using Microsoft.Xna.Framework;
using System;
using System.IO;
using Terraria;
using Terraria.ID;
namespace SoulHarvest.Common;
public enum ReaperHitKind : byte
{
Primary,
PrimaryDerived,
ReturningArc,
Special,
Ultimate,
SoulFamiliar,
DamageOverTime,
UltimateDerived
}
using Microsoft.Xna.Framework;
using System;
using System.IO;
using Terraria;
using Terraria.ID;
namespace SoulHarvest.Common;
public enum ReaperHitKind : byte
{
Primary,
PrimaryDerived,
ReturningArc,
Special,
Ultimate,
SoulFamiliar,
DamageOverTime,
UltimateDerived
}