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DeathMod

【Terraria】DeathMod (now aka Soul Harvest)

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Mods: {
	SoulHarvest: {
		Items: {
			DeathDomain: {
				DisplayName: Death Domain
				Tooltip: Character-bound domain-slash progression available from the start; weapons and wings use these upgrades when cutting rifts, but toggling the complete field still requires the Death Necklace
			}

			DeathNecklace: {
				DisplayName: Death Necklace
				Tooltip: Equip to toggle the complete Death Domain; improve Absorb All and domain radius, then unlock Death Descends to manifest it in reality by holding the domain key
			}

			NormalSickle: {
				DisplayName: Harvest Sickle
				Tooltip: The shared shell for all six combat forms; open its character-bound equipment entry at a Death Altar, then switch illuminated forms freely with the form wheel
			}

			SkullSickle: {
				DisplayName: Bone Wraith Sickle
				Tooltip: The Bone-form emblem of Harvest Sickle progression; specializes in Bone Seal shatters, anchored guillotines and control
			}

			BloodSickle: {
				DisplayName: Blood Covenant Sickle
				Tooltip: The Blood-form emblem of Harvest Sickle progression; drives Blood Tide through sacrifice, life steal and low-health melee pressure
			}

			DevilSickle: {
				DisplayName: Infernal Sickle
				Tooltip: The Infernal-form emblem of Harvest Sickle progression; builds momentum through attack movement, redirected rushes and anchored molten scars
			}

			FrostSickle: {
				DisplayName: Frost Soul Sickle
				Tooltip: The Frost-form emblem of Harvest Sickle progression; controls fights with frost marks, deliberate charges and limited crystal blades
			}

			SoulSickle: {
				DisplayName: Soul Sickle
				Tooltip: The Soul-form emblem of Harvest Sickle progression; commands one familiar and anchored echoes to sustain a soul cycle
			}

			VoidSickle: {
				DisplayName: Void Sickle
				Tooltip: The Void-form emblem of Harvest Sickle progression; severs space through pure melee attacks with no flying projectile or enemy pull
			}

			DeathSickle: {
				DisplayName: Death Sickle
				Tooltip: Unlocks automatically when all six branches, their three stages and every unique skill are complete; six paths become one
			}

			LegacyDeath: {
				DisplayName: Death
				Tooltip:
					'''
					A legacy reaper relic with devastating power
					Melee swings grant Harvest and release an undying projectile
					Crafted from a Death Sickle at the Death Altar
					'''
			}

			DeathWings: {
				DisplayName: Wings of Death
				Tooltip:
					'''
					Upgrade flight time, horizontal speed, acceleration and vertical power separately at the Death Altar
					Max all four flight attributes to unlock infinite flight
					'''
			}

			DeathRobe: {
				DisplayName: Death Robe
				Tooltip:
					'''
					Cultivate defense, health, regeneration, mobility and summoning attributes at the Death Altar
					Every debuff immunity must be unlocked separately
					'''
			}

			Soul: {
				DisplayName: Soul Essence
				Tooltip:
					'''
					Condensed from 100 souls
					Left-click the Soul Icon to absorb it and restore 100 souls
					Used to illuminate Harvest Sickle forms and modify the robe, wings and Death Necklace at the Death Altar
					'''
			}

			DeathAltarItem: {
				DisplayName: Death Altar
				Tooltip: Place and right-click to open the unified equipment-progression interface
			}

			AwakeningSoulSeal: {
				DisplayName: Awakening Soul Seal
				Tooltip: A character-bound Stage I receipt; after Skeletron, participating in any boss kill grants one, including alongside later-stage rewards; combine it with 1 Soul Essence to illuminate Stage I of one branch
			}

			BoundarySoulSeal: {
				DisplayName: Boundary Soul Seal
				Tooltip: A character-bound Stage II receipt; in Hardmode, participating in any boss kill grants one together with an Awakening Seal; combine it with 2 Soul Essence to illuminate Stage II of one branch
			}

