Mods: {
SoulHarvest: {
Items: {
DeathDomain: {
DisplayName: Death Domain
Tooltip: Character-bound domain-slash progression available from the start; weapons and wings use these upgrades when cutting rifts, but toggling the complete field still requires the Death Necklace
}
DeathNecklace: {
DisplayName: Death Necklace
Tooltip: Equip to toggle the complete Death Domain; improve Absorb All and domain radius, then unlock Death Descends to manifest it in reality by holding the domain key
}
NormalSickle: {
DisplayName: Harvest Sickle
Tooltip: The shared shell for all six combat forms; open its character-bound equipment entry at a Death Altar, then switch illuminated forms freely with the form wheel
}
SkullSickle: {
DisplayName: Bone Wraith Sickle
Tooltip: The Bone-form emblem of Harvest Sickle progression; specializes in Bone Seal shatters, anchored guillotines and control
}
BloodSickle: {
DisplayName: Blood Covenant Sickle
Tooltip: The Blood-form emblem of Harvest Sickle progression; drives Blood Tide through sacrifice, life steal and low-health melee pressure
}
DevilSickle: {
DisplayName: Infernal Sickle
Tooltip: The Infernal-form emblem of Harvest Sickle progression; builds momentum through attack movement, redirected rushes and anchored molten scars
}
FrostSickle: {
DisplayName: Frost Soul Sickle
Tooltip: The Frost-form emblem of Harvest Sickle progression; controls fights with frost marks, deliberate charges and limited crystal blades
}
SoulSickle: {
DisplayName: Soul Sickle
Tooltip: The Soul-form emblem of Harvest Sickle progression; commands one familiar and anchored echoes to sustain a soul cycle
}
VoidSickle: {
DisplayName: Void Sickle
Tooltip: The Void-form emblem of Harvest Sickle progression; severs space through pure melee attacks with no flying projectile or enemy pull
}
DeathSickle: {
DisplayName: Death Sickle
Tooltip: Unlocks automatically when all six branches, their three stages and every unique skill are complete; six paths become one
}
LegacyDeath: {
DisplayName: Death
Tooltip:
'''
A legacy reaper relic with devastating power
Melee swings grant Harvest and release an undying projectile
Crafted from a Death Sickle at the Death Altar
'''
}
DeathWings: {
DisplayName: Wings of Death
Tooltip:
'''
Upgrade flight time, horizontal speed, acceleration and vertical power separately at the Death Altar
Max all four flight attributes to unlock infinite flight
'''
}
DeathRobe: {
DisplayName: Death Robe
Tooltip:
'''
Cultivate defense, health, regeneration, mobility and summoning attributes at the Death Altar
Every debuff immunity must be unlocked separately
'''
}
Soul: {
DisplayName: Soul Essence
Tooltip:
'''
Condensed from 100 souls
Left-click the Soul Icon to absorb it and restore 100 souls
Used to illuminate Harvest Sickle forms and modify the robe, wings and Death Necklace at the Death Altar
'''
}
DeathAltarItem: {
DisplayName: Death Altar
Tooltip: Place and right-click to open the unified equipment-progression interface
}
AwakeningSoulSeal: {
DisplayName: Awakening Soul Seal
Tooltip: A character-bound Stage I receipt; after Skeletron, participating in any boss kill grants one, including alongside later-stage rewards; combine it with 1 Soul Essence to illuminate Stage I of one branch
}
BoundarySoulSeal: {
DisplayName: Boundary Soul Seal
Tooltip: A character-bound Stage II receipt; in Hardmode, participating in any boss kill grants one together with an Awakening Seal; combine it with 2 Soul Essence to illuminate Stage II of one branch
}
DominionSoulSeal: {
DisplayName: Dominion Soul Seal
Tooltip: A character-bound Stage III receipt; after all three mechanical bosses, participating in any boss kill grants one seal for all three stages; combine it with 3 Soul Essence to illuminate Stage III of one branch
}
}
Buffs: {
HarvestBuff: {
DisplayName: Harvest
Description: Greatly increases maximum life, life regeneration and life-steal capacity
}
DeathMarkBuff: {
DisplayName: Death Mark
Description: Registered by a SoulHarvest sickle; grants souls when slain
}
FatedBuff: {
DisplayName: Fated
Description: Each stack removes 33.33% max life per second; reduced to 1% for bosses
}
}
Tiles.DeathAltarTile.MapEntry: Death Altar
Projectiles: {
DomainSoulBladeProjectile.DisplayName: Death Domain Echo
DeathDomainHarvestTelegraphProjectile.DisplayName: Pending Cut Mark
DeathDomainHarvestSlashProjectile.DisplayName: Death Domain Harvest Cut
BoneWispProjectile.DisplayName: Bone Wisp
BloodCrescentProjectile.DisplayName: Blood Covenant Crescent
InfernalCrescentProjectile.DisplayName: Infernal Crescent
FrostShardProjectile.DisplayName: Frost Soul Shard
SoulSickleProjectile.DisplayName: Soul Echo Blade
VoidRiftProjectile.DisplayName: Void Rift
SickleSwingProjectile.DisplayName: Reaper Arc Slash
LifeStealWispProjectile.DisplayName: Returning Blood Soul
DeathSickleProjectile.DisplayName: Death Sickle Blade
LegacyDeathProjectile.DisplayName: Death Projectile
ReaperActionControllerProjectile.DisplayName: Reaper Action Controller Projectile
ReaperFrostShardProjectile.DisplayName: Reaper Frost Shard Projectile
ReaperSoulFamiliarProjectile.DisplayName: Reaper Soul Familiar Projectile
ReaperSoulShardProjectile.DisplayName: Reaper Soul Shard Projectile
ReaperStrikeProjectile.DisplayName: Reaper Strike Projectile
ReaperSkillCueProjectile.DisplayName: Reaper Skill Cue Projectile
ReaperVoidHitCueProjectile.DisplayName: Reaper Void Hit Cue Projectile
ReaperBloodBladeProjectile.DisplayName: Reaper Blood Blade Projectile
ReaperBloodDrainFieldProjectile.DisplayName: Reaper Blood Drain Field Projectile
ReaperBloodScarProjectile.DisplayName: Reaper Blood Scar Projectile
ReaperVoidRiftProjectile.DisplayName: Reaper Void Rift Projectile
ReaperDeathEchoScytheProjectile.DisplayName: Reaper Death Echo Scythe Projectile
ReaperDeathShatterProjectile.DisplayName: Reaper Death Shatter Projectile
ReaperVoidArcRiftProjectile.DisplayName: Reaper Void Arc Rift Projectile
ReaperBloodExecutionProjectile.DisplayName: Reaper Blood Execution Projectile
ReaperInfernalTrailProjectile.DisplayName: Reaper Infernal Trail Projectile
ReaperBloodArcScarProjectile.DisplayName: Reaper Blood Arc Scar Projectile
ReaperDeathPhantomProjectile.DisplayName: Reaper Death Phantom Projectile
ReaperDeathDomainRiftProjectile.DisplayName: Reaper Death Domain Rift Projectile
ReaperVoidBlackHoleProjectile.DisplayName: Reaper Void Black Hole Projectile
DeathWingDomainTrailProjectile.DisplayName: Death Wing Domain Trail Projectile
