using System;
using System.Collections.Generic;
using Sandbox.ModAPI.Ingame;
using VRage.Game.ModAPI.Ingame;
using VRageMath;
namespace AutoMiningScript
{
public partial class Program
{
// Every actuator and inventory is explicitly restricted to the programmable block's grid.
public sealed class ShipHardware
{
readonly Program p;
public IMyShipController Controller;
public IMyShipConnector Connector;
public readonly List<IMyThrust> Thrusters = Data.CreateList<IMyThrust>();
readonly List<IMyThrust> localThrusters = Data.CreateList<IMyThrust>();
bool parked;
public readonly List<IMyGyro> Gyros = Data.CreateList<IMyGyro>();
public readonly List<IMyShipDrill> Drills = Data.CreateList<IMyShipDrill>();
public readonly List<IMyBatteryBlock> Batteries = Data.CreateList<IMyBatteryBlock>();
public readonly List<IMyGasTank> Tanks = Data.CreateList<IMyGasTank>();
// Keep functional supply inventories here too: departure mass is the whole ship.
public readonly List<IMyTerminalBlock> InventoryBlocks = Data.CreateList<IMyTerminalBlock>();
public readonly List<IMyCameraBlock> Cameras = Data.CreateList<IMyCameraBlock>();
readonly List<IMyFunctionalBlock> consumers = Data.CreateList<IMyFunctionalBlock>();
readonly List<IMyShipConnector> connectors = Data.CreateList<IMyShipConnector>();
readonly List<IMyRemoteControl> remotes = Data.CreateList<IMyRemoteControl>();
readonly Dictionary<long, bool> consumerStates = Data.CreateDictionary<long, bool>();
public double Radius;
public Vector3D BodyHalfSize, BodyMin, BodyMax, DrillTipLocal, ConnectorLocal, DrillForwardLocal, DrillUpLocal;
public Vector3D ConnectorForwardLocal, ConnectorUpLocal;
public bool UsesHydrogen, SamplingIsolated;
bool sampling;
readonly HashSet<Vector3I> weighedBlocks = new HashSet<Vector3I>();
IMyCubeGrid weighedGrid;
Vector3I massMin, massMax, massCursor;
double dryMass, scanningDryMass, inventoryMass, inventoryMassAt = -100, dryMassAt = -100;
bool massScanning, massAttached, inventoryMassValid;
public string MassProblem = "";
public double AutoDepartureMass
{
get
{
if (!massAttached || massScanning || dryMass <= 0 || !inventoryMassValid ||
p.Now - inventoryMassAt > 0.75 || p.Now - dryMassAt > 5) return 0;
var total = dryMass + inventoryMass;
return Data.Finite(total) && total > 0 && total <= 1e10 ? total : 0;
}
}
public bool IsAttached
{
get
{
for (int i = 0; i < connectors.Count; i++)
if (IsLocal(connectors[i]) && connectors[i].Status == MyShipConnectorStatus.Connected) return true;
return false;
}
}
public ShipHardware(Program program) { p = program; }
bool IsLocal(IMyTerminalBlock block) => block.CubeGrid == p.Me.CubeGrid;
public bool Scan(out string error)
{
InvalidateDepartureMass();
SetSampling(false);
Controller = null; Connector = null;
Thrusters.Clear(); localThrusters.Clear(); Gyros.Clear(); Drills.Clear(); Batteries.Clear(); Tanks.Clear();
Cameras.Clear(); InventoryBlocks.Clear(); consumers.Clear(); connectors.Clear(); remotes.Clear();
UsesHydrogen = false;
var all = Data.CreateList<IMyTerminalBlock>();
p.GridTerminalSystem.GetBlocksOfType(all, b => IsLocal(b));
var groupName = p.Config.Text("Hardware", "Group", "");
var selected = Data.CreateList<IMyTerminalBlock>();
if (groupName.Length > 0)
{
var group = p.GridTerminalSystem.GetBlockGroupWithName(groupName);
if (group == null) { error = L.F(L.MinerHardwareGroupMissing, groupName); return false; }
group.GetBlocks(selected);
for (int i = 0; i < selected.Count; i++)
if (!IsLocal(selected[i]))
{ error = L.MinerHardwareSubgridUnsupported; return false; }
}
else selected.AddRange(all);
var controllerName = p.Config.Text("Hardware", "Controller", "");
var connectorName = p.Config.Text("Hardware", "Connector", "");
for (int i = 0; i < all.Count; i++)
{
var block = all[i];
var localThrust = block as IMyThrust; if (localThrust != null) localThrusters.Add(localThrust);
if (block.HasInventory) InventoryBlocks.Add(block);
var consumer = block as IMyFunctionalBlock;
if (consumer != null && (block is IMyGasGenerator || block is IMyProductionBlock)) consumers.Add(consumer);
var port = block as IMyShipConnector;
if (port != null) connectors.Add(port);
var remote = block as IMyRemoteControl;
if (remote != null) remotes.Add(remote);
}
for (int i = 0; i < selected.Count; i++)
{
var block = selected[i];