			DominionSoulSeal: {
				DisplayName: Dominion Soul Seal
				Tooltip: A character-bound Stage III receipt; after all three mechanical bosses, participating in any boss kill grants one seal for all three stages; combine it with 3 Soul Essence to illuminate Stage III of one branch
			}
		}

		Buffs: {
			HarvestBuff: {
				DisplayName: Harvest
				Description: Greatly increases maximum life, life regeneration and life-steal capacity
			}

			DeathMarkBuff: {
				DisplayName: Death Mark
				Description: Registered by a SoulHarvest sickle; grants souls when slain
			}

			FatedBuff: {
				DisplayName: Fated
				Description: Each stack removes 33.33% max life per second; reduced to 1% for bosses
			}
		}

		Tiles.DeathAltarTile.MapEntry: Death Altar

		Projectiles: {
			DomainSoulBladeProjectile.DisplayName: Death Domain Echo
			DeathDomainHarvestTelegraphProjectile.DisplayName: Pending Cut Mark
			DeathDomainHarvestSlashProjectile.DisplayName: Death Domain Harvest Cut
			BoneWispProjectile.DisplayName: Bone Wisp
			BloodCrescentProjectile.DisplayName: Blood Covenant Crescent
			InfernalCrescentProjectile.DisplayName: Infernal Crescent
			FrostShardProjectile.DisplayName: Frost Soul Shard
			SoulSickleProjectile.DisplayName: Soul Echo Blade
			VoidRiftProjectile.DisplayName: Void Rift
			SickleSwingProjectile.DisplayName: Reaper Arc Slash
			LifeStealWispProjectile.DisplayName: Returning Blood Soul
			DeathSickleProjectile.DisplayName: Death Sickle Blade
			LegacyDeathProjectile.DisplayName: Death Projectile
			ReaperActionControllerProjectile.DisplayName: Reaper Action Controller Projectile
			ReaperFrostShardProjectile.DisplayName: Reaper Frost Shard Projectile
			ReaperSoulFamiliarProjectile.DisplayName: Reaper Soul Familiar Projectile
			ReaperSoulShardProjectile.DisplayName: Reaper Soul Shard Projectile
			ReaperStrikeProjectile.DisplayName: Reaper Strike Projectile
			ReaperSkillCueProjectile.DisplayName: Reaper Skill Cue Projectile
			ReaperVoidHitCueProjectile.DisplayName: Reaper Void Hit Cue Projectile
			ReaperBloodBladeProjectile.DisplayName: Reaper Blood Blade Projectile
			ReaperBloodDrainFieldProjectile.DisplayName: Reaper Blood Drain Field Projectile
			ReaperBloodScarProjectile.DisplayName: Reaper Blood Scar Projectile
			ReaperVoidRiftProjectile.DisplayName: Reaper Void Rift Projectile
			ReaperDeathEchoScytheProjectile.DisplayName: Reaper Death Echo Scythe Projectile
			ReaperDeathShatterProjectile.DisplayName: Reaper Death Shatter Projectile
			ReaperVoidArcRiftProjectile.DisplayName: Reaper Void Arc Rift Projectile
			ReaperBloodExecutionProjectile.DisplayName: Reaper Blood Execution Projectile
			ReaperInfernalTrailProjectile.DisplayName: Reaper Infernal Trail Projectile
			ReaperBloodArcScarProjectile.DisplayName: Reaper Blood Arc Scar Projectile
			ReaperDeathPhantomProjectile.DisplayName: Reaper Death Phantom Projectile
			ReaperDeathDomainRiftProjectile.DisplayName: Reaper Death Domain Rift Projectile
			ReaperVoidBlackHoleProjectile.DisplayName: Reaper Void Black Hole Projectile
			DeathWingDomainTrailProjectile.DisplayName: Death Wing Domain Trail Projectile
			ReaperFormAssemblyProjectile.DisplayName: Reaper Form Assembly Projectile
		}