ReaperFormAssemblyProjectile.DisplayName: Reaper Form Assembly Projectile
}
UI: {
MeleeOnly: Melee form
FatedLocked: Fated skill tree: locked
FatedStats: Fated: max {0} stacks | +{1} per hit | {2:0.#}s duration
SickleStats:
'''
Altar upgrades: Damage Lv.{0} (current-form base damage {1}) | Speed {5}f | Knockback {6}
Projectiles {2} | Lifetime {8:P0} | Penetration {3} | Life steal {4}% | Hit cooldown {7}f
'''
ChargeHint: Right-click to charge with a separate soul-gathering pose, then release a high-multiplier heavy slash and empowered projectile pattern
AlternateCooldown: Right-click cooldown: {0:0.##}s
SickleCooldown: Right-click cooldown {0:0.0}s
SickleCooldownReady: Right-click skill ready
AlternateHints: {
HarvestUppercut: Right-click: rush into a rising uppercut that launches knockable enemies
BoneBarrage: Right-click: perform a stationary bone-wraith ring slash and release a fan of wisps
BloodCharge: Hold right-click to charge, then release a circular Blood Covenant execution
InfernalRush: Right-click: rush forward with a non-charged infernal spin
FrostCharge: Hold right-click to charge, then release a two-stage frost cross-cut
SoulCharge: Hold right-click to charge, then release a multi-orbit soul reaping slash
VoidRitual: Right-click: open a stationary void ritual and perform a surrounding rift slash
}
WingStats: Flight {0}f | Speed {1} | Acceleration {2} | Vertical power {3} | Infinite flight: {4}
RobeStats: Defense {0} | Life +{1} | Life regeneration +{2} | Debuff immunities {3}/{4} | Lava immunity: {5}
NecklaceStats: Domain {0:0.#} tiles | Interval {1:0.##}s | Normal slash {2:0.##}% | Boss slash {3:0.###}% | Multislash ×{4} | Life steal {5}% | Descent: {6}
NecklaceStatsV2: Domain radius {0:0.#} tiles | Absorb All Lv.{1} | Death Descends: {2}
NecklaceSlashDamage: Normal {0:0.##}% / Boss {1:0.###}%
DeathDomainToggleHint: Tap the Death Domain key to toggle the finite field; after unlocking Death Descends, hold it for 0.75s to manifest or dismiss the full domain
DeathDescent: Hold to manifest reality and unleash full-screen harvests
AltarHint: Right-click a Death Altar to open its modification interface
SoulCount: Souls: {0}
SoulIconHint:
'''
Left-click to absorb 1 Soul Essence (+{0} souls)
Right-click to extract 1 Soul Essence (-{0} souls)
'''
AltarTitle: Death Altar · Equipment Ascension
RecipeHelpButton: Recipe Help
BackToSkillTree: Back to Equipment
RecipeHelpTitle: SoulHarvest Recipes ({0})
NoModRecipes: No SoulHarvest crafting recipes are currently available
RecipeCraftingStation: Station: {0}
RecipeStationByHand: By hand
RecipeStationWorkbench: Work Bench
RecipeStationAnvil: Iron or Lead Anvil
RecipeStationDeathAltar: Death Altar
RecipeStationUnknown: Unknown station #{0}
SelectEquipment: Available equipment
NoUpgradeableItems: No upgradeable equipment in inventory or equipment slots
InventoryLocation: Inventory
EquipmentLocation: Equipped
CharacterBoundLocation: Character-bound · Unique progression
HoldSickle: Select equipment from the altar list
HoldUpgradeableItem: Put an upgradeable item in your inventory or equipment slots
CurrentSickle: Current sickle: {0}
CurrentItem: Current equipment: {0}
AltarResources: Soul Essence: {0} | Character souls: {1}
Page: Page {0}/{1}
UpgradeUnavailable: "{0} | Hold upgradeable equipment first"
UpgradeUnavailableReason: "{0} | {1}"
Maxed: Maximum level
Enabled: Unlocked
Disabled: Locked
Immune: Immune
NotImmune: Not immune
UpgradeCosts: {
Souls: "{0} character souls"
SoulEssence: "{0} Soul Essence"
SoulEssenceRefund: Refunds {0} Soul Essence
}
UpgradeValues: {
Damage: Lv.{0} (current-form base damage {1})
Frames: "{0}f"
Stacks: Max {0} stacks
StacksPerHit: +{0} stacks per hit
Seconds: "{0:0.#}s"
}
UnavailableReasons: {
Maxed: Maximum level
RequiresProjectile: The current form has no projectile
RequiresWingMastery: Max all four flight attributes first
RequiresFatedUnlock: Unlock Fated first
RequiresNecklaceMastery: Max the necklace's domain radius and Absorb All first
RequiresAllSickleUpgrades: Max every other upgrade on this sickle before entering form 5
RequiresHigherSickleForm: The initial form cannot regress any further
}
UpgradeNames: {
Advancement: Primary-form advancement
AlternateAdvancement: Branch-form advancement
Regression: Regress to previous form
Damage: Damage modification
AttackSpeed: Attack speed
Knockback: Knockback
ProjectileCount: Projectile multiplication
ProjectileDuration: Projectile lifetime
ArmorPenetration: Penetration
HitCooldown: Hit cooldown
LifeSteal: Life steal
FatedUnlock: Unlock Fated
FatedMaxStacks: Fated stack cap
FatedStacksPerHit: Fated stacks per hit
FatedDuration: Fated duration
WingFlightTime: Flight time
WingHorizontalSpeed: Horizontal flight speed
WingAcceleration: Flight acceleration
WingVerticalPower: Vertical flight power
WingInfiniteFlight: Infinite flight
RobeDefense: Robe defense
RobeMaxLife: Maximum life
RobeLifeRegen: Life regeneration
RobeMobility: Ground mobility
RobeMinions: Minion capacity
RobeTurrets: Sentry capacity
RobePlacementRange: Block placement range
RobeKnockbackImmunity: Knockback immunity
RobeFallDamageImmunity: Fall-damage immunity
RobeZeroMana: Zero mana cost
RobeLavaImmunity: Lava immunity
RobeImmuneOnFire: Immunity: On Fire!
RobeImmunePoisoned: Immunity: Poisoned
RobeImmuneConfused: Immunity: Confused
RobeImmuneBleeding: Immunity: Bleeding
RobeImmuneSlow: Immunity: Slow
RobeImmuneWeak: Immunity: Weak
RobeImmuneSilenced: Immunity: Silenced
RobeImmuneDarkness: Immunity: Darkness
RobeImmuneCursed: Immunity: Cursed
RobeImmuneFrostburn: Immunity: Frostburn
RobeImmuneFrozen: Immunity: Frozen
RobeImmuneChaosState: Immunity: Chaos State
RobeImmuneWet: Immunity: Wet
RobeImmuneBrokenArmor: Immunity: Broken Armor
RobeImmuneSuffocation: Immunity: Suffocation
NecklaceRadius: Domain radius
NecklaceAbsorbAll: Absorb All
NecklaceFrequency: Harvest frequency
NecklaceDamage: Slash percentage
NecklaceVolley: Multislash
NecklaceLifeSteal: Domain life steal
NecklaceSovereignty: Death Descends
DomainFrequency: Slash interval
DomainDamage: Slash damage
DomainVolley: Multislash
DomainLifeSteal: Domain life steal
DomainSoulRefinement: Soul Refinement
}
UpgradeButtons.Generic: "{0} {1} → {2} | Costs {3}"
EquipmentTree: {
ProgressionTitle: "{0} · Equipment Progression"
RootCategory: Equipment Core
RootDescription: Every altar upgrade is stored permanently on the character or selected item. Drag the canvas to inspect the complete progression path.