var controller = block as IMyShipController;
if (controller != null && (controllerName.Length == 0 || controller.CustomName == controllerName))
if (Controller == null || controller.IsMainCockpit) Controller = controller;
var connector = block as IMyShipConnector;
if (connector != null && (connectorName.Length == 0 || connector.CustomName == connectorName))
if (Connector == null || connector.Status == MyShipConnectorStatus.Connected) Connector = connector;
var thrust = block as IMyThrust;
if (thrust != null)
{
Thrusters.Add(thrust);
if (thrust.BlockDefinition.SubtypeName.IndexOf("Hydrogen", Data.IgnoreCase) >= 0) UsesHydrogen = true;
}
var gyro = block as IMyGyro; if (gyro != null) Gyros.Add(gyro);
var drill = block as IMyShipDrill; if (drill != null) Drills.Add(drill);
var battery = block as IMyBatteryBlock; if (battery != null) Batteries.Add(battery);
var tank = block as IMyGasTank;
if (tank != null && tank.BlockDefinition.SubtypeName.IndexOf("Hydrogen", Data.IgnoreCase) >= 0) Tanks.Add(tank);
var camera = block as IMyCameraBlock;
if (camera != null) { camera.Enabled = true; camera.EnableRaycast = true; Cameras.Add(camera); }
}
UsesHydrogen = p.Config.Flag("Hardware", "UsesHydrogen", UsesHydrogen);
if (IsAttached) ParkThrusters(true);
if (!Healthy(out error)) return false;
MatrixD inverse = Data.Transpose(Controller.WorldMatrix);
var origin = Controller.GetPosition();
ConnectorLocal = Data.TransformNormal(Connector.GetPosition() - origin, inverse);
ConnectorForwardLocal = Data.TransformNormal(Connector.WorldMatrix.Forward, inverse);
ConnectorUpLocal = Data.TransformNormal(Connector.WorldMatrix.Up, inverse);
var drillCenter = Data.Zero;
for (int i = 0; i < Drills.Count; i++) drillCenter += Drills[i].GetPosition();
drillCenter /= Drills.Count;
var tipOffset = p.Config.Number("Hardware", "DrillTipOffset", p.Me.CubeGrid.GridSize, 0, 20);
DrillTipLocal = Data.TransformNormal(drillCenter + Drills[0].WorldMatrix.Forward * tipOffset - origin, inverse);
DrillForwardLocal = Data.TransformNormal(Drills[0].WorldMatrix.Forward, inverse);
DrillUpLocal = Data.TransformNormal(Drills[0].WorldMatrix.Up, inverse);
UpdateBodyBounds();
for (int i = 0; i < remotes.Count; i++) remotes[i].SetAutoPilotEnabled(false);
error = "";
return true;
}
void UpdateBodyBounds()
{
MatrixD inverse=Data.Transpose(Controller.WorldMatrix);var origin=Controller.GetPosition();
Vector3D min = new Vector3D(double.MaxValue), max = new Vector3D(double.MinValue);
var grid = p.Me.CubeGrid;
for (int c = 0; c < 8; c++)
{
var corner = new Vector3I((c & 1) == 0 ? grid.Min.X : grid.Max.X,
(c & 2) == 0 ? grid.Min.Y : grid.Max.Y, (c & 4) == 0 ? grid.Min.Z : grid.Max.Z);
Vector3D local = Data.TransformNormal(grid.GridIntegerToWorld(corner) - origin, inverse);
min = Vector3D.Min(min, local); max = Vector3D.Max(max, local);
}
BodyMin = min - new Vector3D(grid.GridSize * 0.5); BodyMax = max + new Vector3D(grid.GridSize * 0.5);
BodyHalfSize = Vector3D.Max(new Vector3D(Math.Abs(min.X), Math.Abs(min.Y), Math.Abs(min.Z)),
new Vector3D(Math.Abs(max.X), Math.Abs(max.Y), Math.Abs(max.Z))) + new Vector3D(grid.GridSize * 0.5);
Radius = Data.Max(1, Data.Length(BodyHalfSize)) + p.Config.Number("Flight", "Clearance", 1, 0.1, 20);
}
// CalculateShipMass includes connected grids. Read only this grid's slim blocks
// (including armour), then add the latest complete local inventory snapshot.
public void UpdateDepartureMass()
{
if (!IsAttached) { if (massAttached) InvalidateDepartureMass(); return; }
if (p.Config.Number("Flight", "DepartureMass", 0, 0, 1e10) > 0) return;
var grid = p.Me.CubeGrid;
if (!massAttached || grid != weighedGrid || grid.Min != massMin || grid.Max != massMax ||
(!massScanning && p.Now - dryMassAt > 5))
{
massAttached = true; weighedGrid = grid; massMin = grid.Min; massMax = grid.Max;
massCursor = massMin; dryMass = scanningDryMass = 0; weighedBlocks.Clear();
double x = (double)massMax.X - massMin.X + 1, y = (double)massMax.Y - massMin.Y + 1,
z = (double)massMax.Z - massMin.Z + 1;
if (x <= 0 || y <= 0 || z <= 0 || x * y * z > 1000000)
{ massScanning = false; dryMassAt = p.Now; MassProblem = L.MinerAutoMassGridTooLarge; return; }
massScanning = true; MassProblem = L.MinerAutoMassScanning;
}
if (!massScanning) return;
// Both a fixed cell limit and runtime headroom apply even for sparse grids.