		UI: {
			MeleeOnly: Melee form
			FatedLocked: Fated skill tree: locked
			FatedStats: Fated: max {0} stacks | +{1} per hit | {2:0.#}s duration
			SickleStats:
				'''
				Altar upgrades: Damage Lv.{0} (current-form base damage {1}) | Speed {5}f | Knockback {6}
				Projectiles {2} | Lifetime {8:P0} | Penetration {3} | Life steal {4}% | Hit cooldown {7}f
				'''
			ChargeHint: Right-click to charge with a separate soul-gathering pose, then release a high-multiplier heavy slash and empowered projectile pattern
			AlternateCooldown: Right-click cooldown: {0:0.##}s
			SickleCooldown: Right-click cooldown {0:0.0}s
			SickleCooldownReady: Right-click skill ready

			AlternateHints: {
				HarvestUppercut: Right-click: rush into a rising uppercut that launches knockable enemies
				BoneBarrage: Right-click: perform a stationary bone-wraith ring slash and release a fan of wisps
				BloodCharge: Hold right-click to charge, then release a circular Blood Covenant execution
				InfernalRush: Right-click: rush forward with a non-charged infernal spin
				FrostCharge: Hold right-click to charge, then release a two-stage frost cross-cut
				SoulCharge: Hold right-click to charge, then release a multi-orbit soul reaping slash
				VoidRitual: Right-click: open a stationary void ritual and perform a surrounding rift slash
			}

			WingStats: Flight {0}f | Speed {1} | Acceleration {2} | Vertical power {3} | Infinite flight: {4}
			RobeStats: Defense {0} | Life +{1} | Life regeneration +{2} | Debuff immunities {3}/{4} | Lava immunity: {5}
			NecklaceStats: Domain {0:0.#} tiles | Interval {1:0.##}s | Normal slash {2:0.##}% | Boss slash {3:0.###}% | Multislash ×{4} | Life steal {5}% | Descent: {6}
			NecklaceStatsV2: Domain radius {0:0.#} tiles | Absorb All Lv.{1} | Death Descends: {2}
			NecklaceSlashDamage: Normal {0:0.##}% / Boss {1:0.###}%
			DeathDomainToggleHint: Tap the Death Domain key to toggle the finite field; after unlocking Death Descends, hold it for 0.75s to manifest or dismiss the full domain
			DeathDescent: Hold to manifest reality and unleash full-screen harvests
			AltarHint: Right-click a Death Altar to open its modification interface
			SoulCount: Souls: {0}
			SoulIconHint:
				'''
				Left-click to absorb 1 Soul Essence (+{0} souls)
				Right-click to extract 1 Soul Essence (-{0} souls)
				'''
			AltarTitle: Death Altar · Equipment Ascension
			RecipeHelpButton: Recipe Help
			BackToSkillTree: Back to Equipment
			RecipeHelpTitle: SoulHarvest Recipes ({0})
			NoModRecipes: No SoulHarvest crafting recipes are currently available
			RecipeCraftingStation: Station: {0}
			RecipeStationByHand: By hand
			RecipeStationWorkbench: Work Bench
			RecipeStationAnvil: Iron or Lead Anvil
			RecipeStationDeathAltar: Death Altar
			RecipeStationUnknown: Unknown station #{0}
			SelectEquipment: Available equipment
			NoUpgradeableItems: No upgradeable equipment in inventory or equipment slots
			InventoryLocation: Inventory
			EquipmentLocation: Equipped
			CharacterBoundLocation: Character-bound · Unique progression
			HoldSickle: Select equipment from the altar list
			HoldUpgradeableItem: Put an upgradeable item in your inventory or equipment slots
			CurrentSickle: Current sickle: {0}
			CurrentItem: Current equipment: {0}
			AltarResources: Soul Essence: {0}  |  Character souls: {1}
			Page: Page {0}/{1}
			UpgradeUnavailable: "{0} | Hold upgradeable equipment first"
			UpgradeUnavailableReason: "{0} | {1}"
			Maxed: Maximum level
			Enabled: Unlocked
			Disabled: Locked
			Immune: Immune
			NotImmune: Not immune

