using System; using System.Collections.Generic; using Sandbox.ModAPI.Ingame; using VRage.Game.ModAPI.Ingame; using VRageMath; namespace AutoMiningScript { public partial class Program { // Every actuator and inventory is explicitly restricted to the programmable block's grid. public sealed class ShipHardware { readonly Program p; public IMyShipController Controller; public IMyShipConnector Connector; public readonly List Thrusters = Data.CreateList(); readonly List localThrusters = Data.CreateList(); bool parked; public readonly List Gyros = Data.CreateList(); public readonly List Drills = Data.CreateList(); public readonly List Batteries = Data.CreateList(); public readonly List Tanks = Data.CreateList(); // Keep functional supply inventories here too: departure mass is the whole ship. public readonly List InventoryBlocks = Data.CreateList(); public readonly List Cameras = Data.CreateList(); readonly List consumers = Data.CreateList(); readonly List connectors = Data.CreateList(); readonly List remotes = Data.CreateList(); readonly Dictionary consumerStates = Data.CreateDictionary(); public double Radius; public Vector3D BodyHalfSize, BodyMin, BodyMax, DrillTipLocal, ConnectorLocal, DrillForwardLocal, DrillUpLocal; public Vector3D ConnectorForwardLocal, ConnectorUpLocal; public bool UsesHydrogen, SamplingIsolated; bool sampling; readonly HashSet weighedBlocks = new HashSet(); IMyCubeGrid weighedGrid; Vector3I massMin, massMax, massCursor; double dryMass, scanningDryMass, inventoryMass, inventoryMassAt = -100, dryMassAt = -100; bool massScanning, massAttached, inventoryMassValid; public string MassProblem = ""; public double AutoDepartureMass { get { if (!massAttached || massScanning || dryMass <= 0 || !inventoryMassValid || p.Now - inventoryMassAt > 0.75 || p.Now - dryMassAt > 5) return 0; var total = dryMass + inventoryMass; return Data.Finite(total) && total > 0 && total <= 1e10 ? total : 0; } } public bool IsAttached { get { for (int i = 0; i < connectors.Count; i++) if (IsLocal(connectors[i]) && connectors[i].Status == MyShipConnectorStatus.Connected) return true; return false; } } public ShipHardware(Program program) { p = program; } bool IsLocal(IMyTerminalBlock block) => block.CubeGrid == p.Me.CubeGrid; public bool Scan(out string error) { InvalidateDepartureMass(); SetSampling(false); Controller = null; Connector = null; Thrusters.Clear(); localThrusters.Clear(); Gyros.Clear(); Drills.Clear(); Batteries.Clear(); Tanks.Clear(); Cameras.Clear(); InventoryBlocks.Clear(); consumers.Clear(); connectors.Clear(); remotes.Clear(); UsesHydrogen = false; var all = Data.CreateList(); p.GridTerminalSystem.GetBlocksOfType(all, b => IsLocal(b)); var groupName = p.Config.Text("Hardware", "Group", ""); var selected = Data.CreateList(); if (groupName.Length > 0) { var group = p.GridTerminalSystem.GetBlockGroupWithName(groupName); if (group == null) { error = L.F(L.MinerHardwareGroupMissing, groupName); return false; } group.GetBlocks(selected); for (int i = 0; i < selected.Count; i++) if (!IsLocal(selected[i])) { error = L.MinerHardwareSubgridUnsupported; return false; } } else selected.AddRange(all); var controllerName = p.Config.Text("Hardware", "Controller", ""); var connectorName = p.Config.Text("Hardware", "Connector", ""); for (int i = 0; i < all.Count; i++) { var block = all[i]; var localThrust = block as IMyThrust; if (localThrust != null) localThrusters.Add(localThrust); if (block.HasInventory) InventoryBlocks.Add(block); var consumer = block as IMyFunctionalBlock; if (consumer != null && (block is IMyGasGenerator || block is IMyProductionBlock)) consumers.Add(consumer); var port = block as IMyShipConnector; if (port != null) connectors.Add(port); var remote = block as IMyRemoteControl; if (remote != null) remotes.Add(remote); } for (int i = 0; i < selected.Count; i++) { var block = selected[i]; var controller = block as IMyShipController; if (controller != null && (controllerName.Length == 0 || controller.CustomName == controllerName)) if (Controller == null || controller.IsMainCockpit) Controller = controller; var connector = block as IMyShipConnector; if (connector != null && (connectorName.Length == 0 || connector.CustomName == connectorName)) if (Connector == null || connector.Status == MyShipConnectorStatus.Connected) Connector = connector; var thrust = block as IMyThrust; if (thrust != null) { Thrusters.Add(thrust); if (thrust.BlockDefinition.SubtypeName.IndexOf("Hydrogen", Data.IgnoreCase) >= 0) UsesHydrogen = true; } var gyro = block as IMyGyro; if (gyro != null) Gyros.Add(gyro); var drill = block as IMyShipDrill; if (drill != null) Drills.Add(drill); var battery = block as IMyBatteryBlock; if (battery != null) Batteries.Add(battery); var tank = block as IMyGasTank; if (tank != null && tank.BlockDefinition.SubtypeName.IndexOf("Hydrogen", Data.IgnoreCase) >= 0) Tanks.Add(tank); var camera = block as IMyCameraBlock; if (camera != null) { camera.Enabled = true; camera.EnableRaycast = true; Cameras.Add(camera); } } UsesHydrogen = p.Config.Flag("Hardware", "UsesHydrogen", UsesHydrogen); if (IsAttached) ParkThrusters(true); if (!Healthy(out error)) return false; MatrixD inverse = Data.Transpose(Controller.WorldMatrix); var origin = Controller.GetPosition(); ConnectorLocal = Data.TransformNormal(Connector.GetPosition() - origin, inverse); ConnectorForwardLocal = Data.TransformNormal(Connector.WorldMatrix.Forward, inverse); ConnectorUpLocal = Data.TransformNormal(Connector.WorldMatrix.Up, inverse); var drillCenter = Data.Zero; for (int i = 0; i < Drills.Count; i++) drillCenter += Drills[i].GetPosition(); drillCenter /= Drills.Count; var tipOffset = p.Config.Number("Hardware", "DrillTipOffset", p.Me.CubeGrid.GridSize, 0, 20); DrillTipLocal = Data.TransformNormal(drillCenter + Drills[0].WorldMatrix.Forward * tipOffset - origin, inverse); DrillForwardLocal = Data.TransformNormal(Drills[0].WorldMatrix.Forward, inverse); DrillUpLocal = Data.TransformNormal(Drills[0].WorldMatrix.Up, inverse); UpdateBodyBounds(); for (int i = 0; i < remotes.Count; i++) remotes[i].SetAutoPilotEnabled(false); error = ""; return true; } void UpdateBodyBounds() { MatrixD inverse=Data.Transpose(Controller.WorldMatrix);var origin=Controller.GetPosition(); Vector3D min = new Vector3D(double.MaxValue), max = new Vector3D(double.MinValue); var grid = p.Me.CubeGrid; for (int c = 0; c < 8; c++) { var corner = new Vector3I((c & 1) == 0 ? grid.Min.X : grid.Max.X, (c & 2) == 0 ? grid.Min.Y : grid.Max.Y, (c & 4) == 0 ? grid.Min.Z : grid.Max.Z); Vector3D local = Data.TransformNormal(grid.GridIntegerToWorld(corner) - origin, inverse); min = Vector3D.Min(min, local); max = Vector3D.Max(max, local); } BodyMin = min - new Vector3D(grid.GridSize * 0.5); BodyMax = max + new Vector3D(grid.GridSize * 0.5); BodyHalfSize = Vector3D.Max(new Vector3D(Math.Abs(min.X), Math.Abs(min.Y), Math.Abs(min.Z)), new Vector3D(Math.Abs(max.X), Math.Abs(max.Y), Math.Abs(max.Z))) + new Vector3D(grid.GridSize * 0.5); Radius = Data.Max(1, Data.Length(BodyHalfSize)) + p.Config.Number("Flight", "Clearance", 1, 0.1, 20); } // CalculateShipMass includes connected grids. Read only this grid's slim blocks // (including armour), then add the latest complete local inventory snapshot. public void UpdateDepartureMass() { if (!IsAttached) { if (massAttached) InvalidateDepartureMass(); return; } if (p.Config.Number("Flight", "DepartureMass", 0, 0, 1e10) > 0) return; var grid = p.Me.CubeGrid; if (!massAttached || grid != weighedGrid || grid.Min != massMin || grid.Max != massMax || (!massScanning && p.Now - dryMassAt > 5)) { massAttached = true; weighedGrid = grid; massMin = grid.Min; massMax = grid.Max; massCursor = massMin; dryMass = scanningDryMass = 0; weighedBlocks.Clear(); double x = (double)massMax.X - massMin.X + 1, y = (double)massMax.Y - massMin.Y + 1, z = (double)massMax.Z - massMin.Z + 1; if (x <= 0 || y <= 0 || z <= 0 || x * y * z > 1000000) { massScanning = false; dryMassAt = p.Now; MassProblem = L.MinerAutoMassGridTooLarge; return; } massScanning = true; MassProblem = L.MinerAutoMassScanning; } if (!massScanning) return; // Both a fixed cell limit and runtime headroom apply even for sparse grids. for (int cells = 0; cells < 128 && p.HasBudget(0.45); cells++) { var slim = grid.GetCubeBlock(massCursor); if (slim != null && slim.CubeGrid == grid && weighedBlocks.Add(slim.Position)) { double blockMass = slim.Mass; if (!Data.Finite(blockMass) || blockMass < 0 || weighedBlocks.Count > 32768) { FailMass(L.MinerAutoMassInvalid); return; } scanningDryMass += blockMass; if (!Data.Finite(scanningDryMass) || scanningDryMass > 1e10) { FailMass(L.MinerAutoMassInvalid); return; } } if (massCursor.X < massMax.X) massCursor.X++; else if (massCursor.Y < massMax.Y) { massCursor.X = massMin.X; massCursor.Y++; } else if (massCursor.Z < massMax.Z) { massCursor.X = massMin.X; massCursor.Y = massMin.Y; massCursor.Z++; } else { if (scanningDryMass <= 0) { FailMass(L.MinerAutoMassInvalid); return; } dryMass = scanningDryMass; dryMassAt = p.Now; massScanning = false; MassProblem = ""; weighedBlocks.Clear(); return; } } } void FailMass(string problem) { dryMass = 0; dryMassAt = p.Now; massScanning = false; weighedBlocks.Clear(); MassProblem = problem; } public void InvalidateDepartureMass() { dryMass = scanningDryMass = 0; dryMassAt = -100; massScanning = massAttached = false; weighedGrid = null; weighedBlocks.Clear(); MassProblem = L.MinerAutoMassScanning; } public void SetInventoryMass(double value, bool valid) { // The game scales inventory mass in physics by the world's cargo multiplier. double multiplier = p.World == null ? 1 : p.World.InventoryMultiplier; inventoryMassValid = valid && Data.Finite(value) && value >= 0 && value <= 1e10 && Data.Finite(multiplier) && multiplier > 0; inventoryMass = inventoryMassValid ? value / multiplier : 0; inventoryMassAt = p.Now; } public string DepartureMassProblem { get { if (MassProblem.Length > 0) return MassProblem; return !inventoryMassValid || p.Now - inventoryMassAt > 0.75 ? L.MinerAutoMassInventoryPending : L.MinerAutoMassScanning; } } public bool Healthy(out string error) { if (Controller == null || !Controller.IsFunctional || !IsLocal(Controller)) { error = L.MinerWorkingControllerMissing; return false; } if (Connector == null || !Connector.IsFunctional || !IsLocal(Connector)) { error = L.MinerWorkingConnectorMissing; return false; } if (Thrusters.Count == 0 || Gyros.Count == 0 || Drills.Count == 0 || Cameras.Count == 0 || Batteries.Count == 0) { error = L.MinerHardwareRequired; return false; } bool gyroOK = false, cameraOK = false, batteryOK = false; for (int i = 0; i < Gyros.Count; i++) if (Gyros[i].IsFunctional && IsLocal(Gyros[i])) gyroOK = true; for (int i = 0; i < Cameras.Count; i++) if (Cameras[i].IsFunctional && IsLocal(Cameras[i])) cameraOK = true; for (int i = 0; i < Batteries.Count; i++) if (Batteries[i].IsFunctional && IsLocal(Batteries[i])) batteryOK = true; if (!gyroOK || !cameraOK || !batteryOK) { error = L.MinerHardwareDamaged; return false; } for (int i = 0; i < Drills.Count; i++) if (!Drills[i].IsFunctional || !IsLocal(Drills[i]) || Data.Dot(Drills[i].WorldMatrix.Forward, Drills[0].WorldMatrix.Forward) < 0.999) { error = L.MinerDrillsMisaligned; return false; } var directions = new Vector3D[] { Controller.WorldMatrix.Right, Controller.WorldMatrix.Left, Controller.WorldMatrix.Up, Controller.WorldMatrix.Down, Controller.WorldMatrix.Forward, Controller.WorldMatrix.Backward }; for (int axis = 0; axis < directions.Length; axis++) { var found = false; for (int i = 0; i < Thrusters.Count; i++) if (IsLocal(Thrusters[i]) && Thrusters[i].IsFunctional && Data.Dot(Thrusters[i].WorldMatrix.Backward, directions[axis]) > 0.99) found = true; if (!found) { error = L.F(L.MinerThrustAxisMissing, axis); return false; } } if (UsesHydrogen && Tanks.Count == 0) { error = L.MinerHydrogenTankMissing; return false; } error = ""; return true; } public void Release() { for (int i = 0; i < Thrusters.Count; i++) if (IsLocal(Thrusters[i])) Thrusters[i].ThrustOverridePercentage = 0; for (int i = 0; i < Gyros.Count; i++) if (IsLocal(Gyros[i])) { Gyros[i].Pitch = 0; Gyros[i].Yaw = 0; Gyros[i].Roll = 0; Gyros[i].GyroOverride = false; } SetDrills(false); SetSampling(false); if (Controller != null && IsLocal(Controller)) Controller.DampenersOverride = true; for (int i = 0; i < remotes.Count; i++) if (IsLocal(remotes[i])) remotes[i].SetAutoPilotEnabled(false); } public void SetDrills(bool enabled) { for (int i = 0; i < Drills.Count; i++) if (IsLocal(Drills[i])) Drills[i].Enabled = enabled; } public void ParkThrusters(bool park) { if (!park && !parked) return; foreach (var thrust in localThrusters) if (IsLocal(thrust)) { thrust.ThrustOverridePercentage = 0; thrust.Enabled = !park; } parked = park; } // Geometry does not consume raycast charge. The API must still accept a ray. public bool CameraCovers(IMyCameraBlock camera, Vector3D target) { if (!IsLocal(camera) || !camera.IsWorking) return false; var ray = Data.TransformNormal(target-camera.GetPosition(), Data.Transpose(camera.WorldMatrix)); double cone = camera.RaycastConeLimit*Math.PI/180, limit = camera.RaycastDistanceLimit; return (limit<=0 || Data.LengthSquared(ray)<=limit*limit) && (cone<=0 || Math.Abs(Math.Atan2(ray.X,-ray.Z))<=cone && Math.Abs(Math.Atan2(ray.Y,Math.Sqrt(ray.X*ray.X+ray.Z*ray.Z)))<=cone); } public MatrixD CameraAttitude(Vector3D target, Vector3D up) { var current = Controller.WorldMatrix; IMyCameraBlock best = null; double score = -2; foreach (var camera in Cameras) { if (!IsLocal(camera) || !camera.IsWorking) continue; if (CameraCovers(camera,target)) return current; var alignment = Data.Dot(camera.WorldMatrix.Forward,Data.Unit(target-camera.GetPosition(),current.Forward)); if (alignment>score) { score=alignment; best=camera; } } return best==null ? current : current.GetOrientation()*Data.Transpose(best.WorldMatrix.GetOrientation())* Data.Frame(Data.Zero,Data.Unit(target-best.GetPosition(),current.Forward),up); } public void SetSampling(bool enabled) { if (!enabled) { if (sampling) for (int i = 0; i < consumers.Count; i++) { bool state; if (IsLocal(consumers[i]) && consumerStates.TryGetValue(consumers[i].EntityId, out state)) consumers[i].Enabled = state; } consumerStates.Clear(); sampling = false; SamplingIsolated = false; return; } if (!sampling) for (int i = 0; i < consumers.Count; i++) consumerStates[consumers[i].EntityId] = consumers[i].Enabled; sampling = true; SamplingIsolated = true; for (int i = 0; i < consumers.Count; i++) { if (!IsLocal(consumers[i])) { SamplingIsolated = false; continue; } consumers[i].Enabled = false; if (consumers[i].Enabled) SamplingIsolated = false; } for (int i = 0; i < connectors.Count; i++) { if (!IsLocal(connectors[i])) { SamplingIsolated = false; continue; } connectors[i].ThrowOut = false; if (connectors[i].ThrowOut || connectors[i].Status == MyShipConnectorStatus.Connected) SamplingIsolated = false; } } public void PrepareFlight() { parked = true; ParkThrusters(false); SetCharging(false); SetRefilling(false); for (int i = 0; i < Cameras.Count; i++) if (IsLocal(Cameras[i])) {Cameras[i].Enabled=true;Cameras[i].EnableRaycast=true;} for (int i = 0; i < Thrusters.Count; i++) if (IsLocal(Thrusters[i])) Thrusters[i].Enabled = true; for (int i = 0; i < Gyros.Count; i++) if (IsLocal(Gyros[i])) Gyros[i].Enabled = true; for (int i = 0; i < connectors.Count; i++) if (IsLocal(connectors[i])) connectors[i].ThrowOut = false; for (int i = 0; i < remotes.Count; i++) if (IsLocal(remotes[i])) remotes[i].SetAutoPilotEnabled(false); } public void SetCharging(bool enabled) { IMyBatteryBlock keeper = null; if (enabled) for (int i = 0; i < Batteries.Count; i++) if (IsLocal(Batteries[i]) && Batteries[i].IsFunctional && (keeper == null || Batteries[i].CurrentStoredPower > keeper.CurrentStoredPower)) keeper = Batteries[i]; for (int i = 0; i < Batteries.Count; i++) if (IsLocal(Batteries[i])) Batteries[i].ChargeMode = enabled && Batteries[i] != keeper ? ChargeMode.Recharge : ChargeMode.Auto; } public void SetRefilling(bool enabled) { for (int i = 0; i < Tanks.Count; i++) if (IsLocal(Tanks[i])) Tanks[i].Stockpile = enabled; } } } }