RootStatus: Selected
NodeCategory: Equipment Upgrade Node
ValueTransition: "{0} → {1}"
StatusReady: Ready to upgrade
StatusInsufficient: Resources missing
StatusComplete: Complete
StatusLocked: Prerequisites not met
}
ReaperTree: {
Title: Death Altar · Harvest Sickle
OpenButton: Harvest Sickle
BackToEquipment: Equipment List
EquipmentProgressionTitle: Harvest Sickle Mastery
ResourceEssence: Essence {0}
ResourceSouls: Souls {0}
ResourceSealI: Seal I {0}
ResourceSealII: Seal II {0}
ResourceSealIII: Seal III {0}
PanHint: Drag empty space or use Middle Mouse to pan; scroll to zoom
ResetView: Recenter
CategoryBase: Equipped Weapon · Shared Shell
CategoryFinal: Final Form · Automatic Mastery Reward
CategoryStage: Form Stage
CategorySkill: "{0} · Unique Skill"
CategoryCommon: Character · Common Node
CategoryDeathUpgrade: Final Form · Death Scythe Growth
BaseAlwaysAvailable: Always available; select an illuminated form with the form wheel
UltimateLabel: Ultimate: {0}
DeathMasteryProgress: Stage III branches {0}/6 | Lv.3 unique skills {1}/18
StageCombatStats:
'''
{0}
Base panel damage {1} · Primary interval {2} frames
'''
StatusComplete: Complete
StatusLocked: Prerequisites not met
StatusInsufficient: Resources missing
StatusReady: Ready to upgrade
StatusLabel: Status · {0}
SelectNodeButton: Select a node
CompleteButton: Complete
LockedButton: Unavailable
IlluminateButton: Illuminate Stage
UpgradeButton: Confirm Upgrade
CommonTab: Common Power
CommonTabHint: Applies to every form
CommonTitle: Reaper Common Power
CommonSummary: Common nodes belong to the character and affect every illuminated form, including the final Death form.
Resources: Soul Essence: {0} | Character Souls: {1}
FormStage: Form Stage {0}/3
FormLocked: Not illuminated
DeathUnlocked: Six forms united · Unlocked
DeathLocked: Six forms incomplete
DeathRequirement: Illuminate Bone, Blood, Infernal, Frost, Soul and Void through Stage III and raise all 18 unique skills to Lv.3 to unlock the Death Sickle automatically.
Completed: Illuminated
StageReady: Illuminate | Available stage seals: {0}
StagePrerequisite: Requires Stage {0}
SkillStageLocked: Unlocks at Stage {0}
SkillLevel: Lv.{0}/{1} | Costs {2} character souls
CommonLevel: Lv.{0}/{1} | Costs {2}
CommonUnlimitedLevel: Lv.{0}/∞ | Costs {1}
CompletedLevel: Lv.{0}/{1} | Complete
CommonStageLocked: Requires any branch at Stage {0}
DeathUpgradeLocked: Unlock the Death Scythe first; rift width also requires Sever Death.
Unavailable: Unavailable
CostSouls: "{0} character souls"
CostEssence: "{0} Soul Essence"
StageCost: Costs {0} Soul Essence | Ledger {1} · Inventory seal {2}
NoStageSeal: No character-ledger entitlement is available for this stage
NoStageSealItem: Place the matching Soul Seal receipt in one of the first 58 inventory slots
BranchLabels: {
Bone: Bone
Blood: Blood
Infernal: Infernal
Frost: Frost
Soul: Soul
Void: Void
}
StageGates: {
Stage1: Requires Skeletron to be defeated in this world
Stage2: Requires this world to be in Hardmode
Stage3: Requires all three mechanical bosses to be defeated in this world
}
StageNames: {
Stage1: Stage I · Form Awakening
Stage2: Stage II · Metamorphosis
Stage3: Stage III · Ultimate Release
}
Forms: {
Base: {
Name: Harvest Sickle
Summary: The common sickle shell before entering a branch form.
Ultimate: Dormant
}
Bone: {
Name: Bone Wraith Sickle
Summary: Builds three Bone Seals into anchored guillotines and control combos, without routine flying projectiles.
Ultimate: Ossuary Burial Ground
}
Blood: {
Name: Blood Covenant Sickle
Summary: Drives Blood Tide through damage taken, sacrifice and life steal, trading low health for close-range power.
Ultimate: Crimson Moon Sacrifice
}
Infernal: {
Name: Infernal Sickle
Summary: Builds Infernal Momentum from attack-driven movement, chaining directional rushes and stationary molten scars.
Ultimate: Heavenburn · Infernal Execution
}
Frost: {
Name: Frost Soul Sickle
Summary: Controls combat through frost marks, refracted shards and deliberate charged strikes.
Ultimate: Absolute Zero · All Things Stilled
}
Soul: {
Name: Soul Sickle
Summary: Commands one soul familiar and anchored echoes to sustain a stable soul cycle.
Ultimate: River of the Dead · Hundred-Soul Burial
}
Void: {
Name: Void Sickle
Summary: Cuts space through pure melee attacks, with no flying projectile and no enemy pull.
Ultimate: Void Severance · World Divided
}
Death: {
Name: Death Sickle
Summary: Unlocks when all six Stage III forms and all 18 unique skills are complete, cycling their attacks into the final requiem.
Ultimate: Final Requiem · Six Paths as One
}
}
Skills: {
Bone: {
Skill1: {
Name: Fracture Echo
Description: Increases Bone Seal shatter damage and duration.
}
Skill2: {
Name: Wraith Restraint
Description: Shatters slow normal enemies and reduce boss defense instead.
}
Skill3: {
Name: Choir of the Dead
Description: Shatters add an anchored spectral cut with no travel time.
}
}
Blood: {
Skill1: {
Name: Bloodthirst
Description: Blood-form damage restores life, subject to a healing-per-second cap.
}
Skill2: {
Name: Crimson Frenzy
Description: Increases Blood damage and attack speed below half health.
}
Skill3: {
Name: Coagulated Guard
Description: Excess life steal at full health becomes a temporary blood shield.
}
}
Infernal: {
Skill1: {
Name: Wildfire Step
Description: Hits increase movement speed and extend primary-attack lunges.
}
Skill2: {
Name: Bone Scorch
Description: Deals more Infernal damage to enemies afflicted with Hellfire.
}
Skill3: {
Name: Superburn Circuit
Description: Landing every triple rush adds a fire nova and refunds special cooldown.
}
}
Frost: {
Skill1: {
Name: Frostbite Inscription
Description: Improves each frost mark's slow, duration, and four-mark shatter damage.
}
Skill2: {
Name: Refracted Ice Soul
Description: Lets the limited ice shard refract between different targets.
