using SoulHarvest.Items;
using System;
using System.Collections.Generic;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace SoulHarvest.Common;
internal sealed class ReaperSoulSealDeliverySystem : ModSystem
{
public override void PostUpdatePlayers()
{
if (Main.netMode == NetmodeID.MultiplayerClient || Main.GameUpdateCount % 30UL != 0UL)
return;
foreach (Player player in Main.ActivePlayers)
ReaperProgressionSoulSealService.TryDeliverPending(player);
}
}
using SoulHarvest.Items;
using System;
using System.Collections.Generic;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace SoulHarvest.Common;
internal sealed class ReaperSoulSealDeliverySystem : ModSystem
{
public override void PostUpdatePlayers()
{
if (Main.netMode == NetmodeID.MultiplayerClient || Main.GameUpdateCount % 30UL != 0UL)
return;
foreach (Player player in Main.ActivePlayers)
ReaperProgressionSoulSealService.TryDeliverPending(player);
}
}