{
public int Owner;
public ReaperFormId Form;
public ReaperStage Stage;
public int Skill;
public int Level;
public int Variant;
public int ActionId;
public int Seed;
public Vector2 Center;
public Vector2 Direction;
public int CenterSamples;
public int Age;
public int Duration;
}