for (int cells = 0; cells < 128 && p.HasBudget(0.45); cells++)
{
var slim = grid.GetCubeBlock(massCursor);
if (slim != null && slim.CubeGrid == grid && weighedBlocks.Add(slim.Position))
{
double blockMass = slim.Mass;
if (!Data.Finite(blockMass) || blockMass < 0 || weighedBlocks.Count > 32768)
{ FailMass(L.MinerAutoMassInvalid); return; }
scanningDryMass += blockMass;
if (!Data.Finite(scanningDryMass) || scanningDryMass > 1e10)
{ FailMass(L.MinerAutoMassInvalid); return; }
}
if (massCursor.X < massMax.X) massCursor.X++;
else if (massCursor.Y < massMax.Y) { massCursor.X = massMin.X; massCursor.Y++; }
else if (massCursor.Z < massMax.Z) { massCursor.X = massMin.X; massCursor.Y = massMin.Y; massCursor.Z++; }
else
{
if (scanningDryMass <= 0) { FailMass(L.MinerAutoMassInvalid); return; }
dryMass = scanningDryMass; dryMassAt = p.Now; massScanning = false;
MassProblem = ""; weighedBlocks.Clear(); return;
}
}
}
void FailMass(string problem)
{ dryMass = 0; dryMassAt = p.Now; massScanning = false; weighedBlocks.Clear(); MassProblem = problem; }
public void InvalidateDepartureMass()
{
dryMass = scanningDryMass = 0; dryMassAt = -100; massScanning = massAttached = false;
weighedGrid = null; weighedBlocks.Clear(); MassProblem = L.MinerAutoMassScanning;
}
public void SetInventoryMass(double value, bool valid)
{
// The game scales inventory mass in physics by the world's cargo multiplier.
double multiplier = p.World == null ? 1 : p.World.InventoryMultiplier;
inventoryMassValid = valid && Data.Finite(value) && value >= 0 && value <= 1e10 &&
Data.Finite(multiplier) && multiplier > 0;
inventoryMass = inventoryMassValid ? value / multiplier : 0; inventoryMassAt = p.Now;
}
public string DepartureMassProblem
{
get
{
if (MassProblem.Length > 0) return MassProblem;
return !inventoryMassValid || p.Now - inventoryMassAt > 0.75
? L.MinerAutoMassInventoryPending : L.MinerAutoMassScanning;
}
}
public bool Healthy(out string error)
{
if (Controller == null || !Controller.IsFunctional || !IsLocal(Controller))
{ error = L.MinerWorkingControllerMissing; return false; }
if (Connector == null || !Connector.IsFunctional || !IsLocal(Connector))
{ error = L.MinerWorkingConnectorMissing; return false; }
if (Thrusters.Count == 0 || Gyros.Count == 0 || Drills.Count == 0 || Cameras.Count == 0 || Batteries.Count == 0)
{ error = L.MinerHardwareRequired; return false; }
bool gyroOK = false, cameraOK = false, batteryOK = false;
for (int i = 0; i < Gyros.Count; i++) if (Gyros[i].IsFunctional && IsLocal(Gyros[i])) gyroOK = true;
for (int i = 0; i < Cameras.Count; i++) if (Cameras[i].IsFunctional && IsLocal(Cameras[i])) cameraOK = true;
for (int i = 0; i < Batteries.Count; i++) if (Batteries[i].IsFunctional && IsLocal(Batteries[i])) batteryOK = true;
if (!gyroOK || !cameraOK || !batteryOK) { error = L.MinerHardwareDamaged; return false; }
for (int i = 0; i < Drills.Count; i++)
if (!Drills[i].IsFunctional || !IsLocal(Drills[i]) ||
Data.Dot(Drills[i].WorldMatrix.Forward, Drills[0].WorldMatrix.Forward) < 0.999)
{ error = L.MinerDrillsMisaligned; return false; }
var directions = new Vector3D[] { Controller.WorldMatrix.Right, Controller.WorldMatrix.Left,
Controller.WorldMatrix.Up, Controller.WorldMatrix.Down, Controller.WorldMatrix.Forward, Controller.WorldMatrix.Backward };
for (int axis = 0; axis < directions.Length; axis++)
{
var found = false;
for (int i = 0; i < Thrusters.Count; i++)
if (IsLocal(Thrusters[i]) && Thrusters[i].IsFunctional && Data.Dot(Thrusters[i].WorldMatrix.Backward, directions[axis]) > 0.99) found = true;
if (!found) { error = L.F(L.MinerThrustAxisMissing, axis); return false; }
}
if (UsesHydrogen && Tanks.Count == 0) { error = L.MinerHydrogenTankMissing; return false; }
error = ""; return true;
}
public void Release()
{
for (int i = 0; i < Thrusters.Count; i++) if (IsLocal(Thrusters[i])) Thrusters[i].ThrustOverridePercentage = 0;
for (int i = 0; i < Gyros.Count; i++) if (IsLocal(Gyros[i]))
{ Gyros[i].Pitch = 0; Gyros[i].Yaw = 0; Gyros[i].Roll = 0; Gyros[i].GyroOverride = false; }
SetDrills(false);
SetSampling(false);
if (Controller != null && IsLocal(Controller)) Controller.DampenersOverride = true;
for (int i = 0; i < remotes.Count; i++) if (IsLocal(remotes[i])) remotes[i].SetAutoPilotEnabled(false);
}
public void SetDrills(bool enabled)
{
for (int i = 0; i < Drills.Count; i++) if (IsLocal(Drills[i])) Drills[i].Enabled = enabled;
}
public void ParkThrusters(bool park)
{
if (!park && !parked) return;
foreach (var thrust in localThrusters) if (IsLocal(thrust))
{ thrust.ThrustOverridePercentage = 0; thrust.Enabled = !park; }
parked = park;
}
// Geometry does not consume raycast charge. The API must still accept a ray.
