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DeathMod

【Terraria】DeathMod (now aka Soul Harvest)

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using System;
using System.Collections.Generic;
using Terraria;

namespace SoulHarvest.Common;


/// <summary>
/// Stable identifiers for the character-wide part of the reaper skill tree.
/// </summary>
public enum ReaperCommonNode : byte
{
    Damage = 0,
    AttackSpeed = 1,
    Crit = 2,
    ArmorPenetration = 3,
    SpecialCooldown = 4,
    EnergyGain = 5,

    // Final-form upgrades live on the Death branch of the same character tree.
    // Values are appended because the enum is serialized and sent over network.
    DeathDamage = 6,
    DeathInvocationSlashes = 7,
    DeathTempoCap = 8,
    DeathRange = 9,
    DeathSpaceBreak = 10,
    DeathRiftWidth = 11,

    // Common nodes are append-only because this enum is persisted and sent over
    // the network. AssemblySpeed remains a normal upgrade even though its value
    // follows the Death-branch entries for wire compatibility.
    AssemblySpeed = 12
}