using SoulHarvest.Common;
using SoulHarvest.Items;
using Microsoft.Xna.Framework;
using System;
using Terraria;
using Terraria.ID;
using Terraria.Localization;
using Terraria.ModLoader;
namespace SoulHarvest.Commands;
public sealed class ReaperDebugGiveCommand : ModCommand
{
public override string Command => "reaperdebuggive";
public override CommandType Type => CommandType.World;
public override string Usage => "/reaperdebuggive";
public override string Description => Language.GetTextValue("Mods.SoulHarvest.Commands.GiveDescription");
public override void Action(CommandCaller caller, string input, string[] args)
{
if (!ReaperDebugMode.TryGetPlayer(caller, out Player player))
return;
player.QuickSpawnItem(
player.GetSource_Misc("SoulHarvest:DebugResources"),
ModContent.ItemType<Soul>(),
999);
MyPlayer modPlayer = player.GetModPlayer<MyPlayer>();
for (ReaperStage stage = ReaperStage.StageI; stage <= ReaperStage.StageIII; stage++)
{
while (modPlayer.ReaperProgression.CanIssueSoulSeal(stage))
{
if (!ReaperProgressionSoulSealService.TryGrant(player, stage))
break;
}
}
caller.Reply(Language.GetTextValue("Mods.SoulHarvest.Commands.GiveSuccess"),
new Color(105, 235, 255));
}
}
using SoulHarvest.Common;
using SoulHarvest.Items;
using Microsoft.Xna.Framework;
using System;
using Terraria;
using Terraria.ID;
using Terraria.Localization;
using Terraria.ModLoader;
namespace SoulHarvest.Commands;
public sealed class ReaperDebugGiveCommand : ModCommand
{
public override string Command => "reaperdebuggive";
public override CommandType Type => CommandType.World;
public override string Usage => "/reaperdebuggive";
public override string Description => Language.GetTextValue("Mods.SoulHarvest.Commands.GiveDescription");
public override void Action(CommandCaller caller, string input, string[] args)
{
if (!ReaperDebugMode.TryGetPlayer(caller, out Player player))
return;
player.QuickSpawnItem(
player.GetSource_Misc("SoulHarvest:DebugResources"),
ModContent.ItemType<Soul>(),
999);
MyPlayer modPlayer = player.GetModPlayer<MyPlayer>();
for (ReaperStage stage = ReaperStage.StageI; stage <= ReaperStage.StageIII; stage++)
{
while (modPlayer.ReaperProgression.CanIssueSoulSeal(stage))
{
if (!ReaperProgressionSoulSealService.TryGrant(player, stage))
break;
}
}
caller.Reply(Language.GetTextValue("Mods.SoulHarvest.Commands.GiveSuccess"),
new Color(105, 235, 255));
}
}