using System;
using System.Collections.Generic;
using Terraria;
namespace SoulHarvest.Common;
/// <summary>
/// Stable identifiers for every combat form. The numeric values are persisted and
/// sent over the network; append new values instead of reordering these members.
/// </summary>
public enum ReaperFormId : byte
{
Base = 0,
Bone = 1,
Blood = 2,
Infernal = 3,
Frost = 4,
Soul = 5,
Void = 6,
Death = 7
}
using System;
using System.Collections.Generic;
using Terraria;
namespace SoulHarvest.Common;
/// <summary>
/// Stable identifiers for every combat form. The numeric values are persisted and
/// sent over the network; append new values instead of reordering these members.
/// </summary>
public enum ReaperFormId : byte
{
Base = 0,
Bone = 1,
Blood = 2,
Infernal = 3,
Frost = 4,
Soul = 5,
Void = 6,
Death = 7
}