}
Skill3: {
Name: Zero-Degree Execution
Description: A fully charged second cut gains damage against four marks and leaves a delayed anchored cross.
}
}
Soul: {
Skill1: {
Name: Soulshadow Refrain
Description: Melee actions leave anchored soulshadows that repeat after a delay.
}
Skill2: {
Name: Familiar Covenant
Description: Summons one temporary familiar and improves its duration, attack count, and damage.
}
Skill3: {
Name: Fated Inscription
Description: Direct attacks stack damage-over-time layers snapshotted from weapon damage when applied.
}
}
Void: {
Skill1: {
Name: Worldbreak Edge
Description: Increases spatial-cut reach, width, and intersection-shatter damage.
}
Skill2: {
Name: Dislocated Aftercut
Description: Spatial displacement leaves an anchored delayed cut.
}
Skill3: {
Name: Terminal Coordinate
Description: Marks the final severance point and empowers special and ultimate finishers.
}
}
}
CommonNodes: {
Damage: {
Name: Soulblade Strength
Description: All sickle-form damage +3% per level, capped at level 10. Unlimited growth now belongs to the Death branch.
}
AttackSpeed: {
Name: Harvest Rhythm
Description: Attack speed +10% per level, up to +50%.
}
Crit: {
Name: Deathline Insight
Description: Critical strike chance +10% per level, up to +50%.
}
ArmorPenetration: {
Name: Soulbreaking Edge
Description: Scaling armor penetration +6% per level, up to +30%.
}
SpecialCooldown: {
Name: Ritual Proficiency
Description: Special-attack cooldown -10% per level, up to -50%.
}
EnergyGain: {
Name: Soul-Energy Resonance
Description: Ultimate energy gain +20% per level, up to +100%.
}
AssemblySpeed: {
Name: Soulforge Convergence
Description: Speeds up fragment assembly before every form switch and Death Scythe primary attack. Level 0 keeps the piece-by-piece sequence; at max level every portal opens together and assembly finishes in about 0.5 seconds.
}
DeathDamage: {
Name: Endless Death Edge
Description: Death Scythe damage +3% per level with no level cap. Legacy Soulblade levels above 10 migrate here.
}
DeathInvocationSlashes: {
Name: Sixfold Reprise
Description: Each summoned branch scythe performs one additional slash per level, up to six slashes each.
}
DeathTempoCap: {
Name: Terminal Acceleration
Description: Raises the primary-chain speed cap from 150% to 500%, and the held-special speed cap from 150% to 300%.
}
DeathRange: {
Name: Nether Reach
Description: Death Scythe size, slash geometry, collision and special targeting begin at 50% of the former default; each level restores 10%, reaching exactly the former range at max level.
}
DeathSpaceBreak: {
Name: Sever Death
Description: Unlocks the original trait: at the current primary speed cap, the blade tip leaves a persistent Death Domain rift in world space.
}
DeathRiftWidth: {
Name: Domain Expansion
Description: Raises Sever Death rift width from 60 to at most 120 world pixels.
}
}
}
ReaperHUD: {
SpecialReady: Form special ready
SpecialCooldown: Special cooldown: {0:0.0}s
Stage: Current Stage: {0}/3
BaseStage: Current Stage: Common Shell
DeathStage: Current Stage: Final Form
UltimateLocked: Ultimate unlocks at Stage III
UltimateCooldown: Ultimate cooldown: {0:0.0}s
Energy: "{0}: {1}/100"
Exhaustion: Soul Exhaustion: {0:0.0}s
EnergyNames: {
Base: Soul
Bone: Ossuary Cry
Blood: Blood Tide
Infernal: Infernal Momentum
Frost: Cold Tide
Soul: Soul Return
Void: Dimensional Stress
Death: Sixfold Samsara
}
}
ReaperWheel: {
ReleaseHint: Release the form-wheel key to confirm
SwitchQueued: Queued {0}; it will become active when the current attack ends.
}
}
Commands: {
DebugWorldRequired: Debug commands are available only in worlds whose name contains "-debug".
PlayerRequired: This command must be run by an in-game player.
CharacterNotReady: Character data has not finished synchronizing with the server. Try again shortly.
GiveDescription: Grants 999 Soul Essence and all three tiers of Soul Seals in a -debug world.
GiveSuccess: Granted 999 Soul Essence; Awakening, Boundary, and Dominion Soul Seals are each stocked to the character cap of 6.
ItemsDescription: Spawns every player-holdable item from this mod and legally issues all three Soul Seal stages in a -debug world.
ItemsSuccess: Spawned {0} mod item types at the character and issued one point for each uncapped Soul Seal stage, {1} this time. The virtual Death Domain entry was not spawned.
ResetDescription: Rolls back every character-owned sickle progression node in a -debug world.
ResetSuccess: Rolled back all six branch stages, 18 form skills, and every common node; issued Soul Seals are available again.
}
Messages: {
DeathDomainEnabled: Death Domain unfolded.
DeathDomainDisabled: Death Domain withdrawn.
DeathDomainDescended: Death Descends—the entire domain has manifested in reality.
DeathDomainDeparted: The Death Domain left reality and returned to a finite field.
DeathDescentRequired: Unlock Death Descends at a Death Altar first.
DeathNecklaceRequired: Equip the Death Necklace before toggling its domain.
EssenceExtracted: Spent 100 souls and extracted 1 Soul Essence.
EssenceAbsorbed: Absorbed 1 Soul Essence and gained 100 souls.
NotEnoughSouls: Not enough souls: extracting Soul Essence requires 100 souls.
UpgradeSucceeded: Equipment modification complete.
SickleRegressed: The sickle returned to its previous form and its advancement Soul Essence was refunded.
NotEnoughEssence: Not enough Soul Essence.
NotEnoughUpgradeSouls: Not enough character souls for this low-tier infusion.
HoldSickle: The selected altar item is no longer in that slot; select it again.
TooFarFromAltar: You are too far from the Death Altar, or it has been removed.
UpgradeMaxed: This modification is unavailable or already at maximum level.
BossSoulReward: Boss soul harvested: gained {0} souls.
ReaperStageUnlocked: Form stage illuminated; its matching unique skill is now unlocked.
ReaperSkillUpgraded: Form-specific skill upgraded.
ReaperCommonUpgraded: Common sickle node upgraded.
ReaperFormSwitched: Sickle form switched.
ReaperFormSwitchStarted: The target sickle is assembling; its form will switch on completion.
ReaperProgressLocked: This growth is still blocked by its stage, seal or prerequisite requirements.
ReaperInvalidForm: That sickle form is invalid or has not been illuminated.
ReaperActionUnavailable: The current form, stage, energy or cooldown state cannot perform that action.
InventoryFull: Your inventory has no room for another Soul Essence.
ReaperMigrationComplete: Legacy sickle migration complete: converted {0} weapons and refunded {1} Soul Essence.