			UpgradeCosts: {
				Souls: "{0} character souls"
				SoulEssence: "{0} Soul Essence"
				SoulEssenceRefund: Refunds {0} Soul Essence
			}

			UpgradeValues: {
				Damage: Lv.{0} (current-form base damage {1})
				Frames: "{0}f"
				Stacks: Max {0} stacks
				StacksPerHit: +{0} stacks per hit
				Seconds: "{0:0.#}s"
			}

			UnavailableReasons: {
				Maxed: Maximum level
				RequiresProjectile: The current form has no projectile
				RequiresWingMastery: Max all four flight attributes first
				RequiresFatedUnlock: Unlock Fated first
				RequiresNecklaceMastery: Max the necklace's domain radius and Absorb All first
				RequiresAllSickleUpgrades: Max every other upgrade on this sickle before entering form 5
				RequiresHigherSickleForm: The initial form cannot regress any further
			}

			UpgradeNames: {
				Advancement: Primary-form advancement
				AlternateAdvancement: Branch-form advancement
				Regression: Regress to previous form
				Damage: Damage modification
				AttackSpeed: Attack speed
				Knockback: Knockback
				ProjectileCount: Projectile multiplication
				ProjectileDuration: Projectile lifetime
				ArmorPenetration: Penetration
				HitCooldown: Hit cooldown
				LifeSteal: Life steal
				FatedUnlock: Unlock Fated
				FatedMaxStacks: Fated stack cap
				FatedStacksPerHit: Fated stacks per hit
				FatedDuration: Fated duration
				WingFlightTime: Flight time
				WingHorizontalSpeed: Horizontal flight speed
				WingAcceleration: Flight acceleration
				WingVerticalPower: Vertical flight power
				WingInfiniteFlight: Infinite flight
				RobeDefense: Robe defense
				RobeMaxLife: Maximum life
				RobeLifeRegen: Life regeneration
				RobeMobility: Ground mobility
				RobeMinions: Minion capacity
				RobeTurrets: Sentry capacity
				RobePlacementRange: Block placement range
				RobeKnockbackImmunity: Knockback immunity
				RobeFallDamageImmunity: Fall-damage immunity
				RobeZeroMana: Zero mana cost
				RobeLavaImmunity: Lava immunity
				RobeImmuneOnFire: Immunity: On Fire!
				RobeImmunePoisoned: Immunity: Poisoned
				RobeImmuneConfused: Immunity: Confused
				RobeImmuneBleeding: Immunity: Bleeding
				RobeImmuneSlow: Immunity: Slow
				RobeImmuneWeak: Immunity: Weak
				RobeImmuneSilenced: Immunity: Silenced
				RobeImmuneDarkness: Immunity: Darkness
				RobeImmuneCursed: Immunity: Cursed
				RobeImmuneFrostburn: Immunity: Frostburn
				RobeImmuneFrozen: Immunity: Frozen
				RobeImmuneChaosState: Immunity: Chaos State
				RobeImmuneWet: Immunity: Wet
				RobeImmuneBrokenArmor: Immunity: Broken Armor
				RobeImmuneSuffocation: Immunity: Suffocation
				NecklaceRadius: Domain radius
				NecklaceAbsorbAll: Absorb All
				NecklaceFrequency: Harvest frequency
				NecklaceDamage: Slash percentage
				NecklaceVolley: Multislash
				NecklaceLifeSteal: Domain life steal
				NecklaceSovereignty: Death Descends
				DomainFrequency: Slash interval
				DomainDamage: Slash damage
				DomainVolley: Multislash
				DomainLifeSteal: Domain life steal
				DomainSoulRefinement: Soul Refinement
			}