public bool CameraCovers(IMyCameraBlock camera, Vector3D target)
{
if (!IsLocal(camera) || !camera.IsWorking) return false;
var ray = Data.TransformNormal(target-camera.GetPosition(), Data.Transpose(camera.WorldMatrix));
double cone = camera.RaycastConeLimit*Math.PI/180, limit = camera.RaycastDistanceLimit;
return (limit<=0 || Data.LengthSquared(ray)<=limit*limit) && (cone<=0 ||
Math.Abs(Math.Atan2(ray.X,-ray.Z))<=cone && Math.Abs(Math.Atan2(ray.Y,Math.Sqrt(ray.X*ray.X+ray.Z*ray.Z)))<=cone);
}
public MatrixD CameraAttitude(Vector3D target, Vector3D up)
{
var current = Controller.WorldMatrix; IMyCameraBlock best = null; double score = -2;
foreach (var camera in Cameras)
{
if (!IsLocal(camera) || !camera.IsWorking) continue;
if (CameraCovers(camera,target)) return current;
var alignment = Data.Dot(camera.WorldMatrix.Forward,Data.Unit(target-camera.GetPosition(),current.Forward));
if (alignment>score) { score=alignment; best=camera; }
}
return best==null ? current : current.GetOrientation()*Data.Transpose(best.WorldMatrix.GetOrientation())*
Data.Frame(Data.Zero,Data.Unit(target-best.GetPosition(),current.Forward),up);
}
public void SetSampling(bool enabled)
{
if (!enabled)
{
if (sampling)
for (int i = 0; i < consumers.Count; i++)
{
bool state;
if (IsLocal(consumers[i]) && consumerStates.TryGetValue(consumers[i].EntityId, out state)) consumers[i].Enabled = state;
}
consumerStates.Clear(); sampling = false; SamplingIsolated = false; return;
}
if (!sampling)
for (int i = 0; i < consumers.Count; i++) consumerStates[consumers[i].EntityId] = consumers[i].Enabled;
sampling = true;
SamplingIsolated = true;
for (int i = 0; i < consumers.Count; i++)
{
if (!IsLocal(consumers[i])) { SamplingIsolated = false; continue; }
consumers[i].Enabled = false;
if (consumers[i].Enabled) SamplingIsolated = false;
}
for (int i = 0; i < connectors.Count; i++)
{
if (!IsLocal(connectors[i])) { SamplingIsolated = false; continue; }
connectors[i].ThrowOut = false;
if (connectors[i].ThrowOut || connectors[i].Status == MyShipConnectorStatus.Connected) SamplingIsolated = false;
}
}
public void PrepareFlight()
{
parked = true; ParkThrusters(false);
SetCharging(false); SetRefilling(false);
for (int i = 0; i < Cameras.Count; i++) if (IsLocal(Cameras[i])) {Cameras[i].Enabled=true;Cameras[i].EnableRaycast=true;}
for (int i = 0; i < Thrusters.Count; i++) if (IsLocal(Thrusters[i])) Thrusters[i].Enabled = true;
for (int i = 0; i < Gyros.Count; i++) if (IsLocal(Gyros[i])) Gyros[i].Enabled = true;
for (int i = 0; i < connectors.Count; i++) if (IsLocal(connectors[i])) connectors[i].ThrowOut = false;
for (int i = 0; i < remotes.Count; i++) if (IsLocal(remotes[i])) remotes[i].SetAutoPilotEnabled(false);
}
public void SetCharging(bool enabled)
{
IMyBatteryBlock keeper = null;
if (enabled)
for (int i = 0; i < Batteries.Count; i++)
if (IsLocal(Batteries[i]) && Batteries[i].IsFunctional &&
(keeper == null || Batteries[i].CurrentStoredPower > keeper.CurrentStoredPower)) keeper = Batteries[i];
for (int i = 0; i < Batteries.Count; i++) if (IsLocal(Batteries[i]))
Batteries[i].ChargeMode = enabled && Batteries[i] != keeper ? ChargeMode.Recharge : ChargeMode.Auto;
}
public void SetRefilling(bool enabled)
{
for (int i = 0; i < Tanks.Count; i++) if (IsLocal(Tanks[i])) Tanks[i].Stockpile = enabled;
}
}
}
}
using System;
using System.Collections.Generic;
using Sandbox.ModAPI.Ingame;
using VRage.Game.ModAPI.Ingame;
using VRageMath;
namespace AutoMiningScript
{
public partial class Program
{
// Every actuator and inventory is explicitly restricted to the programmable block's grid.
