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DeathMod

【Terraria】DeathMod (now aka Soul Harvest)

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using System;
using System.Collections.Generic;
using Terraria;

namespace SoulHarvest.Common;

public readonly record struct ReaperProgressionCost(int Amount, ReaperProgressionCurrency Currency)
{
    public static ReaperProgressionCost Souls(int amount) => new(amount, ReaperProgressionCurrency.Souls);

    public static ReaperProgressionCost Essence(int amount) => new(amount, ReaperProgressionCurrency.SoulEssence);
}