			UpgradeButtons.Generic: "{0}  {1} → {2} | Costs {3}"

			EquipmentTree: {
				ProgressionTitle: "{0} · Equipment Progression"
				RootCategory: Equipment Core
				RootDescription: Every altar upgrade is stored permanently on the character or selected item. Drag the canvas to inspect the complete progression path.
				RootStatus: Selected
				NodeCategory: Equipment Upgrade Node
				ValueTransition: "{0} → {1}"
				StatusReady: Ready to upgrade
				StatusInsufficient: Resources missing
				StatusComplete: Complete
				StatusLocked: Prerequisites not met
			}

			ReaperTree: {
				Title: Death Altar · Harvest Sickle
				OpenButton: Harvest Sickle
				BackToEquipment: Equipment List
				EquipmentProgressionTitle: Harvest Sickle Mastery
				ResourceEssence: Essence {0}
				ResourceSouls: Souls {0}
				ResourceSealI: Seal I {0}
				ResourceSealII: Seal II {0}
				ResourceSealIII: Seal III {0}
				PanHint: Drag empty space or use Middle Mouse to pan; scroll to zoom
				ResetView: Recenter
				CategoryBase: Equipped Weapon · Shared Shell
				CategoryFinal: Final Form · Automatic Mastery Reward
				CategoryStage: Form Stage
				CategorySkill: "{0} · Unique Skill"
				CategoryCommon: Character · Common Node
				CategoryDeathUpgrade: Final Form · Death Scythe Growth
				BaseAlwaysAvailable: Always available; select an illuminated form with the form wheel
				UltimateLabel: Ultimate: {0}
				DeathMasteryProgress: Stage III branches {0}/6  |  Lv.3 unique skills {1}/18
				StageCombatStats:
					'''
					{0}
					Base panel damage {1} · Primary interval {2} frames
					'''
				StatusComplete: Complete
				StatusLocked: Prerequisites not met
				StatusInsufficient: Resources missing
				StatusReady: Ready to upgrade
				StatusLabel: Status · {0}
				SelectNodeButton: Select a node
				CompleteButton: Complete
				LockedButton: Unavailable
				IlluminateButton: Illuminate Stage
				UpgradeButton: Confirm Upgrade
				CommonTab: Common Power
				CommonTabHint: Applies to every form
				CommonTitle: Reaper Common Power
				CommonSummary: Common nodes belong to the character and affect every illuminated form, including the final Death form.
				Resources: Soul Essence: {0}  |  Character Souls: {1}
				FormStage: Form Stage {0}/3
				FormLocked: Not illuminated
				DeathUnlocked: Six forms united · Unlocked
				DeathLocked: Six forms incomplete
				DeathRequirement: Illuminate Bone, Blood, Infernal, Frost, Soul and Void through Stage III and raise all 18 unique skills to Lv.3 to unlock the Death Sickle automatically.
				Completed: Illuminated
				StageReady: Illuminate  |  Available stage seals: {0}
				StagePrerequisite: Requires Stage {0}
				SkillStageLocked: Unlocks at Stage {0}
				SkillLevel: Lv.{0}/{1}  |  Costs {2} character souls
				CommonLevel: Lv.{0}/{1}  |  Costs {2}
				CommonUnlimitedLevel: Lv.{0}/∞  |  Costs {1}
				CompletedLevel: Lv.{0}/{1}  |  Complete
				CommonStageLocked: Requires any branch at Stage {0}
				DeathUpgradeLocked: Unlock the Death Scythe first; rift width also requires Sever Death.
				Unavailable: Unavailable
				CostSouls: "{0} character souls"
				CostEssence: "{0} Soul Essence"
				StageCost: Costs {0} Soul Essence  |  Ledger {1} · Inventory seal {2}
				NoStageSeal: No character-ledger entitlement is available for this stage
				NoStageSealItem: Place the matching Soul Seal receipt in one of the first 58 inventory slots

