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DeathMod

【Terraria】DeathMod (now aka Soul Harvest)

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using SoulHarvest.Items;
using SoulHarvest.Projectiles;
using Microsoft.Xna.Framework;
using System;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;

namespace SoulHarvest.Common;

public sealed class ReaperCombatSystem : ModSystem
{
    internal static readonly byte[,] ComboPhase = new byte[Main.maxPlayers, 8];
    internal static readonly ulong[,] LastComboTick = new ulong[Main.maxPlayers, 8];
    internal static readonly int[] ActivePrimaryProjectile = new int[Main.maxPlayers];
    internal static readonly bool[] HasActivePrimaryProjectile = new bool[Main.maxPlayers];
    internal static readonly ulong[] NextPrimaryAuthorizationTick = new ulong[Main.maxPlayers];
    internal static readonly byte[] DeathPrimaryChain = new byte[Main.maxPlayers];
    internal static readonly ulong[] LastDeathPrimaryTick = new ulong[Main.maxPlayers];
    internal static readonly bool[] DeathPrimaryAssemblyReady = new bool[Main.maxPlayers];

    public override void Unload()
    {
        Array.Clear(ComboPhase, 0, ComboPhase.Length);
        Array.Clear(LastComboTick, 0, LastComboTick.Length);
        Array.Clear(ActivePrimaryProjectile, 0, ActivePrimaryProjectile.Length);
        Array.Clear(HasActivePrimaryProjectile, 0, HasActivePrimaryProjectile.Length);
        Array.Clear(NextPrimaryAuthorizationTick, 0, NextPrimaryAuthorizationTick.Length);
        Array.Clear(DeathPrimaryChain, 0, DeathPrimaryChain.Length);
        Array.Clear(LastDeathPrimaryTick, 0, LastDeathPrimaryTick.Length);
        Array.Clear(DeathPrimaryAssemblyReady, 0,
            DeathPrimaryAssemblyReady.Length);
    }
}