using Microsoft.Xna.Framework;
namespace SoulHarvest.Common;
internal sealed class ReaperVoidHitVisual
{
public int Owner;
public ReaperStage Stage;
public int ActionId;
public int Target;
public int Seed;
public Vector2 Origin;
public Vector2 Direction;
public int Age;
public int Duration;
}
using Microsoft.Xna.Framework;
namespace SoulHarvest.Common;
internal sealed class ReaperVoidHitVisual
{
public int Owner;
public ReaperStage Stage;
public int ActionId;
public int Target;
public int Seed;
public Vector2 Origin;
public Vector2 Direction;
public int Age;
public int Duration;
}