				BranchLabels: {
					Bone: Bone
					Blood: Blood
					Infernal: Infernal
					Frost: Frost
					Soul: Soul
					Void: Void
				}

				StageGates: {
					Stage1: Requires Skeletron to be defeated in this world
					Stage2: Requires this world to be in Hardmode
					Stage3: Requires all three mechanical bosses to be defeated in this world
				}

				StageNames: {
					Stage1: Stage I · Form Awakening
					Stage2: Stage II · Metamorphosis
					Stage3: Stage III · Ultimate Release
				}

				Forms: {
					Base: {
						Name: Harvest Sickle
						Summary: The common sickle shell before entering a branch form.
						Ultimate: Dormant
					}

					Bone: {
						Name: Bone Wraith Sickle
						Summary: Builds three Bone Seals into anchored guillotines and control combos, without routine flying projectiles.
						Ultimate: Ossuary Burial Ground
					}

					Blood: {
						Name: Blood Covenant Sickle
						Summary: Drives Blood Tide through damage taken, sacrifice and life steal, trading low health for close-range power.
						Ultimate: Crimson Moon Sacrifice
					}

					Infernal: {
						Name: Infernal Sickle
						Summary: Builds Infernal Momentum from attack-driven movement, chaining directional rushes and stationary molten scars.
						Ultimate: Heavenburn · Infernal Execution
					}

					Frost: {
						Name: Frost Soul Sickle
						Summary: Controls combat through frost marks, refracted shards and deliberate charged strikes.
						Ultimate: Absolute Zero · All Things Stilled
					}

					Soul: {
						Name: Soul Sickle
						Summary: Commands one soul familiar and anchored echoes to sustain a stable soul cycle.
						Ultimate: River of the Dead · Hundred-Soul Burial
					}

					Void: {
						Name: Void Sickle
						Summary: Cuts space through pure melee attacks, with no flying projectile and no enemy pull.
						Ultimate: Void Severance · World Divided
					}

					Death: {
						Name: Death Sickle
						Summary: Unlocks when all six Stage III forms and all 18 unique skills are complete, cycling their attacks into the final requiem.
						Ultimate: Final Requiem · Six Paths as One
					}
				}

				Skills: {
					Bone: {
						Skill1: {
							Name: Fracture Echo
							Description: Increases Bone Seal shatter damage and duration.
						}

						Skill2: {
							Name: Wraith Restraint
							Description: Shatters slow normal enemies and reduce boss defense instead.
						}

						Skill3: {
							Name: Choir of the Dead
							Description: Shatters add an anchored spectral cut with no travel time.
						}
					}

					Blood: {
						Skill1: {
							Name: Bloodthirst
							Description: Blood-form damage restores life, subject to a healing-per-second cap.
						}

						Skill2: {
							Name: Crimson Frenzy
							Description: Increases Blood damage and attack speed below half health.
						}

						Skill3: {
							Name: Coagulated Guard
							Description: Excess life steal at full health becomes a temporary blood shield.
						}
					}

					Infernal: {
						Skill1: {
							Name: Wildfire Step
							Description: Hits increase movement speed and extend primary-attack lunges.
						}

						Skill2: {
							Name: Bone Scorch
							Description: Deals more Infernal damage to enemies afflicted with Hellfire.
						}

						Skill3: {
							Name: Superburn Circuit
							Description: Landing every triple rush adds a fire nova and refunds special cooldown.
						}
					}

					Frost: {
						Skill1: {
							Name: Frostbite Inscription
							Description: Improves each frost mark's slow, duration, and four-mark shatter damage.
						}

						Skill2: {
							Name: Refracted Ice Soul
							Description: Lets the limited ice shard refract between different targets.
						}