public sealed class ShipHardware
{
readonly Program p;
public IMyShipController Controller;
public IMyShipConnector Connector;
public readonly List<IMyThrust> Thrusters = Data.CreateList<IMyThrust>();
readonly List<IMyThrust> localThrusters = Data.CreateList<IMyThrust>();
bool parked;
public readonly List<IMyGyro> Gyros = Data.CreateList<IMyGyro>();
public readonly List<IMyShipDrill> Drills = Data.CreateList<IMyShipDrill>();
public readonly List<IMyBatteryBlock> Batteries = Data.CreateList<IMyBatteryBlock>();
public readonly List<IMyGasTank> Tanks = Data.CreateList<IMyGasTank>();
// Keep functional supply inventories here too: departure mass is the whole ship.
public readonly List<IMyTerminalBlock> InventoryBlocks = Data.CreateList<IMyTerminalBlock>();
public readonly List<IMyCameraBlock> Cameras = Data.CreateList<IMyCameraBlock>();
readonly List<IMyFunctionalBlock> consumers = Data.CreateList<IMyFunctionalBlock>();
readonly List<IMyShipConnector> connectors = Data.CreateList<IMyShipConnector>();
readonly List<IMyRemoteControl> remotes = Data.CreateList<IMyRemoteControl>();
readonly Dictionary<long, bool> consumerStates = Data.CreateDictionary<long, bool>();
public double Radius;
public Vector3D BodyHalfSize, BodyMin, BodyMax, DrillTipLocal, ConnectorLocal, DrillForwardLocal, DrillUpLocal;
public Vector3D ConnectorForwardLocal, ConnectorUpLocal;
public bool UsesHydrogen, SamplingIsolated;
bool sampling;
readonly HashSet<Vector3I> weighedBlocks = new HashSet<Vector3I>();
IMyCubeGrid weighedGrid;
Vector3I massMin, massMax, massCursor;
double dryMass, scanningDryMass, inventoryMass, inventoryMassAt = -100, dryMassAt = -100;
bool massScanning, massAttached, inventoryMassValid;
public string MassProblem = "";
public double AutoDepartureMass
{
get
{
if (!massAttached || massScanning || dryMass <= 0 || !inventoryMassValid ||
p.Now - inventoryMassAt > 0.75 || p.Now - dryMassAt > 5) return 0;
var total = dryMass + inventoryMass;
return Data.Finite(total) && total > 0 && total <= 1e10 ? total : 0;
}
}
public bool IsAttached
{
get
{
for (int i = 0; i < connectors.Count; i++)
if (IsLocal(connectors[i]) && connectors[i].Status == MyShipConnectorStatus.Connected) return true;
return false;
}
}
public ShipHardware(Program program) { p = program; }
bool IsLocal(IMyTerminalBlock block) => block.CubeGrid == p.Me.CubeGrid;
public bool Scan(out string error)
{
InvalidateDepartureMass();
SetSampling(false);
Controller = null; Connector = null;
Thrusters.Clear(); localThrusters.Clear(); Gyros.Clear(); Drills.Clear(); Batteries.Clear(); Tanks.Clear();
Cameras.Clear(); InventoryBlocks.Clear(); consumers.Clear(); connectors.Clear(); remotes.Clear();
UsesHydrogen = false;
var all = Data.CreateList<IMyTerminalBlock>();
p.GridTerminalSystem.GetBlocksOfType(all, b => IsLocal(b));
var groupName = p.Config.Text("Hardware", "Group", "");
var selected = Data.CreateList<IMyTerminalBlock>();
if (groupName.Length > 0)
{
var group = p.GridTerminalSystem.GetBlockGroupWithName(groupName);
if (group == null) { error = L.F(L.MinerHardwareGroupMissing, groupName); return false; }
group.GetBlocks(selected);
for (int i = 0; i < selected.Count; i++)
if (!IsLocal(selected[i]))
{ error = L.MinerHardwareSubgridUnsupported; return false; }
}
else selected.AddRange(all);
var controllerName = p.Config.Text("Hardware", "Controller", "");
var connectorName = p.Config.Text("Hardware", "Connector", "");
for (int i = 0; i < all.Count; i++)
{
var block = all[i];
var localThrust = block as IMyThrust; if (localThrust != null) localThrusters.Add(localThrust);
if (block.HasInventory) InventoryBlocks.Add(block);
var consumer = block as IMyFunctionalBlock;
if (consumer != null && (block is IMyGasGenerator || block is IMyProductionBlock)) consumers.Add(consumer);
var port = block as IMyShipConnector;
if (port != null) connectors.Add(port);
var remote = block as IMyRemoteControl;
if (remote != null) remotes.Add(remote);
}
for (int i = 0; i < selected.Count; i++)
{
var block = selected[i];
var controller = block as IMyShipController;
if (controller != null && (controllerName.Length == 0 || controller.CustomName == controllerName))