}
Conditions.DeathFormUnlocked: Requires this character to have unlocked the Death Sickle form
Keybinds: {
ToggleDeathDomain.DisplayName: Toggle Death Domain
SpecialAttack.DisplayName: Form Special
Ultimate.DisplayName: Form Ultimate
FormWheel.DisplayName: Sickle Form Wheel
}
NPCs.ReaperMultiplayerDamageTarget.DisplayName: Reaper Multiplayer Damage Target
}
}
Mods: {
SoulHarvest: {
Items: {
DeathDomain: {
DisplayName: Death Domain
Tooltip: Character-bound domain-slash progression available from the start; weapons and wings use these upgrades when cutting rifts, but toggling the complete field still requires the Death Necklace
}
DeathNecklace: {
DisplayName: Death Necklace
Tooltip: Equip to toggle the complete Death Domain; improve Absorb All and domain radius, then unlock Death Descends to manifest it in reality by holding the domain key
}
NormalSickle: {
DisplayName: Harvest Sickle
Tooltip: The shared shell for all six combat forms; open its character-bound equipment entry at a Death Altar, then switch illuminated forms freely with the form wheel
}
SkullSickle: {
DisplayName: Bone Wraith Sickle
Tooltip: The Bone-form emblem of Harvest Sickle progression; specializes in Bone Seal shatters, anchored guillotines and control
}
BloodSickle: {
DisplayName: Blood Covenant Sickle
Tooltip: The Blood-form emblem of Harvest Sickle progression; drives Blood Tide through sacrifice, life steal and low-health melee pressure
}
DevilSickle: {
DisplayName: Infernal Sickle
Tooltip: The Infernal-form emblem of Harvest Sickle progression; builds momentum through attack movement, redirected rushes and anchored molten scars
}
FrostSickle: {
DisplayName: Frost Soul Sickle
Tooltip: The Frost-form emblem of Harvest Sickle progression; controls fights with frost marks, deliberate charges and limited crystal blades
}
SoulSickle: {
DisplayName: Soul Sickle
Tooltip: The Soul-form emblem of Harvest Sickle progression; commands one familiar and anchored echoes to sustain a soul cycle
}
VoidSickle: {
DisplayName: Void Sickle
Tooltip: The Void-form emblem of Harvest Sickle progression; severs space through pure melee attacks with no flying projectile or enemy pull
}
DeathSickle: {
DisplayName: Death Sickle
Tooltip: Unlocks automatically when all six branches, their three stages and every unique skill are complete; six paths become one
}
LegacyDeath: {
DisplayName: Death
Tooltip:
'''
A legacy reaper relic with devastating power
Melee swings grant Harvest and release an undying projectile
Crafted from a Death Sickle at the Death Altar
'''
}
DeathWings: {
DisplayName: Wings of Death
Tooltip:
'''
Upgrade flight time, horizontal speed, acceleration and vertical power separately at the Death Altar
Max all four flight attributes to unlock infinite flight
'''
}
DeathRobe: {
DisplayName: Death Robe
Tooltip:
'''
Cultivate defense, health, regeneration, mobility and summoning attributes at the Death Altar
Every debuff immunity must be unlocked separately
'''
}
Soul: {
DisplayName: Soul Essence
Tooltip:
'''
Condensed from 100 souls
Left-click the Soul Icon to absorb it and restore 100 souls
Used to illuminate Harvest Sickle forms and modify the robe, wings and Death Necklace at the Death Altar
'''
}
DeathAltarItem: {
DisplayName: Death Altar
Tooltip: Place and right-click to open the unified equipment-progression interface
}
AwakeningSoulSeal: {
DisplayName: Awakening Soul Seal
Tooltip: A character-bound Stage I receipt; after Skeletron, participating in any boss kill grants one, including alongside later-stage rewards; combine it with 1 Soul Essence to illuminate Stage I of one branch
}
BoundarySoulSeal: {
DisplayName: Boundary Soul Seal
Tooltip: A character-bound Stage II receipt; in Hardmode, participating in any boss kill grants one together with an Awakening Seal; combine it with 2 Soul Essence to illuminate Stage II of one branch
}
DominionSoulSeal: {
DisplayName: Dominion Soul Seal
Tooltip: A character-bound Stage III receipt; after all three mechanical bosses, participating in any boss kill grants one seal for all three stages; combine it with 3 Soul Essence to illuminate Stage III of one branch
}
}
Buffs: {
HarvestBuff: {
DisplayName: Harvest
Description: Greatly increases maximum life, life regeneration and life-steal capacity
}
DeathMarkBuff: {
DisplayName: Death Mark
Description: Registered by a SoulHarvest sickle; grants souls when slain
}
FatedBuff: {
DisplayName: Fated
Description: Each stack removes 33.33% max life per second; reduced to 1% for bosses
}
}
Tiles.DeathAltarTile.MapEntry: Death Altar
Projectiles: {
DomainSoulBladeProjectile.DisplayName: Death Domain Echo
DeathDomainHarvestTelegraphProjectile.DisplayName: Pending Cut Mark
DeathDomainHarvestSlashProjectile.DisplayName: Death Domain Harvest Cut
BoneWispProjectile.DisplayName: Bone Wisp
BloodCrescentProjectile.DisplayName: Blood Covenant Crescent
InfernalCrescentProjectile.DisplayName: Infernal Crescent
FrostShardProjectile.DisplayName: Frost Soul Shard
SoulSickleProjectile.DisplayName: Soul Echo Blade
VoidRiftProjectile.DisplayName: Void Rift
SickleSwingProjectile.DisplayName: Reaper Arc Slash
LifeStealWispProjectile.DisplayName: Returning Blood Soul
DeathSickleProjectile.DisplayName: Death Sickle Blade
LegacyDeathProjectile.DisplayName: Death Projectile
ReaperActionControllerProjectile.DisplayName: Reaper Action Controller Projectile
ReaperFrostShardProjectile.DisplayName: Reaper Frost Shard Projectile
ReaperSoulFamiliarProjectile.DisplayName: Reaper Soul Familiar Projectile
ReaperSoulShardProjectile.DisplayName: Reaper Soul Shard Projectile
ReaperStrikeProjectile.DisplayName: Reaper Strike Projectile
ReaperSkillCueProjectile.DisplayName: Reaper Skill Cue Projectile
ReaperVoidHitCueProjectile.DisplayName: Reaper Void Hit Cue Projectile
ReaperBloodBladeProjectile.DisplayName: Reaper Blood Blade Projectile
ReaperBloodDrainFieldProjectile.DisplayName: Reaper Blood Drain Field Projectile
ReaperBloodScarProjectile.DisplayName: Reaper Blood Scar Projectile
ReaperVoidRiftProjectile.DisplayName: Reaper Void Rift Projectile
ReaperDeathEchoScytheProjectile.DisplayName: Reaper Death Echo Scythe Projectile
ReaperDeathShatterProjectile.DisplayName: Reaper Death Shatter Projectile
ReaperVoidArcRiftProjectile.DisplayName: Reaper Void Arc Rift Projectile
ReaperBloodExecutionProjectile.DisplayName: Reaper Blood Execution Projectile
ReaperInfernalTrailProjectile.DisplayName: Reaper Infernal Trail Projectile
ReaperBloodArcScarProjectile.DisplayName: Reaper Blood Arc Scar Projectile
ReaperDeathPhantomProjectile.DisplayName: Reaper Death Phantom Projectile
ReaperDeathDomainRiftProjectile.DisplayName: Reaper Death Domain Rift Projectile