						Skill3: {
							Name: Zero-Degree Execution
							Description: A fully charged second cut gains damage against four marks and leaves a delayed anchored cross.
						}
					}

					Soul: {
						Skill1: {
							Name: Soulshadow Refrain
							Description: Melee actions leave anchored soulshadows that repeat after a delay.
						}

						Skill2: {
							Name: Familiar Covenant
							Description: Summons one temporary familiar and improves its duration, attack count, and damage.
						}

						Skill3: {
							Name: Fated Inscription
							Description: Direct attacks stack damage-over-time layers snapshotted from weapon damage when applied.
						}
					}

					Void: {
						Skill1: {
							Name: Worldbreak Edge
							Description: Increases spatial-cut reach, width, and intersection-shatter damage.
						}

						Skill2: {
							Name: Dislocated Aftercut
							Description: Spatial displacement leaves an anchored delayed cut.
						}

						Skill3: {
							Name: Terminal Coordinate
							Description: Marks the final severance point and empowers special and ultimate finishers.
						}
					}
				}

				CommonNodes: {
					Damage: {
						Name: Soulblade Strength
						Description: All sickle-form damage +3% per level, capped at level 10. Unlimited growth now belongs to the Death branch.
					}

					AttackSpeed: {
						Name: Harvest Rhythm
						Description: Attack speed +10% per level, up to +50%.
					}

					Crit: {
						Name: Deathline Insight
						Description: Critical strike chance +10% per level, up to +50%.
					}

					ArmorPenetration: {
						Name: Soulbreaking Edge
						Description: Scaling armor penetration +6% per level, up to +30%.
					}

					SpecialCooldown: {
						Name: Ritual Proficiency
						Description: Special-attack cooldown -10% per level, up to -50%.
					}

					EnergyGain: {
						Name: Soul-Energy Resonance
						Description: Ultimate energy gain +20% per level, up to +100%.
					}

					AssemblySpeed: {
						Name: Soulforge Convergence
						Description: Speeds up fragment assembly before every form switch and Death Scythe primary attack. Level 0 keeps the piece-by-piece sequence; at max level every portal opens together and assembly finishes in about 0.5 seconds.
					}

					DeathDamage: {
						Name: Endless Death Edge
						Description: Death Scythe damage +3% per level with no level cap. Legacy Soulblade levels above 10 migrate here.
					}

					DeathInvocationSlashes: {
						Name: Sixfold Reprise
						Description: Each summoned branch scythe performs one additional slash per level, up to six slashes each.
					}

					DeathTempoCap: {
						Name: Terminal Acceleration
						Description: Raises the primary-chain speed cap from 150% to 500%, and the held-special speed cap from 150% to 300%.
					}

					DeathRange: {
						Name: Nether Reach
						Description: Death Scythe size, slash geometry, collision and special targeting begin at 50% of the former default; each level restores 10%, reaching exactly the former range at max level.
					}

					DeathSpaceBreak: {
						Name: Sever Death
						Description: Unlocks the original trait: at the current primary speed cap, the blade tip leaves a persistent Death Domain rift in world space.
					}

					DeathRiftWidth: {
						Name: Domain Expansion
						Description: Raises Sever Death rift width from 60 to at most 120 world pixels.
					}
				}
			}

			ReaperHUD: {
				SpecialReady: Form special ready
				SpecialCooldown: Special cooldown: {0:0.0}s
				Stage: Current Stage: {0}/3
				BaseStage: Current Stage: Common Shell
				DeathStage: Current Stage: Final Form
				UltimateLocked: Ultimate unlocks at Stage III
				UltimateCooldown: Ultimate cooldown: {0:0.0}s
				Energy: "{0}: {1}/100"
				Exhaustion: Soul Exhaustion: {0:0.0}s

				EnergyNames: {
					Base: Soul
					Bone: Ossuary Cry
					Blood: Blood Tide
					Infernal: Infernal Momentum
					Frost: Cold Tide
					Soul: Soul Return
					Void: Dimensional Stress
					Death: Sixfold Samsara
				}
			}

