using Ashfall.Core;
using UnityEngine;
namespace Ashfall.Runtime
{
[CreateAssetMenu(menuName = "Ashfall/Content catalog")]
public sealed class GameContentAsset : ScriptableObject
{
public ContentCatalog catalog;
public void ResetToBaseline() => catalog = ContentCatalog.CreateDefault();
}
}
using Ashfall.Core;
using UnityEngine;
namespace Ashfall.Runtime
{
[CreateAssetMenu(menuName = "Ashfall/Content catalog")]
public sealed class GameContentAsset : ScriptableObject
{
public ContentCatalog catalog;
public void ResetToBaseline() => catalog = ContentCatalog.CreateDefault();
}
}