ReaperVoidBlackHoleProjectile.DisplayName: Reaper Void Black Hole Projectile
DeathWingDomainTrailProjectile.DisplayName: Death Wing Domain Trail Projectile
ReaperFormAssemblyProjectile.DisplayName: Reaper Form Assembly Projectile
}
UI: {
MeleeOnly: Melee form
FatedLocked: Fated skill tree: locked
FatedStats: Fated: max {0} stacks | +{1} per hit | {2:0.#}s duration
SickleStats:
'''
Altar upgrades: Damage Lv.{0} (current-form base damage {1}) | Speed {5}f | Knockback {6}
Projectiles {2} | Lifetime {8:P0} | Penetration {3} | Life steal {4}% | Hit cooldown {7}f
'''
ChargeHint: Right-click to charge with a separate soul-gathering pose, then release a high-multiplier heavy slash and empowered projectile pattern
AlternateCooldown: Right-click cooldown: {0:0.##}s
SickleCooldown: Right-click cooldown {0:0.0}s
SickleCooldownReady: Right-click skill ready
AlternateHints: {
HarvestUppercut: Right-click: rush into a rising uppercut that launches knockable enemies
BoneBarrage: Right-click: perform a stationary bone-wraith ring slash and release a fan of wisps
BloodCharge: Hold right-click to charge, then release a circular Blood Covenant execution
InfernalRush: Right-click: rush forward with a non-charged infernal spin
FrostCharge: Hold right-click to charge, then release a two-stage frost cross-cut
SoulCharge: Hold right-click to charge, then release a multi-orbit soul reaping slash
VoidRitual: Right-click: open a stationary void ritual and perform a surrounding rift slash
}
WingStats: Flight {0}f | Speed {1} | Acceleration {2} | Vertical power {3} | Infinite flight: {4}
RobeStats: Defense {0} | Life +{1} | Life regeneration +{2} | Debuff immunities {3}/{4} | Lava immunity: {5}
NecklaceStats: Domain {0:0.#} tiles | Interval {1:0.##}s | Normal slash {2:0.##}% | Boss slash {3:0.###}% | Multislash ×{4} | Life steal {5}% | Descent: {6}
NecklaceStatsV2: Domain radius {0:0.#} tiles | Absorb All Lv.{1} | Death Descends: {2}
NecklaceSlashDamage: Normal {0:0.##}% / Boss {1:0.###}%
DeathDomainToggleHint: Tap the Death Domain key to toggle the finite field; after unlocking Death Descends, hold it for 0.75s to manifest or dismiss the full domain
DeathDescent: Hold to manifest reality and unleash full-screen harvests
AltarHint: Right-click a Death Altar to open its modification interface
SoulCount: Souls: {0}
SoulIconHint:
'''
Left-click to absorb 1 Soul Essence (+{0} souls)
Right-click to extract 1 Soul Essence (-{0} souls)
'''
AltarTitle: Death Altar · Equipment Ascension
RecipeHelpButton: Recipe Help
BackToSkillTree: Back to Equipment
RecipeHelpTitle: SoulHarvest Recipes ({0})
NoModRecipes: No SoulHarvest crafting recipes are currently available
RecipeCraftingStation: Station: {0}
RecipeStationByHand: By hand
RecipeStationWorkbench: Work Bench
RecipeStationAnvil: Iron or Lead Anvil
RecipeStationDeathAltar: Death Altar
RecipeStationUnknown: Unknown station #{0}
SelectEquipment: Available equipment
NoUpgradeableItems: No upgradeable equipment in inventory or equipment slots
InventoryLocation: Inventory
EquipmentLocation: Equipped
CharacterBoundLocation: Character-bound · Unique progression
HoldSickle: Select equipment from the altar list
HoldUpgradeableItem: Put an upgradeable item in your inventory or equipment slots
CurrentSickle: Current sickle: {0}
CurrentItem: Current equipment: {0}
AltarResources: Soul Essence: {0} | Character souls: {1}
Page: Page {0}/{1}
UpgradeUnavailable: "{0} | Hold upgradeable equipment first"
UpgradeUnavailableReason: "{0} | {1}"
Maxed: Maximum level
Enabled: Unlocked
Disabled: Locked
Immune: Immune
NotImmune: Not immune
UpgradeCosts: {
Souls: "{0} character souls"
SoulEssence: "{0} Soul Essence"
SoulEssenceRefund: Refunds {0} Soul Essence
}
UpgradeValues: {
Damage: Lv.{0} (current-form base damage {1})
Frames: "{0}f"
Stacks: Max {0} stacks
StacksPerHit: +{0} stacks per hit
Seconds: "{0:0.#}s"
}
UnavailableReasons: {
Maxed: Maximum level
RequiresProjectile: The current form has no projectile
RequiresWingMastery: Max all four flight attributes first
RequiresFatedUnlock: Unlock Fated first
RequiresNecklaceMastery: Max the necklace's domain radius and Absorb All first
RequiresAllSickleUpgrades: Max every other upgrade on this sickle before entering form 5
RequiresHigherSickleForm: The initial form cannot regress any further
}
UpgradeNames: {
Advancement: Primary-form advancement
AlternateAdvancement: Branch-form advancement
Regression: Regress to previous form
Damage: Damage modification
AttackSpeed: Attack speed
Knockback: Knockback
ProjectileCount: Projectile multiplication
ProjectileDuration: Projectile lifetime
ArmorPenetration: Penetration
HitCooldown: Hit cooldown
LifeSteal: Life steal
FatedUnlock: Unlock Fated
FatedMaxStacks: Fated stack cap
FatedStacksPerHit: Fated stacks per hit
FatedDuration: Fated duration
WingFlightTime: Flight time
WingHorizontalSpeed: Horizontal flight speed
WingAcceleration: Flight acceleration
WingVerticalPower: Vertical flight power
WingInfiniteFlight: Infinite flight
RobeDefense: Robe defense
RobeMaxLife: Maximum life
RobeLifeRegen: Life regeneration
RobeMobility: Ground mobility
RobeMinions: Minion capacity
RobeTurrets: Sentry capacity
RobePlacementRange: Block placement range
RobeKnockbackImmunity: Knockback immunity
RobeFallDamageImmunity: Fall-damage immunity
RobeZeroMana: Zero mana cost
RobeLavaImmunity: Lava immunity
RobeImmuneOnFire: Immunity: On Fire!
RobeImmunePoisoned: Immunity: Poisoned
RobeImmuneConfused: Immunity: Confused
RobeImmuneBleeding: Immunity: Bleeding
RobeImmuneSlow: Immunity: Slow
RobeImmuneWeak: Immunity: Weak
RobeImmuneSilenced: Immunity: Silenced
RobeImmuneDarkness: Immunity: Darkness
RobeImmuneCursed: Immunity: Cursed
RobeImmuneFrostburn: Immunity: Frostburn
RobeImmuneFrozen: Immunity: Frozen
RobeImmuneChaosState: Immunity: Chaos State
RobeImmuneWet: Immunity: Wet
RobeImmuneBrokenArmor: Immunity: Broken Armor
RobeImmuneSuffocation: Immunity: Suffocation
NecklaceRadius: Domain radius
NecklaceAbsorbAll: Absorb All
NecklaceFrequency: Harvest frequency
NecklaceDamage: Slash percentage
NecklaceVolley: Multislash
NecklaceLifeSteal: Domain life steal
NecklaceSovereignty: Death Descends
DomainFrequency: Slash interval
DomainDamage: Slash damage
DomainVolley: Multislash
DomainLifeSteal: Domain life steal
DomainSoulRefinement: Soul Refinement
}
UpgradeButtons.Generic: "{0} {1} → {2} | Costs {3}"
EquipmentTree: {
ProgressionTitle: "{0} · Equipment Progression"
RootCategory: Equipment Core
RootDescription: Every altar upgrade is stored permanently on the character or selected item. Drag the canvas to inspect the complete progression path.