if (Controller == null || controller.IsMainCockpit) Controller = controller;
var connector = block as IMyShipConnector;
if (connector != null && (connectorName.Length == 0 || connector.CustomName == connectorName))
if (Connector == null || connector.Status == MyShipConnectorStatus.Connected) Connector = connector;
var thrust = block as IMyThrust;
if (thrust != null)
{
Thrusters.Add(thrust);
if (thrust.BlockDefinition.SubtypeName.IndexOf("Hydrogen", Data.IgnoreCase) >= 0) UsesHydrogen = true;
}
var gyro = block as IMyGyro; if (gyro != null) Gyros.Add(gyro);
var drill = block as IMyShipDrill; if (drill != null) Drills.Add(drill);
var battery = block as IMyBatteryBlock; if (battery != null) Batteries.Add(battery);
var tank = block as IMyGasTank;
if (tank != null && tank.BlockDefinition.SubtypeName.IndexOf("Hydrogen", Data.IgnoreCase) >= 0) Tanks.Add(tank);
var camera = block as IMyCameraBlock;
if (camera != null) { camera.Enabled = true; camera.EnableRaycast = true; Cameras.Add(camera); }
}
UsesHydrogen = p.Config.Flag("Hardware", "UsesHydrogen", UsesHydrogen);
if (IsAttached) ParkThrusters(true);
if (!Healthy(out error)) return false;
MatrixD inverse = Data.Transpose(Controller.WorldMatrix);
var origin = Controller.GetPosition();
ConnectorLocal = Data.TransformNormal(Connector.GetPosition() - origin, inverse);
ConnectorForwardLocal = Data.TransformNormal(Connector.WorldMatrix.Forward, inverse);
ConnectorUpLocal = Data.TransformNormal(Connector.WorldMatrix.Up, inverse);
var drillCenter = Data.Zero;
for (int i = 0; i < Drills.Count; i++) drillCenter += Drills[i].GetPosition();
drillCenter /= Drills.Count;
var tipOffset = p.Config.Number("Hardware", "DrillTipOffset", p.Me.CubeGrid.GridSize, 0, 20);
DrillTipLocal = Data.TransformNormal(drillCenter + Drills[0].WorldMatrix.Forward * tipOffset - origin, inverse);
DrillForwardLocal = Data.TransformNormal(Drills[0].WorldMatrix.Forward, inverse);
DrillUpLocal = Data.TransformNormal(Drills[0].WorldMatrix.Up, inverse);
UpdateBodyBounds();
for (int i = 0; i < remotes.Count; i++) remotes[i].SetAutoPilotEnabled(false);
error = "";
return true;
}
void UpdateBodyBounds()
{
MatrixD inverse=Data.Transpose(Controller.WorldMatrix);var origin=Controller.GetPosition();
Vector3D min = new Vector3D(double.MaxValue), max = new Vector3D(double.MinValue);
var grid = p.Me.CubeGrid;
for (int c = 0; c < 8; c++)
{
var corner = new Vector3I((c & 1) == 0 ? grid.Min.X : grid.Max.X,
(c & 2) == 0 ? grid.Min.Y : grid.Max.Y, (c & 4) == 0 ? grid.Min.Z : grid.Max.Z);
Vector3D local = Data.TransformNormal(grid.GridIntegerToWorld(corner) - origin, inverse);
min = Vector3D.Min(min, local); max = Vector3D.Max(max, local);
}
BodyMin = min - new Vector3D(grid.GridSize * 0.5); BodyMax = max + new Vector3D(grid.GridSize * 0.5);
BodyHalfSize = Vector3D.Max(new Vector3D(Math.Abs(min.X), Math.Abs(min.Y), Math.Abs(min.Z)),
new Vector3D(Math.Abs(max.X), Math.Abs(max.Y), Math.Abs(max.Z))) + new Vector3D(grid.GridSize * 0.5);
Radius = Data.Max(1, Data.Length(BodyHalfSize)) + p.Config.Number("Flight", "Clearance", 1, 0.1, 20);
}
// CalculateShipMass includes connected grids. Read only this grid's slim blocks
// (including armour), then add the latest complete local inventory snapshot.
public void UpdateDepartureMass()
{
if (!IsAttached) { if (massAttached) InvalidateDepartureMass(); return; }
if (p.Config.Number("Flight", "DepartureMass", 0, 0, 1e10) > 0) return;
var grid = p.Me.CubeGrid;
if (!massAttached || grid != weighedGrid || grid.Min != massMin || grid.Max != massMax ||
(!massScanning && p.Now - dryMassAt > 5))
{
massAttached = true; weighedGrid = grid; massMin = grid.Min; massMax = grid.Max;
massCursor = massMin; dryMass = scanningDryMass = 0; weighedBlocks.Clear();
double x = (double)massMax.X - massMin.X + 1, y = (double)massMax.Y - massMin.Y + 1,
z = (double)massMax.Z - massMin.Z + 1;
if (x <= 0 || y <= 0 || z <= 0 || x * y * z > 1000000)
{ massScanning = false; dryMassAt = p.Now; MassProblem = L.MinerAutoMassGridTooLarge; return; }
massScanning = true; MassProblem = L.MinerAutoMassScanning;
}
if (!massScanning) return;
// Both a fixed cell limit and runtime headroom apply even for sparse grids.
