name: "✨ 功能建议 / Feature Request"
description: "提出玩法、平衡、视觉或易用性改进 / Suggest gameplay, balance, visual, or usability improvements"
title: "[Feature] "
labels: ["enhancement"]
body:
- type: markdown
attributes:
value: |
## 提交前检查 / Before submitting
请先说明需要解决的玩家问题,再描述建议方案。这有助于判断它是否适合现有成长体系。
Start with the player need or problem, then describe your proposal so it can be evaluated against the existing progression systems.
- type: checkboxes
id: preflight
attributes:
label: "提交前确认 / Pre-flight checklist"
options:
- label: "我已搜索现有 Issue,没有找到相同建议。 / I searched existing issues for the same request."
required: true
- label: "这项建议属于 Soul Harvest,而不是 Terraria 或 tModLoader 本体。 / This request belongs to Soul Harvest, not Terraria or tModLoader."
required: true
- type: markdown
attributes:
value: |
## 建议范围 / Proposal scope
请选择建议性质与受影响系统。
- type: dropdown
id: request_type
attributes:
label: "建议类型 / Request type"
options:
- "新玩法或新能力 / New gameplay or ability"
- "平衡调整 / Balance change"
- "视觉或音效 / Visual or audio"
- "界面或操作体验 / UI or controls"
- "教程、本地化或无障碍 / Guide, localization, or accessibility"
- "兼容性改进 / Compatibility improvement"
- "其他 / Other"
validations:
required: true
- type: dropdown
id: affected_area
attributes:
label: "涉及系统 / Affected systems"
multiple: true
options:
- "收魂镰通用系统 / Harvest Sickle common systems"
- "亡骨 / Bone Wraith"
- "血契 / Blood Covenant"
- "炼狱 / Infernal"
- "霜魂 / Frost Soul"
- "灵魂 / Soul"
- "虚空 / Void"
- "最终死神形态 / Final Death form"
- "死亡领域与死亡项链 / Death Domain and Death Necklace"
- "死神祭坛与成长界面 / Death Altar and progression UI"
- "灵魂、灵魂精华与魂印 / Souls, Soul Essence, and Soul Seals"
- "长袍与翅膀 / Robes and wings"
- "多人、服务端或兼容性 / Multiplayer, server, or compatibility"
- "教程、本地化或无障碍 / Guide, localization, or accessibility"
validations:
required: true
- type: markdown
attributes:
value: |
## 玩家需求与方案 / Player need and solution
请结合实际游玩场景说明,而不仅是给出最终数值。
- type: textarea
id: problem
attributes:
label: "想解决的问题 / Problem or player need"
description: "目前哪里不清晰、不方便、不平衡或缺少反馈? / What is unclear, inconvenient, unbalanced, or missing feedback?"
placeholder: "当玩家……时,目前会……,因此…… / When the player ..., the current behavior ..., which causes ..."
validations:
required: true
- type: textarea
id: proposed_solution
attributes:
label: "建议方案 / Proposed solution"
description: "描述玩家操作、触发条件、效果、反馈与失败状态。 / Describe inputs, conditions, effects, feedback, and failure states."
validations:
required: true
- type: textarea
id: gameplay_example
attributes:
label: "实际游玩示例 / Gameplay example"
description: "用一个具体战斗、成长或多人场景说明方案如何运作。 / Show how the proposal works in a concrete combat, progression, or multiplayer scenario."
- type: markdown
attributes:
value: |
## 成长与技术影响 / Progression and technical impact
如不适用可填写“不适用 / N/A”。
- type: textarea
id: balance
attributes:
label: "成长与平衡细节 / Progression and balance details"
description: "包括解锁阶段、世界进度、等级上限、费用、伤害、冷却或范围。 / Include unlock stage, world gate, level cap, cost, damage, cooldown, or radius."
- type: textarea
id: multiplayer_save
attributes:
label: "多人及存档影响 / Multiplayer and save impact"
description: "需要同步哪些状态?旧人物如何处理? / What state must be synchronized? How should existing characters be handled?"
- type: textarea
id: alternatives
attributes:
label: "备选方案 / Alternatives considered"
description: "还考虑过哪些做法,为什么更推荐当前方案? / What alternatives did you consider, and why do you prefer this proposal?"
- type: textarea
id: references
attributes:
label: "草图、参考或补充信息 / Mockups, references, or additional context"
description: "可拖入截图、示意图或录像,并说明希望参考的是机制、布局还是氛围。 / Attach images, diagrams, or video and explain what should be referenced."