RootStatus: Selected
NodeCategory: Equipment Upgrade Node
ValueTransition: "{0} → {1}"
StatusReady: Ready to upgrade
StatusInsufficient: Resources missing
StatusComplete: Complete
StatusLocked: Prerequisites not met
}
ReaperTree: {
Title: Death Altar · Harvest Sickle
OpenButton: Harvest Sickle
BackToEquipment: Equipment List
EquipmentProgressionTitle: Harvest Sickle Mastery
ResourceEssence: Essence {0}
ResourceSouls: Souls {0}
ResourceSealI: Seal I {0}
ResourceSealII: Seal II {0}
ResourceSealIII: Seal III {0}
PanHint: Drag empty space or use Middle Mouse to pan; scroll to zoom
ResetView: Recenter
CategoryBase: Equipped Weapon · Shared Shell
CategoryFinal: Final Form · Automatic Mastery Reward
CategoryStage: Form Stage
CategorySkill: "{0} · Unique Skill"
CategoryCommon: Character · Common Node
CategoryDeathUpgrade: Final Form · Death Scythe Growth
BaseAlwaysAvailable: Always available; select an illuminated form with the form wheel
UltimateLabel: Ultimate: {0}
DeathMasteryProgress: Stage III branches {0}/6 | Lv.3 unique skills {1}/18
StageCombatStats:
'''
{0}
Base panel damage {1} · Primary interval {2} frames
'''
StatusComplete: Complete
StatusLocked: Prerequisites not met
StatusInsufficient: Resources missing
StatusReady: Ready to upgrade
StatusLabel: Status · {0}
SelectNodeButton: Select a node
CompleteButton: Complete
LockedButton: Unavailable
IlluminateButton: Illuminate Stage
UpgradeButton: Confirm Upgrade
CommonTab: Common Power
CommonTabHint: Applies to every form
CommonTitle: Reaper Common Power
CommonSummary: Common nodes belong to the character and affect every illuminated form, including the final Death form.
Resources: Soul Essence: {0} | Character Souls: {1}
FormStage: Form Stage {0}/3
FormLocked: Not illuminated
DeathUnlocked: Six forms united · Unlocked
DeathLocked: Six forms incomplete
DeathRequirement: Illuminate Bone, Blood, Infernal, Frost, Soul and Void through Stage III and raise all 18 unique skills to Lv.3 to unlock the Death Sickle automatically.
Completed: Illuminated
StageReady: Illuminate | Available stage seals: {0}
StagePrerequisite: Requires Stage {0}
SkillStageLocked: Unlocks at Stage {0}
SkillLevel: Lv.{0}/{1} | Costs {2} character souls
CommonLevel: Lv.{0}/{1} | Costs {2}
CommonUnlimitedLevel: Lv.{0}/∞ | Costs {1}
CompletedLevel: Lv.{0}/{1} | Complete
CommonStageLocked: Requires any branch at Stage {0}
DeathUpgradeLocked: Unlock the Death Scythe first; rift width also requires Sever Death.
Unavailable: Unavailable
CostSouls: "{0} character souls"
CostEssence: "{0} Soul Essence"
StageCost: Costs {0} Soul Essence | Ledger {1} · Inventory seal {2}
NoStageSeal: No character-ledger entitlement is available for this stage
NoStageSealItem: Place the matching Soul Seal receipt in one of the first 58 inventory slots
BranchLabels: {
Bone: Bone
Blood: Blood
Infernal: Infernal
Frost: Frost
Soul: Soul
Void: Void
}
StageGates: {
Stage1: Requires Skeletron to be defeated in this world
Stage2: Requires this world to be in Hardmode
Stage3: Requires all three mechanical bosses to be defeated in this world
}
StageNames: {
Stage1: Stage I · Form Awakening
Stage2: Stage II · Metamorphosis
Stage3: Stage III · Ultimate Release
}
Forms: {
Base: {
Name: Harvest Sickle
Summary: The common sickle shell before entering a branch form.
Ultimate: Dormant
}
Bone: {
Name: Bone Wraith Sickle
Summary: Builds three Bone Seals into anchored guillotines and control combos, without routine flying projectiles.
Ultimate: Ossuary Burial Ground
}
Blood: {
Name: Blood Covenant Sickle
Summary: Drives Blood Tide through damage taken, sacrifice and life steal, trading low health for close-range power.
Ultimate: Crimson Moon Sacrifice
}
Infernal: {
Name: Infernal Sickle
Summary: Builds Infernal Momentum from attack-driven movement, chaining directional rushes and stationary molten scars.
Ultimate: Heavenburn · Infernal Execution
}
Frost: {
Name: Frost Soul Sickle
Summary: Controls combat through frost marks, refracted shards and deliberate charged strikes.
Ultimate: Absolute Zero · All Things Stilled
}
Soul: {
Name: Soul Sickle
Summary: Commands one soul familiar and anchored echoes to sustain a stable soul cycle.
Ultimate: River of the Dead · Hundred-Soul Burial
}
Void: {
Name: Void Sickle
Summary: Cuts space through pure melee attacks, with no flying projectile and no enemy pull.
Ultimate: Void Severance · World Divided
}
Death: {
Name: Death Sickle
Summary: Unlocks when all six Stage III forms and all 18 unique skills are complete, cycling their attacks into the final requiem.
Ultimate: Final Requiem · Six Paths as One
}
}
Skills: {
Bone: {
Skill1: {
Name: Fracture Echo
Description: Increases Bone Seal shatter damage and duration.
}
Skill2: {
Name: Wraith Restraint
Description: Shatters slow normal enemies and reduce boss defense instead.
}
Skill3: {
Name: Choir of the Dead
Description: Shatters add an anchored spectral cut with no travel time.
}
}
Blood: {
Skill1: {
Name: Bloodthirst
Description: Blood-form damage restores life, subject to a healing-per-second cap.
}
Skill2: {
Name: Crimson Frenzy
Description: Increases Blood damage and attack speed below half health.
}
Skill3: {
Name: Coagulated Guard
Description: Excess life steal at full health becomes a temporary blood shield.
}
}
Infernal: {
Skill1: {
Name: Wildfire Step
Description: Hits increase movement speed and extend primary-attack lunges.
}
Skill2: {
Name: Bone Scorch
Description: Deals more Infernal damage to enemies afflicted with Hellfire.
}
Skill3: {
Name: Superburn Circuit
Description: Landing every triple rush adds a fire nova and refunds special cooldown.
}
}
Frost: {
Skill1: {
Name: Frostbite Inscription
Description: Improves each frost mark's slow, duration, and four-mark shatter damage.
}
Skill2: {
Name: Refracted Ice Soul
Description: Lets the limited ice shard refract between different targets.