for (int cells = 0; cells < 128 && p.HasBudget(0.45); cells++)
{
var slim = grid.GetCubeBlock(massCursor);
if (slim != null && slim.CubeGrid == grid && weighedBlocks.Add(slim.Position))
{
double blockMass = slim.Mass;
if (!Data.Finite(blockMass) || blockMass < 0 || weighedBlocks.Count > 32768)
{ FailMass(L.MinerAutoMassInvalid); return; }
scanningDryMass += blockMass;
if (!Data.Finite(scanningDryMass) || scanningDryMass > 1e10)
{ FailMass(L.MinerAutoMassInvalid); return; }
}
if (massCursor.X < massMax.X) massCursor.X++;
else if (massCursor.Y < massMax.Y) { massCursor.X = massMin.X; massCursor.Y++; }
else if (massCursor.Z < massMax.Z) { massCursor.X = massMin.X; massCursor.Y = massMin.Y; massCursor.Z++; }
else
{
if (scanningDryMass <= 0) { FailMass(L.MinerAutoMassInvalid); return; }
dryMass = scanningDryMass; dryMassAt = p.Now; massScanning = false;
MassProblem = ""; weighedBlocks.Clear(); return;
}
}
}
void FailMass(string problem)
{ dryMass = 0; dryMassAt = p.Now; massScanning = false; weighedBlocks.Clear(); MassProblem = problem; }
public void InvalidateDepartureMass()
{
dryMass = scanningDryMass = 0; dryMassAt = -100; massScanning = massAttached = false;
weighedGrid = null; weighedBlocks.Clear(); MassProblem = L.MinerAutoMassScanning;
}
public void SetInventoryMass(double value, bool valid)
{
// The game scales inventory mass in physics by the world's cargo multiplier.
double multiplier = p.World == null ? 1 : p.World.InventoryMultiplier;
inventoryMassValid = valid && Data.Finite(value) && value >= 0 && value <= 1e10 &&
Data.Finite(multiplier) && multiplier > 0;
inventoryMass = inventoryMassValid ? value / multiplier : 0; inventoryMassAt = p.Now;
}
public string DepartureMassProblem
{
get
{
if (MassProblem.Length > 0) return MassProblem;
return !inventoryMassValid || p.Now - inventoryMassAt > 0.75
? L.MinerAutoMassInventoryPending : L.MinerAutoMassScanning;
}
}
public bool Healthy(out string error)
{
if (Controller == null || !Controller.IsFunctional || !IsLocal(Controller))
{ error = L.MinerWorkingControllerMissing; return false; }
if (Connector == null || !Connector.IsFunctional || !IsLocal(Connector))
{ error = L.MinerWorkingConnectorMissing; return false; }
if (Thrusters.Count == 0 || Gyros.Count == 0 || Drills.Count == 0 || Cameras.Count == 0 || Batteries.Count == 0)
{ error = L.MinerHardwareRequired; return false; }
bool gyroOK = false, cameraOK = false, batteryOK = false;
for (int i = 0; i < Gyros.Count; i++) if (Gyros[i].IsFunctional && IsLocal(Gyros[i])) gyroOK = true;
for (int i = 0; i < Cameras.Count; i++) if (Cameras[i].IsFunctional && IsLocal(Cameras[i])) cameraOK = true;
for (int i = 0; i < Batteries.Count; i++) if (Batteries[i].IsFunctional && IsLocal(Batteries[i])) batteryOK = true;
if (!gyroOK || !cameraOK || !batteryOK) { error = L.MinerHardwareDamaged; return false; }
for (int i = 0; i < Drills.Count; i++)
if (!Drills[i].IsFunctional || !IsLocal(Drills[i]) ||
Data.Dot(Drills[i].WorldMatrix.Forward, Drills[0].WorldMatrix.Forward) < 0.999)
{ error = L.MinerDrillsMisaligned; return false; }
var directions = new Vector3D[] { Controller.WorldMatrix.Right, Controller.WorldMatrix.Left,
Controller.WorldMatrix.Up, Controller.WorldMatrix.Down, Controller.WorldMatrix.Forward, Controller.WorldMatrix.Backward };
for (int axis = 0; axis < directions.Length; axis++)
{
var found = false;
for (int i = 0; i < Thrusters.Count; i++)
if (IsLocal(Thrusters[i]) && Thrusters[i].IsFunctional && Data.Dot(Thrusters[i].WorldMatrix.Backward, directions[axis]) > 0.99) found = true;
if (!found) { error = L.F(L.MinerThrustAxisMissing, axis); return false; }
}
if (UsesHydrogen && Tanks.Count == 0) { error = L.MinerHydrogenTankMissing; return false; }
error = ""; return true;
}
public void Release()
{
for (int i = 0; i < Thrusters.Count; i++) if (IsLocal(Thrusters[i])) Thrusters[i].ThrustOverridePercentage = 0;
for (int i = 0; i < Gyros.Count; i++) if (IsLocal(Gyros[i]))
{ Gyros[i].Pitch = 0; Gyros[i].Yaw = 0; Gyros[i].Roll = 0; Gyros[i].GyroOverride = false; }
SetDrills(false);
SetSampling(false);
if (Controller != null && IsLocal(Controller)) Controller.DampenersOverride = true;
for (int i = 0; i < remotes.Count; i++) if (IsLocal(remotes[i])) remotes[i].SetAutoPilotEnabled(false);
}
public void SetDrills(bool enabled)
{
for (int i = 0; i < Drills.Count; i++) if (IsLocal(Drills[i])) Drills[i].Enabled = enabled;
}
public void ParkThrusters(bool park)
{
if (!park && !parked) return;
foreach (var thrust in localThrusters) if (IsLocal(thrust))
{ thrust.ThrustOverridePercentage = 0; thrust.Enabled = !park; }
parked = park;
}
// Geometry does not consume raycast charge. The API must still accept a ray.