			ReaperWheel: {
				ReleaseHint: Release the form-wheel key to confirm
				SwitchQueued: Queued {0}; it will become active when the current attack ends.
			}
		}

		Commands: {
			DebugWorldRequired: Debug commands are available only in worlds whose name contains "-debug".
			PlayerRequired: This command must be run by an in-game player.
			CharacterNotReady: Character data has not finished synchronizing with the server. Try again shortly.
			GiveDescription: Grants 999 Soul Essence and all three tiers of Soul Seals in a -debug world.
			GiveSuccess: Granted 999 Soul Essence; Awakening, Boundary, and Dominion Soul Seals are each stocked to the character cap of 6.
			ItemsDescription: Spawns every player-holdable item from this mod and legally issues all three Soul Seal stages in a -debug world.
			ItemsSuccess: Spawned {0} mod item types at the character and issued one point for each uncapped Soul Seal stage, {1} this time. The virtual Death Domain entry was not spawned.
			ResetDescription: Rolls back every character-owned sickle progression node in a -debug world.
			ResetSuccess: Rolled back all six branch stages, 18 form skills, and every common node; issued Soul Seals are available again.
		}

		Messages: {
			DeathDomainEnabled: Death Domain unfolded.
			DeathDomainDisabled: Death Domain withdrawn.
			DeathDomainDescended: Death Descends—the entire domain has manifested in reality.
			DeathDomainDeparted: The Death Domain left reality and returned to a finite field.
			DeathDescentRequired: Unlock Death Descends at a Death Altar first.
			DeathNecklaceRequired: Equip the Death Necklace before toggling its domain.
			EssenceExtracted: Spent 100 souls and extracted 1 Soul Essence.
			EssenceAbsorbed: Absorbed 1 Soul Essence and gained 100 souls.
			NotEnoughSouls: Not enough souls: extracting Soul Essence requires 100 souls.
			UpgradeSucceeded: Equipment modification complete.
			SickleRegressed: The sickle returned to its previous form and its advancement Soul Essence was refunded.
			NotEnoughEssence: Not enough Soul Essence.
			NotEnoughUpgradeSouls: Not enough character souls for this low-tier infusion.
			HoldSickle: The selected altar item is no longer in that slot; select it again.
			TooFarFromAltar: You are too far from the Death Altar, or it has been removed.
			UpgradeMaxed: This modification is unavailable or already at maximum level.
			BossSoulReward: Boss soul harvested: gained {0} souls.
			ReaperStageUnlocked: Form stage illuminated; its matching unique skill is now unlocked.
			ReaperSkillUpgraded: Form-specific skill upgraded.
			ReaperCommonUpgraded: Common sickle node upgraded.
			ReaperFormSwitched: Sickle form switched.
			ReaperFormSwitchStarted: The target sickle is assembling; its form will switch on completion.
			ReaperProgressLocked: This growth is still blocked by its stage, seal or prerequisite requirements.
			ReaperInvalidForm: That sickle form is invalid or has not been illuminated.
			ReaperActionUnavailable: The current form, stage, energy or cooldown state cannot perform that action.
			InventoryFull: Your inventory has no room for another Soul Essence.
			ReaperMigrationComplete: Legacy sickle migration complete: converted {0} weapons and refunded {1} Soul Essence.
		}

		Conditions.DeathFormUnlocked: Requires this character to have unlocked the Death Sickle form

		Keybinds: {
			ToggleDeathDomain.DisplayName: Toggle Death Domain
			SpecialAttack.DisplayName: Form Special
			Ultimate.DisplayName: Form Ultimate
			FormWheel.DisplayName: Sickle Form Wheel
		}

		NPCs.ReaperMultiplayerDamageTarget.DisplayName: Reaper Multiplayer Damage Target
	}
}