}
Skill3: {
Name: Zero-Degree Execution
Description: A fully charged second cut gains damage against four marks and leaves a delayed anchored cross.
}
}
Soul: {
Skill1: {
Name: Soulshadow Refrain
Description: Melee actions leave anchored soulshadows that repeat after a delay.
}
Skill2: {
Name: Familiar Covenant
Description: Summons one temporary familiar and improves its duration, attack count, and damage.
}
Skill3: {
Name: Fated Inscription
Description: Direct attacks stack damage-over-time layers snapshotted from weapon damage when applied.
}
}
Void: {
Skill1: {
Name: Worldbreak Edge
Description: Increases spatial-cut reach, width, and intersection-shatter damage.
}
Skill2: {
Name: Dislocated Aftercut
Description: Spatial displacement leaves an anchored delayed cut.
}
Skill3: {
Name: Terminal Coordinate
Description: Marks the final severance point and empowers special and ultimate finishers.
}
}
}
CommonNodes: {
Damage: {
Name: Soulblade Strength
Description: All sickle-form damage +3% per level, capped at level 10. Unlimited growth now belongs to the Death branch.
}
AttackSpeed: {
Name: Harvest Rhythm
Description: Attack speed +10% per level, up to +50%.
}
Crit: {
Name: Deathline Insight
Description: Critical strike chance +10% per level, up to +50%.
}
ArmorPenetration: {
Name: Soulbreaking Edge
Description: Scaling armor penetration +6% per level, up to +30%.
}
SpecialCooldown: {
Name: Ritual Proficiency
Description: Special-attack cooldown -10% per level, up to -50%.
}
EnergyGain: {
Name: Soul-Energy Resonance
Description: Ultimate energy gain +20% per level, up to +100%.
}
AssemblySpeed: {
Name: Soulforge Convergence
Description: Speeds up fragment assembly before every form switch and Death Scythe primary attack. Level 0 keeps the piece-by-piece sequence; at max level every portal opens together and assembly finishes in about 0.5 seconds.
}
DeathDamage: {
Name: Endless Death Edge
Description: Death Scythe damage +3% per level with no level cap. Legacy Soulblade levels above 10 migrate here.
}
DeathInvocationSlashes: {
Name: Sixfold Reprise
Description: Each summoned branch scythe performs one additional slash per level, up to six slashes each.
}
DeathTempoCap: {
Name: Terminal Acceleration
Description: Raises the primary-chain speed cap from 150% to 500%, and the held-special speed cap from 150% to 300%.
}
DeathRange: {
Name: Nether Reach
Description: Death Scythe size, slash geometry, collision and special targeting begin at 50% of the former default; each level restores 10%, reaching exactly the former range at max level.
}
DeathSpaceBreak: {
Name: Sever Death
Description: Unlocks the original trait: at the current primary speed cap, the blade tip leaves a persistent Death Domain rift in world space.
}
DeathRiftWidth: {
Name: Domain Expansion
Description: Raises Sever Death rift width from 60 to at most 120 world pixels.
}
}
}
ReaperHUD: {
SpecialReady: Form special ready
SpecialCooldown: Special cooldown: {0:0.0}s
Stage: Current Stage: {0}/3
BaseStage: Current Stage: Common Shell
DeathStage: Current Stage: Final Form
UltimateLocked: Ultimate unlocks at Stage III
UltimateCooldown: Ultimate cooldown: {0:0.0}s
Energy: "{0}: {1}/100"
Exhaustion: Soul Exhaustion: {0:0.0}s
EnergyNames: {
Base: Soul
Bone: Ossuary Cry
Blood: Blood Tide
Infernal: Infernal Momentum
Frost: Cold Tide
Soul: Soul Return
Void: Dimensional Stress
Death: Sixfold Samsara
}
}
ReaperWheel: {
ReleaseHint: Release the form-wheel key to confirm
SwitchQueued: Queued {0}; it will become active when the current attack ends.
}
}
Commands: {
DebugWorldRequired: Debug commands are available only in worlds whose name contains "-debug".
PlayerRequired: This command must be run by an in-game player.
CharacterNotReady: Character data has not finished synchronizing with the server. Try again shortly.
GiveDescription: Grants 999 Soul Essence and all three tiers of Soul Seals in a -debug world.
GiveSuccess: Granted 999 Soul Essence; Awakening, Boundary, and Dominion Soul Seals are each stocked to the character cap of 6.
ItemsDescription: Spawns every player-holdable item from this mod and legally issues all three Soul Seal stages in a -debug world.
ItemsSuccess: Spawned {0} mod item types at the character and issued one point for each uncapped Soul Seal stage, {1} this time. The virtual Death Domain entry was not spawned.
ResetDescription: Rolls back every character-owned sickle progression node in a -debug world.
ResetSuccess: Rolled back all six branch stages, 18 form skills, and every common node; issued Soul Seals are available again.
}
Messages: {
DeathDomainEnabled: Death Domain unfolded.
DeathDomainDisabled: Death Domain withdrawn.
DeathDomainDescended: Death Descends—the entire domain has manifested in reality.
DeathDomainDeparted: The Death Domain left reality and returned to a finite field.
DeathDescentRequired: Unlock Death Descends at a Death Altar first.
DeathNecklaceRequired: Equip the Death Necklace before toggling its domain.
EssenceExtracted: Spent 100 souls and extracted 1 Soul Essence.
EssenceAbsorbed: Absorbed 1 Soul Essence and gained 100 souls.
NotEnoughSouls: Not enough souls: extracting Soul Essence requires 100 souls.
UpgradeSucceeded: Equipment modification complete.
SickleRegressed: The sickle returned to its previous form and its advancement Soul Essence was refunded.
NotEnoughEssence: Not enough Soul Essence.
NotEnoughUpgradeSouls: Not enough character souls for this low-tier infusion.
HoldSickle: The selected altar item is no longer in that slot; select it again.
TooFarFromAltar: You are too far from the Death Altar, or it has been removed.
UpgradeMaxed: This modification is unavailable or already at maximum level.
BossSoulReward: Boss soul harvested: gained {0} souls.
ReaperStageUnlocked: Form stage illuminated; its matching unique skill is now unlocked.
ReaperSkillUpgraded: Form-specific skill upgraded.
ReaperCommonUpgraded: Common sickle node upgraded.
ReaperFormSwitched: Sickle form switched.
ReaperFormSwitchStarted: The target sickle is assembling; its form will switch on completion.
ReaperProgressLocked: This growth is still blocked by its stage, seal or prerequisite requirements.
ReaperInvalidForm: That sickle form is invalid or has not been illuminated.
ReaperActionUnavailable: The current form, stage, energy or cooldown state cannot perform that action.
InventoryFull: Your inventory has no room for another Soul Essence.
ReaperMigrationComplete: Legacy sickle migration complete: converted {0} weapons and refunded {1} Soul Essence.
}
Conditions.DeathFormUnlocked: Requires this character to have unlocked the Death Sickle form
Keybinds: {
ToggleDeathDomain.DisplayName: Toggle Death Domain
SpecialAttack.DisplayName: Form Special
Ultimate.DisplayName: Form Ultimate
FormWheel.DisplayName: Sickle Form Wheel
}
NPCs.ReaperMultiplayerDamageTarget.DisplayName: Reaper Multiplayer Damage Target
}
}