- type: checkboxes
id: final_confirmation
attributes:
label: "最终确认 / Final confirmation"
options:
- label: "我理解提交建议不代表该功能一定会被采用或按原方案实现。 / I understand that submitting a request does not guarantee implementation as proposed."
required: true
name: "✨ 功能建议 / Feature Request"
description: "提出玩法、平衡、视觉或易用性改进 / Suggest gameplay, balance, visual, or usability improvements"
title: "[Feature] "
labels: ["enhancement"]
body:
- type: markdown
attributes:
value: |
## 提交前检查 / Before submitting
请先说明需要解决的玩家问题,再描述建议方案。这有助于判断它是否适合现有成长体系。
Start with the player need or problem, then describe your proposal so it can be evaluated against the existing progression systems.
- type: checkboxes
id: preflight
attributes:
label: "提交前确认 / Pre-flight checklist"
options:
- label: "我已搜索现有 Issue,没有找到相同建议。 / I searched existing issues for the same request."
required: true
- label: "这项建议属于 Soul Harvest,而不是 Terraria 或 tModLoader 本体。 / This request belongs to Soul Harvest, not Terraria or tModLoader."
required: true
- type: markdown
attributes:
value: |
## 建议范围 / Proposal scope
请选择建议性质与受影响系统。
- type: dropdown
id: request_type
attributes:
label: "建议类型 / Request type"
options:
- "新玩法或新能力 / New gameplay or ability"
- "平衡调整 / Balance change"
- "视觉或音效 / Visual or audio"
- "界面或操作体验 / UI or controls"
- "教程、本地化或无障碍 / Guide, localization, or accessibility"
- "兼容性改进 / Compatibility improvement"
- "其他 / Other"
validations:
required: true
- type: dropdown
id: affected_area
attributes:
label: "涉及系统 / Affected systems"
multiple: true
options:
- "收魂镰通用系统 / Harvest Sickle common systems"
- "亡骨 / Bone Wraith"
- "血契 / Blood Covenant"
- "炼狱 / Infernal"
- "霜魂 / Frost Soul"
- "灵魂 / Soul"
- "虚空 / Void"
- "最终死神形态 / Final Death form"
- "死亡领域与死亡项链 / Death Domain and Death Necklace"
- "死神祭坛与成长界面 / Death Altar and progression UI"
- "灵魂、灵魂精华与魂印 / Souls, Soul Essence, and Soul Seals"
- "长袍与翅膀 / Robes and wings"
- "多人、服务端或兼容性 / Multiplayer, server, or compatibility"
- "教程、本地化或无障碍 / Guide, localization, or accessibility"
validations:
required: true
- type: markdown
attributes:
value: |
## 玩家需求与方案 / Player need and solution
请结合实际游玩场景说明,而不仅是给出最终数值。
- type: textarea
id: problem
attributes:
label: "想解决的问题 / Problem or player need"
description: "目前哪里不清晰、不方便、不平衡或缺少反馈? / What is unclear, inconvenient, unbalanced, or missing feedback?"
placeholder: "当玩家……时,目前会……,因此…… / When the player ..., the current behavior ..., which causes ..."
validations:
required: true
- type: textarea
id: proposed_solution
attributes:
label: "建议方案 / Proposed solution"
description: "描述玩家操作、触发条件、效果、反馈与失败状态。 / Describe inputs, conditions, effects, feedback, and failure states."
validations:
required: true
- type: textarea
id: gameplay_example
attributes:
label: "实际游玩示例 / Gameplay example"
description: "用一个具体战斗、成长或多人场景说明方案如何运作。 / Show how the proposal works in a concrete combat, progression, or multiplayer scenario."
- type: markdown
attributes:
value: |
## 成长与技术影响 / Progression and technical impact
如不适用可填写“不适用 / N/A”。
- type: textarea
id: balance
attributes:
label: "成长与平衡细节 / Progression and balance details"
description: "包括解锁阶段、世界进度、等级上限、费用、伤害、冷却或范围。 / Include unlock stage, world gate, level cap, cost, damage, cooldown, or radius."
- type: textarea
id: multiplayer_save
attributes:
label: "多人及存档影响 / Multiplayer and save impact"
description: "需要同步哪些状态?旧人物如何处理? / What state must be synchronized? How should existing characters be handled?"
- type: textarea
id: alternatives
attributes:
label: "备选方案 / Alternatives considered"
description: "还考虑过哪些做法,为什么更推荐当前方案? / What alternatives did you consider, and why do you prefer this proposal?"
- type: textarea
id: references
attributes:
label: "草图、参考或补充信息 / Mockups, references, or additional context"
description: "可拖入截图、示意图或录像,并说明希望参考的是机制、布局还是氛围。 / Attach images, diagrams, or video and explain what should be referenced."
- type: checkboxes
id: final_confirmation
attributes:
label: "最终确认 / Final confirmation"
options:
- label: "我理解提交建议不代表该功能一定会被采用或按原方案实现。 / I understand that submitting a request does not guarantee implementation as proposed."
required: true