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DeathMod

【Terraria】DeathMod (now aka Soul Harvest)

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using System;
using System.Collections.Generic;
using Terraria;

namespace SoulHarvest.Common;


/// <summary>
/// Stable identifiers for every upgradeable node in the character tree. These
/// values are persisted by id, so existing members must never be reordered or
/// reused. Branch skills intentionally do not depend on an array position here.
/// </summary>
public enum ReaperNodeId : byte
{
    BoneFractureEcho = 0,
    BoneSpectralRestraint = 1,
    BoneDeadChorus = 2,
    BloodDrink = 3,
    BloodFrenzy = 4,
    BloodCoagulation = 5,
    InfernalWildfireStep = 6,
    InfernalSearingBone = 7,
    InfernalOverburnCircuit = 8,
    FrostEtchedMark = 9,
    FrostRefractedSoul = 10,
    FrostZeroExecution = 11,
    SoulEchoChorus = 12,
    SoulFamiliarPact = 13,
    SoulFatedInscription = 14,
    VoidBoundaryEdge = 15,
    VoidDisplacedAftercut = 16,
    VoidTerminalCoordinate = 17,

    CommonDamage = 64,
    CommonAttackSpeed = 65,
    CommonCrit = 66,
    CommonArmorPenetration = 67,
    CommonSpecialCooldown = 68,
    CommonEnergyGain = 69,
    CommonAssemblySpeed = 70,
    DeathDamage = 80,
    DeathInvocationSlashes = 81,
    DeathTempoCap = 82,
    DeathRange = 83,
    DeathSpaceBreak = 84,
    DeathRiftWidth = 85
}