public bool CameraCovers(IMyCameraBlock camera, Vector3D target)
{
if (!IsLocal(camera) || !camera.IsWorking) return false;
var ray = Data.TransformNormal(target-camera.GetPosition(), Data.Transpose(camera.WorldMatrix));
double cone = camera.RaycastConeLimit*Math.PI/180, limit = camera.RaycastDistanceLimit;
return (limit<=0 || Data.LengthSquared(ray)<=limit*limit) && (cone<=0 ||
Math.Abs(Math.Atan2(ray.X,-ray.Z))<=cone && Math.Abs(Math.Atan2(ray.Y,Math.Sqrt(ray.X*ray.X+ray.Z*ray.Z)))<=cone);
}
public MatrixD CameraAttitude(Vector3D target, Vector3D up)
{
var current = Controller.WorldMatrix; IMyCameraBlock best = null; double score = -2;
foreach (var camera in Cameras)
{
if (!IsLocal(camera) || !camera.IsWorking) continue;
if (CameraCovers(camera,target)) return current;
var alignment = Data.Dot(camera.WorldMatrix.Forward,Data.Unit(target-camera.GetPosition(),current.Forward));
if (alignment>score) { score=alignment; best=camera; }
}
return best==null ? current : current.GetOrientation()*Data.Transpose(best.WorldMatrix.GetOrientation())*
Data.Frame(Data.Zero,Data.Unit(target-best.GetPosition(),current.Forward),up);
}
public void SetSampling(bool enabled)
{
if (!enabled)
{
if (sampling)
for (int i = 0; i < consumers.Count; i++)
{
bool state;
if (IsLocal(consumers[i]) && consumerStates.TryGetValue(consumers[i].EntityId, out state)) consumers[i].Enabled = state;
}
consumerStates.Clear(); sampling = false; SamplingIsolated = false; return;
}
if (!sampling)
for (int i = 0; i < consumers.Count; i++) consumerStates[consumers[i].EntityId] = consumers[i].Enabled;
sampling = true;
SamplingIsolated = true;
for (int i = 0; i < consumers.Count; i++)
{
if (!IsLocal(consumers[i])) { SamplingIsolated = false; continue; }
consumers[i].Enabled = false;
if (consumers[i].Enabled) SamplingIsolated = false;
}
for (int i = 0; i < connectors.Count; i++)
{
if (!IsLocal(connectors[i])) { SamplingIsolated = false; continue; }
connectors[i].ThrowOut = false;
if (connectors[i].ThrowOut || connectors[i].Status == MyShipConnectorStatus.Connected) SamplingIsolated = false;
}
}
public void PrepareFlight()
{
parked = true; ParkThrusters(false);
SetCharging(false); SetRefilling(false);
for (int i = 0; i < Cameras.Count; i++) if (IsLocal(Cameras[i])) {Cameras[i].Enabled=true;Cameras[i].EnableRaycast=true;}
for (int i = 0; i < Thrusters.Count; i++) if (IsLocal(Thrusters[i])) Thrusters[i].Enabled = true;
for (int i = 0; i < Gyros.Count; i++) if (IsLocal(Gyros[i])) Gyros[i].Enabled = true;
for (int i = 0; i < connectors.Count; i++) if (IsLocal(connectors[i])) connectors[i].ThrowOut = false;
for (int i = 0; i < remotes.Count; i++) if (IsLocal(remotes[i])) remotes[i].SetAutoPilotEnabled(false);
}
public void SetCharging(bool enabled)
{
IMyBatteryBlock keeper = null;
if (enabled)
for (int i = 0; i < Batteries.Count; i++)
if (IsLocal(Batteries[i]) && Batteries[i].IsFunctional &&
(keeper == null || Batteries[i].CurrentStoredPower > keeper.CurrentStoredPower)) keeper = Batteries[i];
for (int i = 0; i < Batteries.Count; i++) if (IsLocal(Batteries[i]))
Batteries[i].ChargeMode = enabled && Batteries[i] != keeper ? ChargeMode.Recharge : ChargeMode.Auto;
}
public void SetRefilling(bool enabled)
{
for (int i = 0; i < Tanks.Count; i++) if (IsLocal(Tanks[i])) Tanks[i].Stockpile = enabled;
}
}
}
}